On Thu, Oct 25, 2012 at 10:52 AM, Fernando Lozano
<fernando(a)lozano.eti.br> wrote:
Java could be a really nice platform for games, but Sun/Oracle/etc
focused
on the "EE" edition, the SE/ME editions didn't evolved quick enough to
make
a real impact on the games and desktop market. :-(
Things are moving forward quite nicely.
Check out the latest work to :
1. Open Source JavaFX 2.0 (OpenJFX)
2. Make JFX 2.0 part of Java8 / OpenJDK 8
http://goo.gl/yPwLF
3. Modularize the JRE (sorry I don´t remember the exact name they use)
http://julien.ponge.info/notes/building-openjdk8-with-jigsaw/
4. Port OpenJDK with hardware gfx acceleration to ARM
http://labb.zafena.se/?p=514
5. Decent 3D Apis in OpenJDK8-JavaFX
http://goo.gl/KdWe2
Since it´s gonna be all open source, more devs will likely come.
But anyway... my point was that a JVM (like OpenJDK, the JRE or
Davlik, even while they don´t want to call the latter that, it´s still
technically a JVM ;), gives a nice abstraction layer so that game devs
can focus on game dev without caring about the intricacies of the
underlying OS... and they can code a single game then support
Android-desktop Linux-mobile Linux (think OpenJDK over Jolla?
-formerly MeeGo), and Mac OSX, in addition to desktop windows... just
like the AngryBirds guys did...
Regards,
FC