So: who makes the roadmap and writes the code? ;-)
I'm personally interested about more aesthetically pleasing
models/sprites, better GUI and better/wider soundtrack. I have no
experience on writing a simulation engine...
-Heikki
2012/11/22 michael siddon <hexdef101(a)gmail.com>:
this is the reason for the standard simulation files, so that the
simulation
can be changed on the fly rather then having to have the coders go in and do
it.
as for some being 4.0 or 5.0 well OK maybe i went a little overboard, but
when coming up with ideas, its always best to use a shotgun instead of a
derringer.
in fact some of these ideas would work better with a minimal simulation as
many of them are just there to bring in monies to the simulated city. all
they really need is an initial cost to build and revenue generated stat. a
few affect happiness, or like the schools/universities already there how
quickly your tech level improves. such minimal city improvements should only
require minimal coding to implement. traffic lights of course can allow
power lines to go over roads and maybe a bridge to allow them over water.
the trailer parks thing is just a pet peeve of mine as i made the graphical
change myself, but the stats remain the same so its moot
easier ones should be done for 3.0 harder ones could wait... of course, but
in the best case, the code should be written in just to make things easier
for when implementation actually occurs.
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