Uttered Shockwave <shockwave(a)clan-tf20.com>, spake thus:
The game itself has two versions of the executable. One is
statically
linked and one is dynamically linked. I have tried both and the problem
still occurs.
There have been major changes to the threading library. Try starting
your program like this:
$ export LD_ASSUME_KERNEL=2.2.5
$ mygame
to recover the old behavior. If that fixes everything, just
recompile the application to pick up the new libraries: no source
code changes necessary.
HTH.