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Summary: Review Request: auriferous - Game inspired by the classic Loderunner
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=199797
------- Additional Comments From j.w.r.degoede(a)hhs.nl 2006-07-31 02:32 EST -------
(In reply to comment #2)
MUSTFIX
=======
* Missing BR: libpng-devel, or is this supposed to be pulled in
automatically by ClanLib06-devel?
Yes that is a missing Requires in ClanLib06-devel, I've fixed this and the new
ClanLib06 is building on the buildsys as I type. Sigh, I manually checked all
the ClanLib06 headers for things like this, but appereantly I've read over the
#include <png.h> .
SHOULD
======
* Too many smileys in the %description.
You're right I've copy and pasted
that from the homepage. I've removed the smileys.
* Consider moving %{_datadir}/auriferous to a -data subpackage
Unless upstream has the data in a seperate package too that is a useless
exercise, since any bugfixes to the engine part will require a rebuild of the
SRPM and thus will result in a new data subpackage packages too, so a user doing
a yum update will still download all the unchanged data files along with the
bugfixed engine. I wouldn't mind a solution for this, but as is creating a data
subpackage and then Requiring it from the main package has no advantages.
NOTES
=====
* The display size is slightly larger than my 800x600 setup, making it
somewhat awkward. I didn't see any in-game options to change the display
size, is that possible?
I've taken a look and everything is hardcoded to
1024x768 using pixel
coordinates, so I'm afraid I cannot (with reasonable effort) fix this.
* What's the difference between playerr.png in the tarball and
your
modified playerr.png?
My version adds one additional column of transparant pixels
to the right (gimp),
upstream it is one column to small causing memory curruption (clanlib really
should complain, but instead it accesses random memory). It took me quite a bit
of time to hunt this down.
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