Aurélien Bompard wrote:
In particular, they advise against using march=i386 for this reason.
Since we're talking about a 3D game, which would only be playable on
rather powerful hardware, would it be OK to use the march=i686 flag ?
could have koji target i686 only, and skip i386 (similar to how kernel is
built for multiple archs in koji).
Frankly, I doubt it's worth the trouble, but I'm not the one doing the
work...
-- Rex