I double checked the sizes of the Beta version of the spin and found
that all my slack space disappeared. I am not sure what changed.
The i686 version was about 1 MiB under the 4GiB limit. The x86_64
version was about 7 MiB over the limit. Previously I had these a few
10s of MiB below the limit.
If Jon makes a slim version of nexuiz in time, that might help.
Otherwise unless I can figure out why my tests didn't match the official
versions in size and find it was something temporary (e.g. debug kernels), I'll
need to cut another game out.
A new nexuiz release is out and it looks like it might be quite a bit
bigger. If it gets updated in F11 it is likely to put the games spin
over size. So I'll need to keep an eye on that.
Presumably the new version will be in by F12, so down the road some cuts
are going to need to be made. Maybe the packager could provide a slimmed
down version of the game (data) so we could still show it off in the spin but
not have to tie up as much space.