On Thu, 2007-12-13 at 20:51 +0100, Denis Leroy wrote:
Richi Plana wrote:
> On Thu, 2007-12-13 at 20:29 +0100, Ralf Ertzinger wrote:
>> On Thu, 13 Dec 2007 19:23:28 +0000, Will Woods wrote
>>> 4) Sound-using apps use ALSA/ESD as usual.
>>> - It's all actually going through pulseaudio, though.
>> Wait, wait. Since pulseaudio does not, actually, talk to the hardware,
>> applications using ALSA will be rerouted through pulseaudio, which in turn
>> talks to ALSA to produce sound, is that right?
> Sounds like pretty standard wrapping technique, if it is.
How much extra latency are we getting from this ? I've noticed the extra
lag in some of our games.
Probably because SDL is going through ESD? And OpenAL is going to go
through SDL? Which is a completely bogus situation IMHO but it works for
now. Pulse's ALSA wrapper needs to be fixed to work with SDL and OpenAL
and/or SDL and OpenAL need to get native Pulse support.