On Thu, 2007-12-13 at 17:33 -0600, Callum Lerwick wrote:
I suppose I'll build me a package and see what happens...
Okay, got it working but there's some problems. Quake 3 is very
stuttery. It seems it runs its audio engine at 22050 which probably has
something to do with it:
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0xa587640 dma buffer
No background file.
----------------------
Sound initialization successful.
I discovered a problem with OpenAL. It dlopen()s libSDL.so, which means
it fails if SDL-devel is not installed, in which case it falls back to
OSS.
With SDL-devel installed, Second Life and OpenArena seem to work okay.