Help Wanted: Tux Paint
by Steven Pritchard
I took over tuxpaint when Panu needed to dump a bunch of packages a
while back because my daughter *loves* it, and I thought I'd be able
to spend some time working on it (packaging the stamps, for example),
but that hasn't actually happened.
Anyway, I'd appreciate some help, either a one-time thing to get the
stamps packaged or a co-maintainer.
Steve
--
Steven Pritchard - K&S Pritchard Enterprises, Inc.
Email: steve(a)kspei.com http://www.kspei.com/
Phone: (618)398-3000 Mobile: (618)567-7320
16 years, 9 months
Autodownloader for free(gratis) legal but not redistributable game content
by Hans de Goede
Hi all,
I would like to package some games which consists of a free (as in
freedom /OSS) game-engine (either set free by the original creators or a
free engine reimplementation) which require content which has only be
set free to a certain degree.
Example:
xu4 - Ultima IV Recreated, which requires the datafiles from the
original Ultima IV. These datafiles have once been distributed on a
cover CD of a magazine and after this the copyright holders have given
permission to members of the ultima fan-network known as the dragons to
make these files freely available for download from their websites.
Its clear that since the permission was only given to the dragon fan
network, that we (Fedora) don't have permission to distribute these files.
Thus I would like to create an (nice userfriendly GUI) autodownloader
which can be used by games like this to download the nescesarry files,
this should work something like this:
-user tries to start the game for the first time
-a dialog is shown to the user explaining that this game needs some
additional files and that if the user agrees a connection to the
internet will be made to download these files so that the game can be run.
-If the user agrees a dialog is shown with the license of these files,
-If the user accepts the license, the files get downloaded and dropped
into the proper place.
-the game gets started normally
On subsequent runs the game will be started immediatly.
So my question basicly is what do others think about this? Does this for
example break the 100% FOSS goal of Fedora, IMHO it doesn't but its a
bit murky.
Thanks & Regards,
Hans
16 years, 9 months
[Bug 202457] Review Request: crack-attack - Puzzle action game
by Red Hat Bugzilla
Please do not reply directly to this email. All additional
comments should be made in the comments box of this bug report.
Summary: Review Request: crack-attack - Puzzle action game
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=202457
packages(a)amiga-hardware.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|163778 |163779
nThis| |
------- Additional Comments From packages(a)amiga-hardware.com 2006-08-27 16:48 EST -------
All fixes verified so as far as I'm concerned the package is APPROVED!
Of course, feel free to wait a while before import & build for any reasonable
objections from fedora-games-list.
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16 years, 9 months
[Bug 202457] Review Request: crack-attack - Puzzle action game
by Red Hat Bugzilla
Please do not reply directly to this email. All additional
comments should be made in the comments box of this bug report.
Summary: Review Request: crack-attack - Puzzle action game
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=202457
j.w.r.degoede(a)hhs.nl changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fedora-games-list(a)redhat.com
------- Additional Comments From j.w.r.degoede(a)hhs.nl 2006-08-27 16:00 EST -------
Everybody / anybody I'm cc-ing fedora-games-list as it looks like this package
is going to be reviewed if you have any doubts, really any at all about the
legal status of this package please speak up now, before it gets approved,
imported and build!
(In reply to comment #7)
> 1. The URL: tag appears to point to an old site, as the latest version on this
> site is 1.1.10 and the source location is different. I feel http://
> www.nongnu.org/crack-attack/ would be a better choice.
>
Fixed
> 2. No use of %{name}-%{version} macros in Source tag. Personal preference but
> just a heads up if you prefer to use them.
>
Missed those in the old specfile I inhereted, fixed.
> 3. Several files are installed in the %doc directory which probably shouldn't
> be there:
>
> *.sanitize: The patch backup files
> crack-attack.6: An uncompressed copy of the man page, but the man page is
> correctly installed in %{_mandir}/man6/
> crack-attack.xml: Really a 'source' file for generating the man page so I
> wouldn't install it.
> ready_to_release: Useless to the end user IMHO and shouldn't be installed.
>
Woops, fixed, thanks!
> 4. /usr/share/crack-attack/crack-attack.desktop and /usr/share/crack-attack/
> crack-attack.xpm, do these files really need to be there?
The .xpm is needed and I've used the .desktop as the .desktop and installed it
with --delete-original.
New version with all this fixed here:
Spec URL: http://people.atrpms.net/~hdegoede/crack-attack.spec
SRPM URL: http://people.atrpms.net/~hdegoede/crack-attack-1.1.14-8.src.rpm
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16 years, 9 months
[Bug 204125] Review Request: tremulous-data - Data files for tremulous the FPS game
by Red Hat Bugzilla
Please do not reply directly to this email. All additional
comments should be made in the comments box of this bug report.
Summary: Review Request: tremulous-data - Data files for tremulous the FPS game
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125
j.w.r.degoede(a)hhs.nl changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fedora-games-list(a)redhat.com
------- Additional Comments From j.w.r.degoede(a)hhs.nl 2006-08-27 07:15 EST -------
Since Randy (the author of the shaderlab textures) has dropped of the radar
again and I read in some Debian mails that Randy had given upstream permission
to relicense his stuff under the CC license, I've mailed upstream. Here is their
response:
---
On Sun, 27 Aug 2006 10:36:40 +0200 Hans wrote:
> > First a short intro, I'm a Linux enthousiast and developer. Lately I'm
> > mainly spending my time packaging good games for the Fedora
> > distribution. I've recently packaged tremulous for inclusion into
> > Fedora. However the license on the shaderlab textures is stopping us
> > from shipping tremulous at the moment (because it doesn't match our
> > licensing guidelines). I've heard from left and right that Randy has
> > released these Textures under the same CC license as the rest of the
> > tremulous content and that he has send you an official statement that
> > those textures may be shipped with tremulous under this CC license.
> > Can you confirm this, or even better forward Randy's message to me?
"This is for all the textures & other assets that Tremulous uses.
I hereby place all copies of my work in Tremulous 1.1.0 (either in whole
or in part) under the Creative Commons Attribution-ShareAlike licence
version 2.5. Users are also hereby licenced to apply any newer version
of the Creative Commons ShareAlike licence as they wish.
Cheers,
Randy Reddig"
---
So that clears the licensing issue with tremulous and now we're good to go to
release it. Can someone please review this?
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16 years, 9 months
Building a database of free gamecontent?
by Hans de Goede
Hi all,
I'm currently in the process of packaging abuse for FE. abuse's engine
is free, but its content is more problematic, there is a public domain
altenrative content set called fRaBs and the shareware data has been
released into the public domain (except for the sfx and music).
I've mailed the author and copyright holder of the sfx and music if he
is willing to release it under a suitable license, lets hope so.
But that has got me thinking, replacing the music shouldn't be too hard,
as we already have many games packaged under suitable license with some
quite ok music.
For example trackballs has a -music subpackage with some ok ogg's and
raidem too. Raidems are licensed under the Creative Commens By license
and trackballs are under GPL. Also i maintain quite a few games which
include some ok .mod's and .mid's (sometimes hidden in large package /
datafiles, but extractable).
Thus it might be worth to build a database with a list of free licensed
music for use in games, so that we can add music to games which lack it.
Much the same goes for sound effects and for textures. For example we
currently cannot distribute tremulous because it contains some non-free
textures, if we would have a database with free textures we might be
able to find some suitable replacements. In the mean time I'll try
mailing the author of those rextures again.
So is a free (game) content database a good idea? And if it is then does
anyone know some existing (preferably web-based) software to maintain
it? And if there is such software is anyone willing to build a website
with it for a free content project?
I wouldn't mind filling the database (a bit) but I'm not an
infrastructure type of person.
Regards,
Hans
16 years, 9 months