Wow!

Some of those ideas are for version 4.0 or 5.0 for sure ;)

I dream about Lincity-NG that has quite the same functionality as now, but a little bit better in-game graphics (just few sprites replaced and couple of others properly animated), better GUI graphics and a bunch of background songs. (A some way to show how full road is would be nice also: animated traffic!) I don't know if that would be Lincity 2.5 or something, but I think the current version is at quite good balance.

Of course broadening the simulation isn't a bad idea at all. It only needs a couple of coders. Maybe someone should make easy to install Windows and OS X builds and see if people on those platforms are interested?

I also think that Lincity NG's simulation code is from year 1996 or something... Maybe it'd be time for rewrite?

    -Heikki


2012/11/19 michael siddon <hexdef101@gmail.com>

# Simulation related Ideas

1. make every playable tile use a standard format file for their Simulation Values. I would suggest either plain text or XML. This would allow users to mod these values, as well as making it easier to produce newer versions.

2. odd shaped tiles:  your current play tiles all have the same basic shape (i.e square). Now I am not suggesting that you make tiles in any old shape, but perhaps a few rectangles would be nice. an example of this is reslowhigh (ie - Trailer Park should be 4x8 not the current 4x4)

3. Connecting tiles: These tiles ideally should require them to be connected to another tile to play... i.e Fields <=> Farms. In the same respect some tiles just shouldn't have to be connected to Transport at all.

4. More Maps: User created maps a plus but not required.. possibly one with a wide river through the general center with a few streams branching off at a tangent, a Seaside, a valley, also Extra large Maps also do something about the desert tile and 1x1 water they pop up way too much and just interfere with game play

Graphics related  Ideas Tiles

5. add more tiles to the game in that respect I do have a few ideas for tiles as follows.

Residential Trailer Parks
Graveyards.
yes I know these are already there, but graveyards should be a separate non-residential tile similar to the Rubbish tip and trailer parks should take their current place with some new residential tile taking its place. also make reslowlow actually usable by changing the residential birth/death rates.
also give farms a birth/death rate for realism's sake

car lots

horse stables

buggy makers

auto factory's

generic business so the player can have an actual business district

supermarkets

malls

strip malls

Church's.....Religion should absolutely be in the game, and make separate tiles for each religion and make them selectable so that players can chose which tile to place.. though preferably giving them equal stats the graveyard should obviously connect to a religion tile.

Restaurants: fast food,diner's,and haute cuisine... I am sure you could add some humor into this by using amusing names

Truck Stops
Ground based shipping (similar to the Port - how about PinEx sorta a linux play on FedEx)

Military Base:
Weapons Factory: you already have missile's

Commune: please rename this one to something else its a little confusing as commune in the U.S evokes the image of long haired hippies. no idea of a better name though.

Fields: to connect to farms though there is no reason to make different types of fields

Stockyards: farms must get animals from somewhere

Poultry Farms: same as regular farm just for chicken or other poultry

Orchards: well why not???

Quarry: you already have mines

Nuclear Power plant: why oh why don't you already have one.

Radio Tower
Television Tower: both good for entertainment in later games.

more sports: not just basketball and cricket, add Football, Soccer, Rugby, and baseball to the mix

Stadium.

Walkers/Drivers : this would be nice to see, admittedly I wouldn't make the walkers/drivers good for anything other then on pure looks. drivers should be two types horses and buggies for simple roads and cars for paved roads

Sidewalks. again just for the look of it, though walkers should obviously use them if they exist should extend transportation tiles so that they don't effect game play if used. two types board and concrete for use with the two different road types

Traffic lights: for intersections mostly just for looks

Power lines: allow these to cross roads and water

Power line bridges: for crossing water larger then one square

Billboards: to help with money issues also funny ad's such as one for penguin cola

Town Hall

Police Stations: nowhere is that peaceful

Fountains:  no real use unless you count looks

Amusement park

Museum: might be fun to add a click in mini slide show of Tux as famous artworks

Library

Monuments: what no guy on a horse or tall pointy obelisk, though I wouldn't get rid of the Tux monument

Maps: how about a few other terrain types like wetlands.


Some of these tiles should be useless other then for looks, possibly  on an extras menu in GUI. some must connect to other tiles.

Also perhaps maybe the ability to chose different themes for your cities...Greek,Roman,Egyptian or any middle eastern,Chinese,Japanese, English,French,German, and American. I know buildings look different in other parts of the world. though for the simplicity of it I wouldn't personally suggest you do more then the basic theme. Let users make theme mods all they want... in fact you could include some of the best ones in later versions or as a packaged add-on

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