On Sun, 2009-04-26 at 09:34 +0200, Kevin Kofler wrote:
David Woodhouse wrote:
> The proposals I've seen to work around PulseAudio's problems have been
> ridiculous -- running audio over the network using PulseAudio,
> introducing a bunch of latency which wouldn't otherwise be there, was a
> stupid suggestion even if the other box wasn't running Windows.
FYI, PulseAudio also runs on Window$.
http://www.cendio.com/pulseaudio/
Does that come with DirectSound drivers so World of Warcraft will feed
through it?
... Though I still don't see why network latency and packet loss are
more desirable than a single analog patch cable. Also my IAudio U3
doesn't have ethernet, or wireless...