On Thu, Jun 7, 2018 at 8:09 AM Michal Schorm <mschorm(a)redhat.com> wrote:
On Thu, Jun 7, 2018 at 2:41 PM, Richard Shaw
<hobbes1069(a)gmail.com> wrote:
> On Thu, Jun 7, 2018 at 4:51 AM Michal Schorm <mschorm(a)redhat.com> wrote:
>
>> Can someone explain me *real quick* what is the multilib good for? - or
>> more precisely, why whould anone run 32-bit software on x86_64 OS?
>>
> In my case, there are a couple of games that are either older, or just
> not provided in 64bit so I need a few 32bit libraries in order for the kids
> to play them.
>
That's what the SRPMs are good aren't hey?
Shouldn't be much trouble to recompile them fo x86_64.
Or run the apps / games in virtualized environment. (Not something I'd do
with latest games, but for sokoban from 1986 shouldn't run into performance
problems :) )
Am I right?
If there was a SRPM available it probably would have already been done :)
One is Neverwinter Nights which they released a 32bit linux binary for, but
obviously not FOSS.
The other is The Dark Mod, which is open source but they're still using the
DOOM 3 graphics engine IIRC and their buildsystem which is still 32bit only.
Thanks,
Richard