On Wed, Apr 03, 2013 at 13:54:00 -0700,
Adam Williamson <awilliam(a)redhat.com> wrote:
That always helps, but let's not kid ourselves that even all
comprehensively documented graphics bugs are fixed. There just aren't
the developers to fix them all, and 'likely prevalence of hardware in
the real world' is one of the factors the devs use in prioritising
bugs for fixing, which means bugs for extremely ancient hardware tend
to go down the queue a bit. It's not that they never get fixed,
but...
Even though I own mostly old hardware, I do agree with needing to prioritize
on the hardware that is most in use.