To make sure all games we've worked so hard to package are in comps and thus
easy to find by the end user, I've written a small script which checks if every
package which has an rpm-group of Amusements/Games is in comps, I've attached
the resultiing script.
I've put a blacklist in the script to avoid what I believe are false positives.
Mainly things like level editors and servers, which do not belong in the comps
games group IMHO, maybe we need a game-utilities group?
Anyways FYI here is the current blacklist:
This excercise has resulted in me adding the following 2 comps:
And now I'm left with the following list of which I'm not sure what todo, input
poker2d-kde (can't this be merged into the main package?)
I noticed that we have some games specific guidelines at
Shouldn't that be somewhere under packaging guidelines or atleast be
referred to from it? I can propose this as a draft to the packaging
committee if the games SIG is supportive of that. For someone newly
packaging a game, the games specific packaging guidelines are not
visible at all currently.
Can any one give me the download link of Fedora 8 LIVE Games DVD ISO?
i got only torrent links.But as my net is slow,i need a direct link of
this .iso iamge.
Anyone can give me the link,please?
Mike Miscevic wrote:
> Hello Warren, Thomas,
> I gleaned your email/contacts in the spec file for SDL-1.2.12-5,
> fedora8. Hope this is the right place to send this request, if not, my
> Would you consider adding the attached patch which permits CAPSLOCK and
> NUMLOCK keys to behave like normal keys? SDL's position I believe is to
> reduce behavior of those keys as per their cross-platform desires.
> However, in many x86 video games it is desirable (and by default in
> certain cases) to use CAPSLOCK key like any other. Native linux (retail)
> game such as Enemy Territory: Quake Wars and other idsoftware technology
> based titles are such games.
> Other linux distros seem to apply the patch, or similar. Mandriva comes
> to mind. I noticed this when switching from Mandriva to Fedora.
> Please find attached the patch for your consideration.
> The patch, similar to Mandriva's patch (which I believe came from
> Debian?) checks (during an init-phase of SDL) for the existance of env
> SDL_DISABLE_LOCK_KEYS and if found enables "normal" key behavior for
> lock keys. So this is opt-in for changed behavior.
> Mike Miscevic.
Let's see if our Games SIG agrees upon it.
CC'ing this to fedora-games-list. How do people feel about this?
Just a quick note that I sending over the kickstart file at
to release engineering shortly for a games spin update. If there any
changes needed, do let me know. I will working on a Live CD variant next.
Has anyone else seen boswars go critical mass and hit 97% according to
top? It's only happened when I play the campaign and get to level 4 or
so, that it's starts slowing down, then hits the upper limit. Great
game, I really like it. Ric
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
Linux user# 44256 Sign up at: http://counter.li.org/http://www.sourceforge.net/projects/oarhttp://www.wayward4now.net <---down4now too
One of the advantages of custom spins are that they can release
asynchronously as per
http://fedoraproject.org/wiki/Infrastructure/CustomSpins. There is a lot
of interest in the games spin and it has maximum number of downloads
among the Fedora 8 custom spins.
I am interested in doing a mid release games spin update if there are
enough additional games or interesting updates to existing games. It
also has the additional advantage of fixing bugs or providing new
features in other software included in the spin. Are there compelling
reasons to provided a updated spin now? Would that be better as a CD
Is there a good place to read up on how java programs (this is related to
trying to package Colossus) should be installed on Fedora? I am particularly
looking for guidelines on where to install the various peices. Other info
for someone that doesn't do java coding would be useful. The project provides
a build.xml file suitable for ant and that's what I was plannig to use
for the build process unless there is some reason I shouldn't.
> Ignacio Vazquez-Abrams wrote:
>> On Fri, 2007-12-07 at 14:07 -0600, Jon Ciesla wrote:
>>> Looks great, here's a devel build with this patch:
>>> Try 'er out, kick the tires.
>> Much better. Now if only I could get it to work with PA...
> What sound system does it use, SDL, SDL_mixer, openal?
> Fedora-games-list mailing list
novus ordo absurdum
> Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla" <limb(a)jcomserv.net>
>> How dare you not solve ALL of my problems! ;)
> I'm terribly sorry! ;) Try the attached patch. I'm not really sure, what
> consequences (other than fixing the stuck mouse issue) will it cause. It's
> second hour with AstroMenace code (or any SDL game code) and I don't know
> Russian at all (almost), so it really should be reviewed by someone
> understanding the comments and/or game variables.
> Basically, mouse is stuck because the game runs SDL_WarpMouse in the main
> loop, because it's re-appearing the final score window all the time. In
> full screen mode, this is not a problem, but when run in the window, there
> additional code for grabbing the mouse when playing and ungrabbing when
> the menus. That code also got run in a loop. I was trying to be smart
> of just commenting out the SDL_WarpMouse line. Please check if I haven't
> broken anything in the process.
Damn, I was totally kidding! :)
Looks great, here's a devel build with this patch:
Try 'er out, kick the tires.
> Fedora-games-list mailing list
novus ordo absurdum