Wow!
Some of those ideas are for version 4.0 or 5.0 for sure ;)
I dream about Lincity-NG that has quite the same functionality as now, but
a little bit better in-game graphics (just few sprites replaced and couple
of others properly animated), better GUI graphics and a bunch of background
songs. (A some way to show how full road is would be nice also: animated
traffic!) I don't know if that would be Lincity 2.5 or something, but I
think the current version is at quite good balance.
Of course broadening the simulation isn't a bad idea at all. It only needs
a couple of coders. Maybe someone should make easy to install Windows and
OS X builds and see if people on those platforms are interested?
I also think that Lincity NG's simulation code is from year 1996 or
something... Maybe it'd be time for rewrite?
-Heikki
2012/11/19 michael siddon <hexdef101(a)gmail.com>
# Simulation related Ideas
1. make every playable tile use a standard format file for their
Simulation Values. I would suggest either plain text or XML. This would
allow users to mod these values, as well as making it easier to produce
newer versions.
2. odd shaped tiles: your current play tiles all have the same basic
shape (i.e square). Now I am not suggesting that you make tiles in any old
shape, but perhaps a few rectangles would be nice. an example of this is
reslowhigh (ie - Trailer Park should be 4x8 not the current 4x4)
3. Connecting tiles: These tiles ideally should require them to be
connected to another tile to play... i.e Fields <=> Farms. In the same
respect some tiles just shouldn't have to be connected to Transport at all.
4. More Maps: User created maps a plus but not required.. possibly one
with a wide river through the general center with a few streams branching
off at a tangent, a Seaside, a valley, also Extra large Maps also do
something about the desert tile and 1x1 water they pop up way too much and
just interfere with game play
Graphics related Ideas Tiles
5. add more tiles to the game in that respect I do have a few ideas for
tiles as follows.
Residential Trailer Parks
Graveyards.
yes I know these are already there, but graveyards should be a separate
non-residential tile similar to the Rubbish tip and trailer parks should
take their current place with some new residential tile taking its place.
also make reslowlow actually usable by changing the residential birth/death
rates.
also give farms a birth/death rate for realism's sake
car lots
horse stables
buggy makers
auto factory's
generic business so the player can have an actual business district
supermarkets
malls
strip malls
Church's.....Religion should absolutely be in the game, and make separate
tiles for each religion and make them selectable so that players can chose
which tile to place.. though preferably giving them equal stats the
graveyard should obviously connect to a religion tile.
Restaurants: fast food,diner's,and haute cuisine... I am sure you could
add some humor into this by using amusing names
Truck Stops
Ground based shipping (similar to the Port - how about PinEx sorta a linux
play on FedEx)
Military Base:
Weapons Factory: you already have missile's
Commune: please rename this one to something else its a little confusing
as commune in the U.S evokes the image of long haired hippies. no idea of a
better name though.
Fields: to connect to farms though there is no reason to make different
types of fields
Stockyards: farms must get animals from somewhere
Poultry Farms: same as regular farm just for chicken or other poultry
Orchards: well why not???
Quarry: you already have mines
Nuclear Power plant: why oh why don't you already have one.
Radio Tower
Television Tower: both good for entertainment in later games.
more sports: not just basketball and cricket, add Football, Soccer, Rugby,
and baseball to the mix
Stadium.
Walkers/Drivers : this would be nice to see, admittedly I wouldn't make
the walkers/drivers good for anything other then on pure looks. drivers
should be two types horses and buggies for simple roads and cars for paved
roads
Sidewalks. again just for the look of it, though walkers should obviously
use them if they exist should extend transportation tiles so that they
don't effect game play if used. two types board and concrete for use with
the two different road types
Traffic lights: for intersections mostly just for looks
Power lines: allow these to cross roads and water
Power line bridges: for crossing water larger then one square
Billboards: to help with money issues also funny ad's such as one for
penguin cola
Town Hall
Police Stations: nowhere is that peaceful
Fountains: no real use unless you count looks
Amusement park
Museum: might be fun to add a click in mini slide show of Tux as famous
artworks
Library
Monuments: what no guy on a horse or tall pointy obelisk, though I
wouldn't get rid of the Tux monument
Maps: how about a few other terrain types like wetlands.
Some of these tiles should be useless other then for looks, possibly on
an extras menu in GUI. some must connect to other tiles.
Also perhaps maybe the ability to chose different themes for your
cities...Greek,Roman,Egyptian or any middle eastern,Chinese,Japanese,
English,French,German, and American. I know buildings look different in
other parts of the world. though for the simplicity of it I wouldn't
personally suggest you do more then the basic theme. Let users make theme
mods all they want... in fact you could include some of the best ones in
later versions or as a packaged add-on
_______________________________________________
lincity-ng-devel mailing list
lincity-ng-devel(a)lists.fedorahosted.org
https://lists.fedorahosted.org/mailman/listinfo/lincity-ng-devel