Jon Ciesla wrote:
>> Jon Ciesla wrote:
>>>> On Sat, 2007-07-14 at 09:51 +0200, Hans de Goede wrote:
>>>>> Hi all,
>>>>>
>>>>> Jon Ciesla wrote:
>>>>>> I know Armagetron is on the will not package list, and I know
it's
>>>>>> due
>>>>> to
>>>>>> trademark issues. Is there more to that that just the name? If
>>>>>> not,
>>>>> then
>>>>>> either we need to package it or drop/modify kdegames, as it has
>>>>>> ktron,
>>>>>> which, AFAICT, meets the same standard.
>>>>>>
>>>>> Indeed it does, I think the name for that should be changed or it
>>>>> should
>>>>> be
>>>>> dropped.
>>>>>
>>>>>> If this has been discussed previously and I missed it, I
apologize,
>>>>> but
>>>>>> I'm just curious as to what the litmus test is.
>>>>>>
>>>>> It hasn't been discussed before, I've added Spot to the CC as
he
>>>>> usually
>>>>> makes
>>>>> the decisions surrounding legal stuff. Tom, my assessment of the
>>>>> situation is
>>>>> that ktron indeed is a problem too.
>>>>>
>>>>> While at the subject, I think that renaming Armagetron and removing
>>>>> any
>>>>> references to Tron from the docs / text printed in the game, should
>>>>> make
>>>>> Armagetron acceptabl, do you agree? And is anyone willing todo this?
>>>> Yes. This is the conclusion that Red Hat came to several years ago as
>>>> well.
>>>>
>>>> As long as it isn't using the exact same graphics and sounds, and
>>>> doesn't use the trademark (or any derivation of the trademark),
it's
>>>> fine.
>>>>
>>>> Ktron and Armagetron need to be renamed. Klightcars, for example. I
>>>> have
>>>> no suggestion for Armagetron.
>>> I would be willing, and could likely come up with names. :)
>>>
>> Cool, let me know when you've got something to review. Be sure to
>> kindly
>> inform
>> upstream that we will be including a version under a different name. It
>> would
>> be good to let them choose if you can come up with several names.
>>
>> I've filed a bug to get ktron renamed here:
>>
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=248343
>
> To clarify further, would it be adequate to sed -i s/old/new/ the
> infringing text where it occurs, changing filenames/paths as
> appropriate,
> at build time, or should the source tarball be modified beforehand, to
> prevent presence of infringing material in distributed SRPMS?
>
In order to infringe a trademark one must "advertise" with it, so its fine
to
just use patches / sed as you like.
This is all AFAIK, IANAL ofcourse, but this is what other troublesome
packages
have been doing sofar.
I've got a basic package ready that's modified somewhat to fit Fedora's
filesystem layout. I still need to add a Desktop file, and clarify the
handling of the user account for the -dedicated package. It comes with a
script that tries to do it for you, as well as the initscript portion.
Before I test those, I'd like to know whether I should use upstream's
scripts, or if there's a preferred way of handling the user and initscript
issues in the spec.
I'm also looking for more detail as far as how deeply the name needs to be
changed. I know I have to change the package name, the name displayed in
Desktop, and the name as seen in-game. What about path names, variable
names, etc?