Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla" limb@jcomserv.net napisaÅ(a):
How dare you not solve ALL of my problems! ;)
I'm terribly sorry! ;) Try the attached patch. I'm not really sure, what consequences (other than fixing the stuck mouse issue) will it cause. It's my second hour with AstroMenace code (or any SDL game code) and I don't know Russian at all (almost), so it really should be reviewed by someone understanding the comments and/or game variables.
Basically, mouse is stuck because the game runs SDL_WarpMouse in the main loop, because it's re-appearing the final score window all the time. In the full screen mode, this is not a problem, but when run in the window, there is additional code for grabbing the mouse when playing and ungrabbing when using the menus. That code also got run in a loop. I was trying to be smart instead of just commenting out the SDL_WarpMouse line. Please check if I haven't broken anything in the process.
Damn, I was totally kidding! :)
Looks great, here's a devel build with this patch:
http://koji.fedoraproject.org/koji/buildinfo?buildID=27296
Try 'er out, kick the tires.
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On Fri, 2007-12-07 at 14:07 -0600, Jon Ciesla wrote:
Looks great, here's a devel build with this patch:
http://koji.fedoraproject.org/koji/buildinfo?buildID=27296
Try 'er out, kick the tires.
Much better. Now if only I could get it to work with PA...
Ignacio Vazquez-Abrams wrote:
On Fri, 2007-12-07 at 14:07 -0600, Jon Ciesla wrote:
Looks great, here's a devel build with this patch:
http://koji.fedoraproject.org/koji/buildinfo?buildID=27296
Try 'er out, kick the tires.
Much better. Now if only I could get it to work with PA...
What sound system does it use, SDL, SDL_mixer, openal?
Regards,
Hans
On Tue, 2007-12-11 at 16:02 +0100, Hans de Goede wrote:
Ignacio Vazquez-Abrams wrote:
On Fri, 2007-12-07 at 14:07 -0600, Jon Ciesla wrote:
Looks great, here's a devel build with this patch:
http://koji.fedoraproject.org/koji/buildinfo?buildID=27296
Try 'er out, kick the tires.
Much better. Now if only I could get it to work with PA...
What sound system does it use, SDL, SDL_mixer, openal?
rpm says OpenAL via freealut.