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Fedora Update Notification
FEDORA-2017-edb5706dac
2017-09-30 05:57:53.284343
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Name : SDL2
Product : Fedora 27
Version : 2.0.6
Release : 1.fc27
URL :
http://www.libsdl.org/
Summary : A cross-platform multimedia library
Description :
Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed
to provide fast access to the graphics frame buffer and audio device.
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Update Information:
- Added cross-platform Vulkan graphics support in `SDL_vulkan.h` -
SDL_Vulkan_LoadLibrary() - SDL_Vulkan_GetVkGetInstanceProcAddr() -
SDL_Vulkan_GetInstanceExtensions() - SDL_Vulkan_CreateSurface() -
SDL_Vulkan_GetDrawableSize() - SDL_Vulkan_UnloadLibrary() - Added
`SDL_ComposeCustomBlendMode()` to create custom blend modes for 2D rendering -
Added `SDL_HasNEON()` which returns whether the CPU has NEON instruction support
- Added support for many game controllers, including the Nintendo Switch Pro
Controller - Added support for inverted axes and separate axis directions in
game controller mappings - Added functions to return information about a
joystick before it���s opened: - SDL_JoystickGetDeviceVendor() -
SDL_JoystickGetDeviceProduct() - SDL_JoystickGetDeviceProductVersion() -
SDL_JoystickGetDeviceType() - SDL_JoystickGetDeviceInstanceID() - Added
functions to return information about an open joystick: -
SDL_JoystickGetVendor() - SDL_JoystickGetProduct() -
SDL_JoystickGetProductVersion() - SDL_JoystickGetType() -
SDL_JoystickGetAxisInitialState() - Added functions to return information about
an open game controller: - SDL_GameControllerGetVendor() -
SDL_GameControllerGetProduct() - SDL_GameControllerGetProductVersion() -
Added `SDL_GameControllerNumMappings()` and
`SDL_GameControllerMappingForIndex()` to be able to enumerate the built-in game
controller mappings - Added `SDL_LoadFile()` and `SDL_LoadFile_RW()` to load a
file into memory - Added `SDL_DuplicateSurface()` to make a copy of a surface -
Added an experimental JACK audio driver - Implemented non-power-of-two audio
resampling, optionally using libsamplerate to perform the resampling - Added the
hint `SDL_HINT_AUDIO_RESAMPLING_MODE` to control the quality of resampling -
Added the hint `SDL_HINT_RENDER_LOGICAL_SIZE_MODE` to control the scaling policy
for `SDL_RenderSetLogicalSize()`: - ���0��� or ���letterbox��� - Uses
letterbox/sidebars to fit the entire rendering on screen (the default) - ���1���
or ���overscan��� - Will zoom the rendering so it fills the entire screen, allowing
edges to be drawn offscreen - Added the hints
`SDL_HINT_MOUSE_NORMAL_SPEED_SCALE` and `SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE` to
scale the mouse speed when being read from raw mouse input - Added the hint
`SDL_HINT_TOUCH_MOUSE_EVENTS` to control whether SDL will synthesize mouse
events from touch events - Updated the GUID format for game controller mappings,
older mappings will be automatically converted on load - Added an experimental
KMS/DRM video driver for embedded development
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References:
[ 1 ] Bug #1494769 - SDL2-2.0.6 is available
https://bugzilla.redhat.com/show_bug.cgi?id=1494769
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This update can be installed with the "dnf" update program. Use
su -c 'dnf upgrade SDL2' at the command line.
For more information, refer to the dnf documentation available at
http://dnf.readthedocs.io/en/latest/command_ref.html#upgrade-command-label
All packages are signed with the Fedora Project GPG key. More details on the
GPG keys used by the Fedora Project can be found at
https://fedoraproject.org/keys
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