Ooooh there's an easier way. Type this in your console:
>> localStorage.debugging = "spawn"
And then refresh (F5). But in any case this should be documented and
made less sucky.
On Tue, Apr 21, 2020 at 1:35 PM Stef Walter
<swalter(a)redhat.com> wrote:
>
> The way I usually do it is open a javascript console and type:
>
> >> window.debugging = "all"
>
> And then cockpit should start spewing output into the console.
>
> If you want to just do "spawn" it's a little more tricky, as you (now)
> have to get that command into the right cockpit frame:
>
> >> for (x in window.frames) { x.debugging = "spawn"; };
>
> Hope that helps. This sounds like something we should document, and
> perhaps make the second case a bit better.
>
> Cheers,
>
> Stef
>
>
> On Wed, Apr 8, 2020 at 11:10 PM Justin Stephenson <jstephen(a)redhat.com> wrote:
>>
>> Hi,
>>
>> I am looking to debug an issue in my cockpit module(cockpit-session-recording) as
I believe I am not getting all the output from the cockpit spawn returned object. I have a
few questions from my initial investigation:
>>
>> In src/base1/cockpit.js I see:
>>
>> function spawn_debug() {
>> if (window.debugging == "all" || window.debugging ==
"spawn")
>> console.debug.apply(console, arguments);
>> }
>>
>> How do I enable this debugging?
>>
>> I also went through the below steps but I'm not sure which cockpit process I
need to debug.
>>
>>
https://github.com/cockpit-project/cockpit/blob/master/HACKING.md#running...
>>
>> Is it correct to assume cockpit_pipe_spawn() in src/common/cockpitpipe.c is the C
interface that the cockpit.spawn API calls underneath?
>>
>> If there are better ideas, or i'm going about this in the wrong way then
I'm open to suggestions.
>>
>> Thank you in advance.
>>
>> -Justin
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>
>
>
> --
> Stef Walter (he / his)
> Linux Engineering
> Red Hat