On Sun, 26.04.09 11:34, Callum Lerwick (seg(a)haxxed.com) wrote:
> On Sun, 2009-04-26 at 09:34 +0200, Kevin Kofler wrote:
> > David Woodhouse wrote:
> > > The proposals I've seen to work around PulseAudio's problems have
been
> > > ridiculous -- running audio over the network using PulseAudio,
> > > introducing a bunch of latency which wouldn't otherwise be there, was
a
> > > stupid suggestion even if the other box wasn't running Windows.
> >
> > FYI, PulseAudio also runs on Window$.
> >
http://www.cendio.com/pulseaudio/
>
> Does that come with DirectSound drivers so World of Warcraft will feed
> through it?
>
> ... Though I still don't see why network latency and packet loss are
> more desirable than a single analog patch cable. Also my IAudio U3
> doesn't have ethernet, or wireless...
Not sure what kind of cheap cabling you have. But packet loss on local
ethernet is near zero.