On Sat, Nov 14, 2009 at 19:37:04 -0600,
Jon Ciesla <limb(a)jcomserv.net> wrote:
I think the problems are
probably solvable. I think we (collectively) can do it. You
could enlist Nicholas Mailhot(not sure if he's on this list or not) for
font assistance. We can use the opengl-games-utils package to check
for 3d. I can take a look at some of the other things, too.
Looks like Hans owns it, and while he could be a great resource for a lot
of this, he's been pretty busy lately and has been asking for people to
take of things here and there, so he may not have the bandwidth.
Let me know what you think, and if you'd like take me up on any or
all my offers of assistance.
I am willing to do most of the initial work, asking for help where needed.
I think forking a project (even a small one like chess) is a big step.
There are also potential repercussions in the reputation area. Which is
why I would ask the original developer to see if he still considers chess
finished before becoming upstream. But it also seems silly to be sharing
out updates in the form of a src rpm (with patch files and scripts being
run to update meshes), when a repository with an occasional tar ball would be
easier for other people who want to keep using the program in other
distributions with an up to date ogre.
I am pretty close to asking Hans to be a comaintainer of ogre, ois and
chess in devel anyway, because I want some movement there to help get
dungeonhack packaged. I think the person who has been helping with this
stuff recently is having some problems being able to test 3d (which I
understand as my radeons just became usable for that) because of nVidia