Thank you for Thumbleweed spec file. With some adjustment, the build almost succeed as the shaders path managed to fail.
On 2020-07-11 12:46 p.m., Robert-André Mauchin wrote:
%cmake \ -B build \ -DUSE_BOOST_WAVE=ON \ -DUSE_PARTIO=OFF \ -DCMAKE_CXX_STANDARD=14 \ -DLLVM_STATIC=0 \ -DENABLERTTI=ON \ -DSTOP_ON_WARNING=OFF \ -DOSL_BUILD_MATERIALX:BOOL=ON \ -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/
Neither "-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} " nor " -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/" were used by the build system.
I attempt to move the shaders director to the right path but no no luck.
Resulting build: https://download.copr.fedorainfracloud.org/results/luya/openshadinglanguage/...
It seems the last step before submitting the package for review.