guichan update?
by Michael Thomas
manaworld 0.0.21 was recently released, and is a necessary upgrade as
the single server instance has also been upgraded and will no longer
work with the 0.0.20 client. One of the changes in this release is a
requirement on guichan 0.5.0. The current version in both FC5 and FC6
is 0.4.0, which won't work.
The only other package that I've found that depends on guichan is one
that I've submitted for review (sear, #198839). Does anyone know of any
other packages that depend on guichan or any other reason that we
couldn't upgrade it to 0.5.0?
--Mike
16 years, 7 months
Vacation
by Michael Thomas
I'll be on vacation from Oct. 3 - 13, and won't be able to respond to
bug reports or review comments for any of my packages during this time.
Games SIG members should feel free to respond to bugs on any of my
game-related packages while I'm gone.
I've also updated the Vacation wiki page.
--Wart
16 years, 8 months
txukart -> supertuxkart, new package?
by Hans de Goede
Hi,
A group of developers has recently picked up tuxkart and called the
resulting improved version supertuxkart.
As such I would like to upgrade the tuxkart currently in FE to their
supertuxkart version.
Now the easiest way todo this is to just leave it called tuxkart and
drop in the new sources (and adjust patches, etc, bla). This has 2
disadvantages though:
1) people explicitly seeking for supertuxkart will not find it
2) I need to be creative with the version no (no big problem there)
My main concern is 1) which makes one wish we had package aliases :)
I could partially fix 1 by providing supertuxkart, so that yum install
supertuxkart will work. But that won't fix yum list.
The alternative is to submit a new supertuxkart package which obsoletes
tuxkart, question will this cause automatic upgrades of tuxkart to
supertuxkart?
Anyways I'm not sure which path is the best to follow, hence this mail.
Regards,
Hans
16 years, 8 months
[Fwd: Re: Freedoom]
by Hans de Goede
Hi all,
I long long time ago I send a message to the freedoom maintainer with
some ideas and an offer to help. I thought the message got ignored, but
it actually got filed under to be answered later, so a few days ago I
got this answered, I'm currently a bit swamped with work from a new job,
but if anyone else here wants to help them out that would be great!
Regards,
Hans
-------- Original Message --------
Subject: Re: Freedoom
Date: Tue, 12 Sep 2006 22:03:21 +0100
From: Jon Dowland <jon(a)alcopop.org>
To: Hans de Goede <j.w.r.degoede(a)hhs.nl>
CC: fraggle(a)soulsphere.org
References: <4434E94F.6060905(a)hhs.nl>
Hi: sorry for such a long delay in replying :( I've intended
to for a while, but more recently, I've spent every spare
moment on doom stuff on freedoom 0.5.
At 1144325487 past the epoch, Hans de Goede wrote:
> Hi,
>
> First a short intro. I'm a Linux enthousiast / programmer
> and a packager for Fedora Extras which is an online
> community that packages software in the native package
> format for Fedora Core a (well known) Linux distribution.
>
> I'm also a member of our Games Special Interest Group:
> http://fedoraproject.org/wiki/Extras/SIGs/Games
Cool: I'm a member of the "debian games group"[1], which I
guess is the counterpart to your group :) It might be that
there is quite a lot the groups could work together on...
One thing that 0.5 brings you might be interested in is a
proper release of our build system.
> And as such I've been involved in the packaging of
> freedoom for Fedora, together with one other Fedora
> Packager: Michael <wart(a)kobold.org> First of all great
> work on freedoom!
Thanks :)
> We've been thinking a bit about freedoom and about
> packaging aditional levels (pwads) which then use freedoom
> as iwad, and we though that maybe we could do something to
> help you (I'm a coder not a artist or level designer!).
>
> For example Michael found this nice levels called marswad
> and we've had some discussion with their author: For the
> pwad see: http://toastytech.com/doom/
We can always use more help with resources. You can see the
current status of our project[2] (well, you could if the
website wasn't broken) which indicates we definitely need
more levels.
Most PWADs however have a licence which is not compatible
with ours[3]. For example:
> although I usually ask that I am credited or linked back
> to.
That is a restriction beyond what our licence stipulates :(
I see below however that you are aware of this.
> So basicly with a few buts these levels are free, no I
> don't no much / anything about this stuff so this might be
> stupid, but wouldn't it be an idea to use these levels to
> extend freedoom?
It's a possibility. As I write this I haven't looked at the
marswar levels for a while. They might have to be chopped up
to fit into freedoom, so levels at the beginning looked like
the others around it and weren't too long/difficult, etc.
In general however, the ideal freedoom level right now is in
a finished, but unpolished state. The level will be tweaked,
re-arranged and possibly re-themed by other people (like a
true open source code project is). Most PWADs already
released are in a "final" state that doesn't lend well to
future manipulation.
> More in general wouldn't it be a good idea to use textures
> / monsters / etc from the huge amount of non ID doom stuff
> out there? *
The vast majority of it is of a dubious copyright or licence
unfortunately :( We have used donated resources in a few
cases: the demon was briefly a skeleton from "Army of
Darkness Doom"; then it was a recoloured Slimer sprite from
a Ghostbusters mod. More generic things (like weapons) have
been donated from a number of TCs.
> As said I'm not an artist/level designer, but I do have
> (ever growing) experience in asking and if needed
> massaging people into setting their IP free , as in
> releasing it onder a freesoftware / opensource license.
that's always useful. Actually, as a side-note, there's an
ongoing community effort to get the Heretic/Hexen source
opened up. We're treading carefully here, but you might find
<http://www.doomworld.com/vb/showthread.php?s=&threadid=38080>
interesting - sorry about the pop-ups :(
> Another thing I / we could do to help you is pass along
> any practical help requests to the Fedora Community where
> there are Artists who might be willing to help. We could
> for example write a piece about freedoom and about the
> still needed bits in our Weekly Magazine.
Some kind of promotion piece might be useful. It could be
coordinated along side some stuff at our end and maybe in
other communities, too. I'm sort-of taking a short break
since getting 0.5 out before resuming work on freedoom. When
I do, I'm going to draw up a plan for 0.6, which I want out
in much shorter a time frame from 0.5 (which was 9 months).
Maybe keep bugging us :) Or, try to catch us in #doom-tech
on oftc, or possibly post some stuff on our doomworld-hosted
forum, and see what others come up with too. But thanks for
your interest, work, and for getting in touch.
> * One of the particular problems with freedoom seems to be
> a lack of a couple of monsters. The alien TC has many new
> monsters if you want I can try to get a free license for
> those for use in freedoom, I know that as is the alien TC
> has other issues besides the license because it well erm
> uses to some extend ideas / IP from a well known movie,
> but I believe that if we just use (a few of) the monsters
> without the rest of the alien theme we are pretty safe
> (IANAL).
You will have quite a lot of difficulty tracking down Justin
Fischer imho - I could be wrong but I think he doesn't like
being contacted about Aliens TC anymore. The Quake Aliens TC
was hit by a cease-and-decist so it would be quite a hot
potato. In the specific case of the demon, we've just put a
worm-style sprite in for 0.5 which I think really rocks -
what do you think?
[1] http://wiki.debian.org/Games/
[2] http://freedoom.sourceforge.net/contributors/status/
[3] http://freedoom.sourceforge.net/deutex/COPYING
--
Jon Dowland
http://alcopop.org/
16 years, 8 months
[Bug 204125] Review Request: tremulous-data - Data files for tremulous the FPS game
by Red Hat Bugzilla
Please do not reply directly to this email. All additional
comments should be made in the comments box of this bug report.
Summary: Review Request: tremulous-data - Data files for tremulous the FPS game
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125
------- Additional Comments From j.w.r.degoede(a)hhs.nl 2006-09-05 15:09 EST -------
(In reply to comment #6)
> - Spec file seems fine, three minor nitpicks :
> - The Source1 "tremulous-copyright.txt" gets installed as
> "fedora-copyright.txt", why two different names?
The name starting with tremulous is to make clear to which package it belongs
when the src rpm gets installed and the files dropped under /usr/src/redhat/SOURCES
Since under /usr/share/doc it already is in a tremulous dir the trmulous in the
name isn't needed and since the file is added to meet the fedora copyright
guidelines I call it fedora-copyright.txt .
> - Maybe you should uncomment the %build line, even though the section is
> empty, since IIRC not having %build has already caused weird things to
> happen.
I actually commented it because in another review of a similar data only package
the reviewer wanted it commented, so I'm leaving it as is as this seems to work
fine for the other package.
> - It's "basically", not "basicly".
Fixed
I'm importing it now (slow slow lookaside cache upload, at times like the the A
in ADSL sucks).
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16 years, 9 months
[Bug 204125] Review Request: tremulous-data - Data files for tremulous the FPS game
by Red Hat Bugzilla
Please do not reply directly to this email. All additional
comments should be made in the comments box of this bug report.
Summary: Review Request: tremulous-data - Data files for tremulous the FPS game
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125
matthias(a)rpmforge.net changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|163778 |163779
nThis| |
------- Additional Comments From matthias(a)rpmforge.net 2006-09-05 05:33 EST -------
(In reply to comment #5)
> Nope, in tremolous.spec it says:
> # this is %{name}-%{version}-src.tar.gz as containted in:
> # http://dl.sourceforge.net/%{name}/%{name}-%{version}.zip
> # with the src/tools/lcc dir removed as that contains non Free software
>
> Notice the subtile difference, which makes each explain prettty exact what the
> tarbal is and how it was created.
Sorry, I got confused. I see what you mean now.
I still don't see any dot at the end of the %description :-)
Anyway, here we go for the formal review.
- License is CC Attribution-ShareAlike, which falls into the "binary firmware"
exception, since it is redistribuable and doesn't have any commercial use
restrictions, good
- rpmlint complains only about the License, good
- Spec file seems fine, three minor nitpicks :
- The Source1 "tremulous-copyright.txt" gets installed as
"fedora-copyright.txt", why two different names?
- Maybe you should uncomment the %build line, even though the section is
empty, since IIRC not having %build has already caused weird things to
happen.
- It's "basically", not "basicly".
- Builds and runs (with the main tremulous of course) fine, good
Most other MUST/SHOULD don't apply, so for me the package is APPROVED. Don't
forget to build it only for a single distro and request the packages to be
copied over in order to save space on mirror server (hardlinks) and during upgrades.
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16 years, 9 months
[Bug 204125] Review Request: tremulous-data - Data files for tremulous the FPS game
by Red Hat Bugzilla
Please do not reply directly to this email. All additional
comments should be made in the comments box of this bug report.
Summary: Review Request: tremulous-data - Data files for tremulous the FPS game
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125
------- Additional Comments From j.w.r.degoede(a)hhs.nl 2006-09-05 02:16 EST -------
(In reply to comment #4)
> Preliminary comments :
>
> This notice seems like a leftover from a copy/paste of the main spec file :
> # this is basicly
> # http://dl.sourceforge.net/tremulous/tremulous-%{version}.zip
> # repackaged with tremulous-%{version}-src.tar.gz removed as that contains
> # non Free software (the lcc compiler).
>
Nope, in tremolous.spec it says:
# this is %{name}-%{version}-src.tar.gz as containted in:
# http://dl.sourceforge.net/%{name}/%{name}-%{version}.zip
# with the src/tools/lcc dir removed as that contains non Free software
Notice the subtile difference, which makes each explain prettty exact what the
tarbal is and how it was created.
> - Why do you hardcode the name and more importantly the version in the Source0
> line? This can lead to the typical case where you increase the "Verrsion:" line
> but forget the Source0 one and the resulting package seems to be the new version
> when it's still the old ;-) Some people prefer like that, but in the main
> tremulous package you use %{version}.
I dunno why I did that, fixed.
> - The cp %{SOURCE1} fedora-copyright.txt should be replaced by "install -p -m
> 0644 %{SOURCE1} fedora-copyright.txt" since a wrong umask could lead to a world
> writeable file, like it has already happened in the Extras build system...
Fixed
> - I'd suggest removing the %{?dist} from the release since this data can and
> should be shared across all releases (i.e. packages copied as-is for FC-5 and
FC-6).
> - The %description should end with a dot :-)
Good point, done.
Here is a new spec file, I didn't upload a new SRPM as that is huge:
http://people.atrpms.net/~hdegoede/tremulous-data.spec
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16 years, 9 months