On Tue, 2004-08-31 at 11:14, Tommy Reynolds wrote:
There have been major changes to the threading library. Try
starting
your program like this:
$ export LD_ASSUME_KERNEL=2.2.5
$ mygame
to recover the old behavior. If that fixes everything, just
recompile the application to pick up the new libraries: no source
code changes necessary.
HTH.
Thank you very much for your suggestion. I executed the export
statement above and verified it was in my environment before starting
the server again, but it had no effect on either build. Is it possible
that the application is ignoring this environment setting? If so, is
there a way to ascertain whether this is the case?
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