moksha/controllers
by Luke Macken
moksha/controllers/root.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit 4aed012eb2c3a6cca97f68d600b26881949dc4bd
Author: Luke Macken <lmacken(a)redhat.com>
Date: Thu Jul 23 22:43:26 2009 -0400
Fix a bug that occurs when we have no widgets or menus installed
diff --git a/moksha/controllers/root.py b/moksha/controllers/root.py
index f39b195..83040b8 100644
--- a/moksha/controllers/root.py
+++ b/moksha/controllers/root.py
@@ -67,7 +67,7 @@ class RootController(BaseController):
if 'default_menu' in moksha.menus:
tmpl_context.menu_widget = moksha.menus['default_menu']
else:
- tmpl_context.menu_widget = ''
+ tmpl_context.menu_widget = lambda: ''
#tmpl_context.contextual_menu_widget = moksha.menus['contextual_menu']
return dict(title='[ Moksha ]')
14 years, 10 months
moksha/lib
by Luke Macken
moksha/lib/helpers.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit cbeed8615521d3a10e79869a641e54b26d698a78
Author: Luke Macken <lmacken(a)redhat.com>
Date: Tue Jul 21 12:18:41 2009 -0400
Remove our warning level
diff --git a/moksha/lib/helpers.py b/moksha/lib/helpers.py
index 58eee9f..771d5ca 100644
--- a/moksha/lib/helpers.py
+++ b/moksha/lib/helpers.py
@@ -1032,4 +1032,4 @@ def get_num_cpus():
def deprecation(message):
- warnings.warn(message, DeprecationWarning, level=2)
+ warnings.warn(message, DeprecationWarning)
14 years, 10 months
moksha/middleware
by Luke Macken
moksha/middleware/csrf.py | 8 ++++++++
1 file changed, 8 insertions(+)
New commits:
commit e69c931238f124daa37c1b9d0bf32c5e84ad70b1
Author: Luke Macken <lmacken(a)redhat.com>
Date: Tue Jul 21 12:17:30 2009 -0400
Deprecate moksha.middleware.csrf, as I just moved it to fedora.wsgi.csrf
diff --git a/moksha/middleware/csrf.py b/moksha/middleware/csrf.py
index 95f8758..dd5b824 100644
--- a/moksha/middleware/csrf.py
+++ b/moksha/middleware/csrf.py
@@ -21,8 +21,16 @@
Cross-site Request Forgery Protection.
http://en.wikipedia.org/wiki/Cross-site_request_forgery
+
+:deprecated: This module has moved to fedora.wsgi.csrf
"""
+try:
+ from fedora.wsgi.csrf import CSRFProtectionMiddleware, CSRFMetadataProvider
+except ImportError:
+ from moksha.lib.helpers import deprecation
+ deprecation("moksha.middleware.csrf is deprecated and has moved to fedora.wsgi.csrf")
+
import logging
from tg import config
14 years, 10 months
moksha/connector
by John (J5) Palmieri
moksha/connector/utils.py | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
New commits:
commit 2f6b2aa0acbe9e377af0b06c8c5c0a6a3867345c
Author: John (J5) Palmieri <johnp(a)redhat.com>
Date: Mon Jul 20 16:09:52 2009 -0400
fix search so it ranks correctly
diff --git a/moksha/connector/utils.py b/moksha/connector/utils.py
index 36d7e6a..3b6e791 100644
--- a/moksha/connector/utils.py
+++ b/moksha/connector/utils.py
@@ -281,16 +281,18 @@ class WeightedSearch(object):
item = weighted_item[0]
for i, col_label in enumerate(self.cols):
x = col_count - i
- weight_factor = float(x) * factor
+ weight_factor = float(x) * factor
col_value = item.get(col_label,'')
+
if not isinstance(col_value, basestring):
col_value = ''
else:
if not isinstance(col_value, unicode):
- col_value = unicode(item.get(col_value, ''), 'utf-8')
+ col_value = unicode(col_value, 'utf-8')
+
col_value = col_value.lower()
-
+
index = col_value.find(search_term)
while(index != -1):
14 years, 10 months
moksha/public
by John (J5) Palmieri
moksha/public/javascript/moksha.js | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
New commits:
commit caeecab6d2bbdbe4352654c2da04d77c04559dbe
Author: John (J5) Palmieri <johnp(a)redhat.com>
Date: Mon Jul 20 14:14:48 2009 -0400
fix for bug in firefox 3.5
* for some reason a nested function needs to be defined as an object
e.g. myfunc = function () {} // this works
function myfunc() {} // hits a bug when firebug is running
diff --git a/moksha/public/javascript/moksha.js b/moksha/public/javascript/moksha.js
index f4ef52b..50ed366 100644
--- a/moksha/public/javascript/moksha.js
+++ b/moksha/public/javascript/moksha.js
@@ -84,20 +84,22 @@ moksha = {
******************************************************************/
filter_and_cache_resource: function(fragment, tag, resource_attr, cache_name) {
var head_pos = moksha.find_head_tags(fragment);
- function in_head(pos) {
+ var in_head = function(pos) {
+ var i = -1;
+
for(i in head_pos) {
low = head_pos[i][0];
high = head_pos[i][1];
if ((pos > low) && (pos < high))
- return i;
+ break;
}
// -1 = not inside of the head tag
- return -1;
+ return i;
}
- function offset_head(index, length) {
+ var offset_head = function(index, length) {
head_pos[index][1] -= length;
for(i=index + 1; i < head_pos.length; i++) {
head_pos[index][0] -= length;
14 years, 10 months
moksha/api moksha/public
by John (J5) Palmieri
moksha/api/widgets/global_resources/widget.py | 5 ++++-
moksha/public/javascript/moksha.js | 3 +++
2 files changed, 7 insertions(+), 1 deletion(-)
New commits:
commit a1a52d3f04bcd9bb0bffc63c46dea244e79b10e8
Author: John (J5) Palmieri <johnp(a)redhat.com>
Date: Mon Jul 13 15:56:21 2009 -0400
allow csrf tokens to be attached to trusted domain urls
* the service's .ini file must define a comma seperated list of trusted
domain names e.g. moksha.csrf.trusted_domains = mydomain.com
* all links that need to be transformed with the csrf token must either
declare the moksha_url attribute on the anchor tag in the template or
run moksha.url on the URL in javascript
diff --git a/moksha/api/widgets/global_resources/widget.py b/moksha/api/widgets/global_resources/widget.py
index 5faef64..862e30b 100644
--- a/moksha/api/widgets/global_resources/widget.py
+++ b/moksha/api/widgets/global_resources/widget.py
@@ -53,6 +53,7 @@ class GlobalResourceInjectionWidget(Widget):
<script type="text/javascript">
moksha_base_url = "${base_url}";
moksha_csrf_token = "${csrf_token}";
+ moksha_csrf_trusted_domains = ${csrf_trusted_domains};
moksha_userid = "${user_id}";
moksha_debug = ${debug};
moksha_profile = ${profile};
@@ -60,7 +61,7 @@ class GlobalResourceInjectionWidget(Widget):
"""
engine_name = 'mako'
- params = ['base_url', 'csrf_token', 'user_id', 'debug', 'profile']
+ params = ['base_url', 'csrf_token', 'user_id', 'debug', 'profile', 'csrf_trusted_domains']
base_url = '/'
csrf_token = ''
user_id = ''
@@ -99,6 +100,8 @@ class GlobalResourceInjectionWidget(Widget):
if asbool(config['global_conf'].get('profile')):
d['profile'] = 'true'
+ d['csrf_trusted_domains'] = config.get('moksha.csrf.trusted_domains', '').split(',')
+
identity = request.environ.get('repoze.who.identity')
if identity:
d['csrf_token'] = identity.get(self.csrf_token_id, '')
diff --git a/moksha/public/javascript/moksha.js b/moksha/public/javascript/moksha.js
index fe4582c..f4ef52b 100644
--- a/moksha/public/javascript/moksha.js
+++ b/moksha/public/javascript/moksha.js
@@ -686,6 +686,9 @@ moksha = {
purl.update_query_string(params);
moksha.csrf_rewrite_uri(purl);
+ } else {
+ if (moksha_csrf_trusted_domains.indexOf(purl.host) != -1)
+ moksha.csrf_rewrite_uri(purl);
}
return purl.toString();
14 years, 10 months
docs/license.rst
by Luke Macken
docs/license.rst | 1322 +++++++++++++++++++++++++++----------------------------
1 file changed, 661 insertions(+), 661 deletions(-)
New commits:
commit 22b1bf7e5a2ee7ff931c1abc35afa6b3542c10cf
Author: Luke Macken <lmacken(a)redhat.com>
Date: Fri Jul 3 00:31:18 2009 -0400
Fix some of the license spacing in our rst code-block
diff --git a/docs/license.rst b/docs/license.rst
index d1a2319..c4c60c2 100644
--- a/docs/license.rst
+++ b/docs/license.rst
@@ -8,664 +8,664 @@ Moksha is licensed under the AGPLv3.
.. code-block:: none
- GNU AFFERO GENERAL PUBLIC LICENSE
- Version 3, 19 November 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU Affero General Public License is a free, copyleft license for
-software and other kinds of works, specifically designed to ensure
-cooperation with the community in the case of network server software.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-our General Public Licenses are intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- Developers that use our General Public Licenses protect your rights
-with two steps: (1) assert copyright on the software, and (2) offer
-you this License which gives you legal permission to copy, distribute
-and/or modify the software.
-
- A secondary benefit of defending all users' freedom is that
-improvements made in alternate versions of the program, if they
-receive widespread use, become available for other developers to
-incorporate. Many developers of free software are heartened and
-encouraged by the resulting cooperation. However, in the case of
-software used on network servers, this result may fail to come about.
-The GNU General Public License permits making a modified version and
-letting the public access it on a server without ever releasing its
-source code to the public.
-
- The GNU Affero General Public License is designed specifically to
-ensure that, in such cases, the modified source code becomes available
-to the community. It requires the operator of a network server to
-provide the source code of the modified version running there to the
-users of that server. Therefore, public use of a modified version, on
-a publicly accessible server, gives the public access to the source
-code of the modified version.
-
- An older license, called the Affero General Public License and
-published by Affero, was designed to accomplish similar goals. This is
-a different license, not a version of the Affero GPL, but Affero has
-released a new version of the Affero GPL which permits relicensing under
-this license.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU Affero General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
-License. Each licensee is addressed as "you". "Licensees" and
-"recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
-in a fashion requiring copyright permission, other than the making of an
-exact copy. The resulting work is called a "modified version" of the
-earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
-on the Program.
-
- To "propagate" a work means to do anything with it that, without
-permission, would make you directly or secondarily liable for
-infringement under applicable copyright law, except executing it on a
-computer or modifying a private copy. Propagation includes copying,
-distribution (with or without modification), making available to the
-public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
-parties to make or receive copies. Mere interaction with a user through
-a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
-to the extent that it includes a convenient and prominently visible
-feature that (1) displays an appropriate copyright notice, and (2)
-tells the user that there is no warranty for the work (except to the
-extent that warranties are provided), that licensees may convey the
-work under this License, and how to view a copy of this License. If
-the interface presents a list of user commands or options, such as a
-menu, a prominent item in the list meets this criterion.
-
- 1. Source Code.
-
- The "source code" for a work means the preferred form of the work
-for making modifications to it. "Object code" means any non-source
-form of a work.
-
- A "Standard Interface" means an interface that either is an official
-standard defined by a recognized standards body, or, in the case of
-interfaces specified for a particular programming language, one that
-is widely used among developers working in that language.
-
- The "System Libraries" of an executable work include anything, other
-than the work as a whole, that (a) is included in the normal form of
-packaging a Major Component, but which is not part of that Major
-Component, and (b) serves only to enable use of the work with that
-Major Component, or to implement a Standard Interface for which an
-implementation is available to the public in source code form. A
-"Major Component", in this context, means a major essential component
-(kernel, window system, and so on) of the specific operating system
-(if any) on which the executable work runs, or a compiler used to
-produce the work, or an object code interpreter used to run it.
-
- The "Corresponding Source" for a work in object code form means all
-the source code needed to generate, install, and (for an executable
-work) run the object code and to modify the work, including scripts to
-control those activities. However, it does not include the work's
-System Libraries, or general-purpose tools or generally available free
-programs which are used unmodified in performing those activities but
-which are not part of the work. For example, Corresponding Source
-includes interface definition files associated with source files for
-the work, and the source code for shared libraries and dynamically
-linked subprograms that the work is specifically designed to require,
-such as by intimate data communication or control flow between those
-subprograms and other parts of the work.
-
- The Corresponding Source need not include anything that users
-can regenerate automatically from other parts of the Corresponding
-Source.
-
- The Corresponding Source for a work in source code form is that
-same work.
-
- 2. Basic Permissions.
-
- All rights granted under this License are granted for the term of
-copyright on the Program, and are irrevocable provided the stated
-conditions are met. This License explicitly affirms your unlimited
-permission to run the unmodified Program. The output from running a
-covered work is covered by this License only if the output, given its
-content, constitutes a covered work. This License acknowledges your
-rights of fair use or other equivalent, as provided by copyright law.
-
- You may make, run and propagate covered works that you do not
-convey, without conditions so long as your license otherwise remains
-in force. You may convey covered works to others for the sole purpose
-of having them make modifications exclusively for you, or provide you
-with facilities for running those works, provided that you comply with
-the terms of this License in conveying all material for which you do
-not control copyright. Those thus making or running the covered works
-for you must do so exclusively on your behalf, under your direction
-and control, on terms that prohibit them from making any copies of
-your copyrighted material outside their relationship with you.
-
- Conveying under any other circumstances is permitted solely under
-the conditions stated below. Sublicensing is not allowed; section 10
-makes it unnecessary.
-
- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
-
- No covered work shall be deemed part of an effective technological
-measure under any applicable law fulfilling obligations under article
-11 of the WIPO copyright treaty adopted on 20 December 1996, or
-similar laws prohibiting or restricting circumvention of such
-measures.
-
- When you convey a covered work, you waive any legal power to forbid
-circumvention of technological measures to the extent such circumvention
-is effected by exercising rights under this License with respect to
-the covered work, and you disclaim any intention to limit operation or
-modification of the work as a means of enforcing, against the work's
-users, your or third parties' legal rights to forbid circumvention of
-technological measures.
-
- 4. Conveying Verbatim Copies.
-
- You may convey verbatim copies of the Program's source code as you
-receive it, in any medium, provided that you conspicuously and
-appropriately publish on each copy an appropriate copyright notice;
-keep intact all notices stating that this License and any
-non-permissive terms added in accord with section 7 apply to the code;
-keep intact all notices of the absence of any warranty; and give all
-recipients a copy of this License along with the Program.
-
- You may charge any price or no price for each copy that you convey,
-and you may offer support or warranty protection for a fee.
-
- 5. Conveying Modified Source Versions.
-
- You may convey a work based on the Program, or the modifications to
-produce it from the Program, in the form of source code under the
-terms of section 4, provided that you also meet all of these conditions:
-
- a) The work must carry prominent notices stating that you modified
- it, and giving a relevant date.
-
- b) The work must carry prominent notices stating that it is
- released under this License and any conditions added under section
- 7. This requirement modifies the requirement in section 4 to
- "keep intact all notices".
-
- c) You must license the entire work, as a whole, under this
- License to anyone who comes into possession of a copy. This
- License will therefore apply, along with any applicable section 7
- additional terms, to the whole of the work, and all its parts,
- regardless of how they are packaged. This License gives no
- permission to license the work in any other way, but it does not
- invalidate such permission if you have separately received it.
-
- d) If the work has interactive user interfaces, each must display
- Appropriate Legal Notices; however, if the Program has interactive
- interfaces that do not display Appropriate Legal Notices, your
- work need not make them do so.
-
- A compilation of a covered work with other separate and independent
-works, which are not by their nature extensions of the covered work,
-and which are not combined with it such as to form a larger program,
-in or on a volume of a storage or distribution medium, is called an
-"aggregate" if the compilation and its resulting copyright are not
-used to limit the access or legal rights of the compilation's users
-beyond what the individual works permit. Inclusion of a covered work
-in an aggregate does not cause this License to apply to the other
-parts of the aggregate.
-
- 6. Conveying Non-Source Forms.
-
- You may convey a covered work in object code form under the terms
-of sections 4 and 5, provided that you also convey the
-machine-readable Corresponding Source under the terms of this License,
-in one of these ways:
-
- a) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by the
- Corresponding Source fixed on a durable physical medium
- customarily used for software interchange.
-
- b) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by a
- written offer, valid for at least three years and valid for as
- long as you offer spare parts or customer support for that product
- model, to give anyone who possesses the object code either (1) a
- copy of the Corresponding Source for all the software in the
- product that is covered by this License, on a durable physical
- medium customarily used for software interchange, for a price no
- more than your reasonable cost of physically performing this
- conveying of source, or (2) access to copy the
- Corresponding Source from a network server at no charge.
-
- c) Convey individual copies of the object code with a copy of the
- written offer to provide the Corresponding Source. This
- alternative is allowed only occasionally and noncommercially, and
- only if you received the object code with such an offer, in accord
- with subsection 6b.
-
- d) Convey the object code by offering access from a designated
- place (gratis or for a charge), and offer equivalent access to the
- Corresponding Source in the same way through the same place at no
- further charge. You need not require recipients to copy the
- Corresponding Source along with the object code. If the place to
- copy the object code is a network server, the Corresponding Source
- may be on a different server (operated by you or a third party)
- that supports equivalent copying facilities, provided you maintain
- clear directions next to the object code saying where to find the
- Corresponding Source. Regardless of what server hosts the
- Corresponding Source, you remain obligated to ensure that it is
- available for as long as needed to satisfy these requirements.
-
- e) Convey the object code using peer-to-peer transmission, provided
- you inform other peers where the object code and Corresponding
- Source of the work are being offered to the general public at no
- charge under subsection 6d.
-
- A separable portion of the object code, whose source code is excluded
-from the Corresponding Source as a System Library, need not be
-included in conveying the object code work.
-
- A "User Product" is either (1) a "consumer product", which means any
-tangible personal property which is normally used for personal, family,
-or household purposes, or (2) anything designed or sold for incorporation
-into a dwelling. In determining whether a product is a consumer product,
-doubtful cases shall be resolved in favor of coverage. For a particular
-product received by a particular user, "normally used" refers to a
-typical or common use of that class of product, regardless of the status
-of the particular user or of the way in which the particular user
-actually uses, or expects or is expected to use, the product. A product
-is a consumer product regardless of whether the product has substantial
-commercial, industrial or non-consumer uses, unless such uses represent
-the only significant mode of use of the product.
-
- "Installation Information" for a User Product means any methods,
-procedures, authorization keys, or other information required to install
-and execute modified versions of a covered work in that User Product from
-a modified version of its Corresponding Source. The information must
-suffice to ensure that the continued functioning of the modified object
-code is in no case prevented or interfered with solely because
-modification has been made.
-
- If you convey an object code work under this section in, or with, or
-specifically for use in, a User Product, and the conveying occurs as
-part of a transaction in which the right of possession and use of the
-User Product is transferred to the recipient in perpetuity or for a
-fixed term (regardless of how the transaction is characterized), the
-Corresponding Source conveyed under this section must be accompanied
-by the Installation Information. But this requirement does not apply
-if neither you nor any third party retains the ability to install
-modified object code on the User Product (for example, the work has
-been installed in ROM).
-
- The requirement to provide Installation Information does not include a
-requirement to continue to provide support service, warranty, or updates
-for a work that has been modified or installed by the recipient, or for
-the User Product in which it has been modified or installed. Access to a
-network may be denied when the modification itself materially and
-adversely affects the operation of the network or violates the rules and
-protocols for communication across the network.
-
- Corresponding Source conveyed, and Installation Information provided,
-in accord with this section must be in a format that is publicly
-documented (and with an implementation available to the public in
-source code form), and must require no special password or key for
-unpacking, reading or copying.
-
- 7. Additional Terms.
-
- "Additional permissions" are terms that supplement the terms of this
-License by making exceptions from one or more of its conditions.
-Additional permissions that are applicable to the entire Program shall
-be treated as though they were included in this License, to the extent
-that they are valid under applicable law. If additional permissions
-apply only to part of the Program, that part may be used separately
-under those permissions, but the entire Program remains governed by
-this License without regard to the additional permissions.
-
- When you convey a copy of a covered work, you may at your option
-remove any additional permissions from that copy, or from any part of
-it. (Additional permissions may be written to require their own
-removal in certain cases when you modify the work.) You may place
-additional permissions on material, added by you to a covered work,
-for which you have or can give appropriate copyright permission.
-
- Notwithstanding any other provision of this License, for material you
-add to a covered work, you may (if authorized by the copyright holders of
-that material) supplement the terms of this License with terms:
-
- a) Disclaiming warranty or limiting liability differently from the
- terms of sections 15 and 16 of this License; or
-
- b) Requiring preservation of specified reasonable legal notices or
- author attributions in that material or in the Appropriate Legal
- Notices displayed by works containing it; or
-
- c) Prohibiting misrepresentation of the origin of that material, or
- requiring that modified versions of such material be marked in
- reasonable ways as different from the original version; or
-
- d) Limiting the use for publicity purposes of names of licensors or
- authors of the material; or
-
- e) Declining to grant rights under trademark law for use of some
- trade names, trademarks, or service marks; or
-
- f) Requiring indemnification of licensors and authors of that
- material by anyone who conveys the material (or modified versions of
- it) with contractual assumptions of liability to the recipient, for
- any liability that these contractual assumptions directly impose on
- those licensors and authors.
-
- All other non-permissive additional terms are considered "further
-restrictions" within the meaning of section 10. If the Program as you
-received it, or any part of it, contains a notice stating that it is
-governed by this License along with a term that is a further
-restriction, you may remove that term. If a license document contains
-a further restriction but permits relicensing or conveying under this
-License, you may add to a covered work material governed by the terms
-of that license document, provided that the further restriction does
-not survive such relicensing or conveying.
-
- If you add terms to a covered work in accord with this section, you
-must place, in the relevant source files, a statement of the
-additional terms that apply to those files, or a notice indicating
-where to find the applicable terms.
-
- Additional terms, permissive or non-permissive, may be stated in the
-form of a separately written license, or stated as exceptions;
-the above requirements apply either way.
-
- 8. Termination.
-
- You may not propagate or modify a covered work except as expressly
-provided under this License. Any attempt otherwise to propagate or
-modify it is void, and will automatically terminate your rights under
-this License (including any patent licenses granted under the third
-paragraph of section 11).
-
- However, if you cease all violation of this License, then your
-license from a particular copyright holder is reinstated (a)
-provisionally, unless and until the copyright holder explicitly and
-finally terminates your license, and (b) permanently, if the copyright
-holder fails to notify you of the violation by some reasonable means
-prior to 60 days after the cessation.
-
- Moreover, your license from a particular copyright holder is
-reinstated permanently if the copyright holder notifies you of the
-violation by some reasonable means, this is the first time you have
-received notice of violation of this License (for any work) from that
-copyright holder, and you cure the violation prior to 30 days after
-your receipt of the notice.
-
- Termination of your rights under this section does not terminate the
-licenses of parties who have received copies or rights from you under
-this License. If your rights have been terminated and not permanently
-reinstated, you do not qualify to receive new licenses for the same
-material under section 10.
-
- 9. Acceptance Not Required for Having Copies.
-
- You are not required to accept this License in order to receive or
-run a copy of the Program. Ancillary propagation of a covered work
-occurring solely as a consequence of using peer-to-peer transmission
-to receive a copy likewise does not require acceptance. However,
-nothing other than this License grants you permission to propagate or
-modify any covered work. These actions infringe copyright if you do
-not accept this License. Therefore, by modifying or propagating a
-covered work, you indicate your acceptance of this License to do so.
-
- 10. Automatic Licensing of Downstream Recipients.
-
- Each time you convey a covered work, the recipient automatically
-receives a license from the original licensors, to run, modify and
-propagate that work, subject to this License. You are not responsible
-for enforcing compliance by third parties with this License.
-
- An "entity transaction" is a transaction transferring control of an
-organization, or substantially all assets of one, or subdividing an
-organization, or merging organizations. If propagation of a covered
-work results from an entity transaction, each party to that
-transaction who receives a copy of the work also receives whatever
-licenses to the work the party's predecessor in interest had or could
-give under the previous paragraph, plus a right to possession of the
-Corresponding Source of the work from the predecessor in interest, if
-the predecessor has it or can get it with reasonable efforts.
-
- You may not impose any further restrictions on the exercise of the
-rights granted or affirmed under this License. For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
- 11. Patents.
-
- A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based. The
-work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version. For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement). To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients. "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License. You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all. For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Remote Network Interaction; Use with the GNU General Public License.
-
- Notwithstanding any other provision of this License, if you modify the
-Program, your modified version must prominently offer all users
-interacting with it remotely through a computer network (if your version
-supports such interaction) an opportunity to receive the Corresponding
-Source of your version by providing access to the Corresponding Source
-from a network server at no charge, through some standard or customary
-means of facilitating copying of software. This Corresponding Source
-shall include the Corresponding Source for any work covered by version 3
-of the GNU General Public License that is incorporated pursuant to the
-following paragraph.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the work with which it is combined will remain governed by version
-3 of the GNU General Public License.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU Affero General Public License from time to time. Such new versions
-will be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU Affero General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU Affero General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU Affero General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- <one line to give the program's name and a brief idea of what it does.>
- Copyright (C) <year> <name of author>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-Also add information on how to contact you by electronic and paper mail.
-
- If your software can interact with users remotely through a computer
-network, you should also make sure that it provides a way for users to
-get its source. For example, if your program is a web application, its
-interface could display a "Source" link that leads users to an archive
-of the code. There are many ways you could offer source, and different
-solutions will be better for different programs; see section 13 for the
-specific requirements.
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU AGPL, see
-<http://www.gnu.org/licenses/>.
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+ software and other kinds of works, specifically designed to ensure
+ cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+ to take away your freedom to share and change the works. By contrast,
+ our General Public Licenses are intended to guarantee your freedom to
+ share and change all versions of a program--to make sure it remains free
+ software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+ price. Our General Public Licenses are designed to make sure that you
+ have the freedom to distribute copies of free software (and charge for
+ them if you wish), that you receive source code or can get it if you
+ want it, that you can change the software or use pieces of it in new
+ free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+ with two steps: (1) assert copyright on the software, and (2) offer
+ you this License which gives you legal permission to copy, distribute
+ and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+ improvements made in alternate versions of the program, if they
+ receive widespread use, become available for other developers to
+ incorporate. Many developers of free software are heartened and
+ encouraged by the resulting cooperation. However, in the case of
+ software used on network servers, this result may fail to come about.
+ The GNU General Public License permits making a modified version and
+ letting the public access it on a server without ever releasing its
+ source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ ensure that, in such cases, the modified source code becomes available
+ to the community. It requires the operator of a network server to
+ provide the source code of the modified version running there to the
+ users of that server. Therefore, public use of a modified version, on
+ a publicly accessible server, gives the public access to the source
+ code of the modified version.
+
+ An older license, called the Affero General Public License and
+ published by Affero, was designed to accomplish similar goals. This is
+ a different license, not a version of the Affero GPL, but Affero has
+ released a new version of the Affero GPL which permits relicensing under
+ this license.
+
+ The precise terms and conditions for copying, distribution and
+ modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU Affero General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+ works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+ License. Each licensee is addressed as "you". "Licensees" and
+ "recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+ in a fashion requiring copyright permission, other than the making of an
+ exact copy. The resulting work is called a "modified version" of the
+ earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+ on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+ permission, would make you directly or secondarily liable for
+ infringement under applicable copyright law, except executing it on a
+ computer or modifying a private copy. Propagation includes copying,
+ distribution (with or without modification), making available to the
+ public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+ parties to make or receive copies. Mere interaction with a user through
+ a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+ to the extent that it includes a convenient and prominently visible
+ feature that (1) displays an appropriate copyright notice, and (2)
+ tells the user that there is no warranty for the work (except to the
+ extent that warranties are provided), that licensees may convey the
+ work under this License, and how to view a copy of this License. If
+ the interface presents a list of user commands or options, such as a
+ menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+ for making modifications to it. "Object code" means any non-source
+ form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+ standard defined by a recognized standards body, or, in the case of
+ interfaces specified for a particular programming language, one that
+ is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+ than the work as a whole, that (a) is included in the normal form of
+ packaging a Major Component, but which is not part of that Major
+ Component, and (b) serves only to enable use of the work with that
+ Major Component, or to implement a Standard Interface for which an
+ implementation is available to the public in source code form. A
+ "Major Component", in this context, means a major essential component
+ (kernel, window system, and so on) of the specific operating system
+ (if any) on which the executable work runs, or a compiler used to
+ produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+ the source code needed to generate, install, and (for an executable
+ work) run the object code and to modify the work, including scripts to
+ control those activities. However, it does not include the work's
+ System Libraries, or general-purpose tools or generally available free
+ programs which are used unmodified in performing those activities but
+ which are not part of the work. For example, Corresponding Source
+ includes interface definition files associated with source files for
+ the work, and the source code for shared libraries and dynamically
+ linked subprograms that the work is specifically designed to require,
+ such as by intimate data communication or control flow between those
+ subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+ can regenerate automatically from other parts of the Corresponding
+ Source.
+
+ The Corresponding Source for a work in source code form is that
+ same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+ copyright on the Program, and are irrevocable provided the stated
+ conditions are met. This License explicitly affirms your unlimited
+ permission to run the unmodified Program. The output from running a
+ covered work is covered by this License only if the output, given its
+ content, constitutes a covered work. This License acknowledges your
+ rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+ convey, without conditions so long as your license otherwise remains
+ in force. You may convey covered works to others for the sole purpose
+ of having them make modifications exclusively for you, or provide you
+ with facilities for running those works, provided that you comply with
+ the terms of this License in conveying all material for which you do
+ not control copyright. Those thus making or running the covered works
+ for you must do so exclusively on your behalf, under your direction
+ and control, on terms that prohibit them from making any copies of
+ your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+ the conditions stated below. Sublicensing is not allowed; section 10
+ makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+ measure under any applicable law fulfilling obligations under article
+ 11 of the WIPO copyright treaty adopted on 20 December 1996, or
+ similar laws prohibiting or restricting circumvention of such
+ measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+ circumvention of technological measures to the extent such circumvention
+ is effected by exercising rights under this License with respect to
+ the covered work, and you disclaim any intention to limit operation or
+ modification of the work as a means of enforcing, against the work's
+ users, your or third parties' legal rights to forbid circumvention of
+ technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+ receive it, in any medium, provided that you conspicuously and
+ appropriately publish on each copy an appropriate copyright notice;
+ keep intact all notices stating that this License and any
+ non-permissive terms added in accord with section 7 apply to the code;
+ keep intact all notices of the absence of any warranty; and give all
+ recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+ and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+ produce it from the Program, in the form of source code under the
+ terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+ works, which are not by their nature extensions of the covered work,
+ and which are not combined with it such as to form a larger program,
+ in or on a volume of a storage or distribution medium, is called an
+ "aggregate" if the compilation and its resulting copyright are not
+ used to limit the access or legal rights of the compilation's users
+ beyond what the individual works permit. Inclusion of a covered work
+ in an aggregate does not cause this License to apply to the other
+ parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+ of sections 4 and 5, provided that you also convey the
+ machine-readable Corresponding Source under the terms of this License,
+ in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+ from the Corresponding Source as a System Library, need not be
+ included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+ tangible personal property which is normally used for personal, family,
+ or household purposes, or (2) anything designed or sold for incorporation
+ into a dwelling. In determining whether a product is a consumer product,
+ doubtful cases shall be resolved in favor of coverage. For a particular
+ product received by a particular user, "normally used" refers to a
+ typical or common use of that class of product, regardless of the status
+ of the particular user or of the way in which the particular user
+ actually uses, or expects or is expected to use, the product. A product
+ is a consumer product regardless of whether the product has substantial
+ commercial, industrial or non-consumer uses, unless such uses represent
+ the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+ procedures, authorization keys, or other information required to install
+ and execute modified versions of a covered work in that User Product from
+ a modified version of its Corresponding Source. The information must
+ suffice to ensure that the continued functioning of the modified object
+ code is in no case prevented or interfered with solely because
+ modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+ specifically for use in, a User Product, and the conveying occurs as
+ part of a transaction in which the right of possession and use of the
+ User Product is transferred to the recipient in perpetuity or for a
+ fixed term (regardless of how the transaction is characterized), the
+ Corresponding Source conveyed under this section must be accompanied
+ by the Installation Information. But this requirement does not apply
+ if neither you nor any third party retains the ability to install
+ modified object code on the User Product (for example, the work has
+ been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+ requirement to continue to provide support service, warranty, or updates
+ for a work that has been modified or installed by the recipient, or for
+ the User Product in which it has been modified or installed. Access to a
+ network may be denied when the modification itself materially and
+ adversely affects the operation of the network or violates the rules and
+ protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+ in accord with this section must be in a format that is publicly
+ documented (and with an implementation available to the public in
+ source code form), and must require no special password or key for
+ unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+ License by making exceptions from one or more of its conditions.
+ Additional permissions that are applicable to the entire Program shall
+ be treated as though they were included in this License, to the extent
+ that they are valid under applicable law. If additional permissions
+ apply only to part of the Program, that part may be used separately
+ under those permissions, but the entire Program remains governed by
+ this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+ remove any additional permissions from that copy, or from any part of
+ it. (Additional permissions may be written to require their own
+ removal in certain cases when you modify the work.) You may place
+ additional permissions on material, added by you to a covered work,
+ for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+ add to a covered work, you may (if authorized by the copyright holders of
+ that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+ restrictions" within the meaning of section 10. If the Program as you
+ received it, or any part of it, contains a notice stating that it is
+ governed by this License along with a term that is a further
+ restriction, you may remove that term. If a license document contains
+ a further restriction but permits relicensing or conveying under this
+ License, you may add to a covered work material governed by the terms
+ of that license document, provided that the further restriction does
+ not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+ must place, in the relevant source files, a statement of the
+ additional terms that apply to those files, or a notice indicating
+ where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+ form of a separately written license, or stated as exceptions;
+ the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+ provided under this License. Any attempt otherwise to propagate or
+ modify it is void, and will automatically terminate your rights under
+ this License (including any patent licenses granted under the third
+ paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+ license from a particular copyright holder is reinstated (a)
+ provisionally, unless and until the copyright holder explicitly and
+ finally terminates your license, and (b) permanently, if the copyright
+ holder fails to notify you of the violation by some reasonable means
+ prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+ reinstated permanently if the copyright holder notifies you of the
+ violation by some reasonable means, this is the first time you have
+ received notice of violation of this License (for any work) from that
+ copyright holder, and you cure the violation prior to 30 days after
+ your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+ licenses of parties who have received copies or rights from you under
+ this License. If your rights have been terminated and not permanently
+ reinstated, you do not qualify to receive new licenses for the same
+ material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+ run a copy of the Program. Ancillary propagation of a covered work
+ occurring solely as a consequence of using peer-to-peer transmission
+ to receive a copy likewise does not require acceptance. However,
+ nothing other than this License grants you permission to propagate or
+ modify any covered work. These actions infringe copyright if you do
+ not accept this License. Therefore, by modifying or propagating a
+ covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+ receives a license from the original licensors, to run, modify and
+ propagate that work, subject to this License. You are not responsible
+ for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+ organization, or substantially all assets of one, or subdividing an
+ organization, or merging organizations. If propagation of a covered
+ work results from an entity transaction, each party to that
+ transaction who receives a copy of the work also receives whatever
+ licenses to the work the party's predecessor in interest had or could
+ give under the previous paragraph, plus a right to possession of the
+ Corresponding Source of the work from the predecessor in interest, if
+ the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+ rights granted or affirmed under this License. For example, you may
+ not impose a license fee, royalty, or other charge for exercise of
+ rights granted under this License, and you may not initiate litigation
+ (including a cross-claim or counterclaim in a lawsuit) alleging that
+ any patent claim is infringed by making, using, selling, offering for
+ sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+ License of the Program or a work on which the Program is based. The
+ work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+ owned or controlled by the contributor, whether already acquired or
+ hereafter acquired, that would be infringed by some manner, permitted
+ by this License, of making, using, or selling its contributor version,
+ but do not include claims that would be infringed only as a
+ consequence of further modification of the contributor version. For
+ purposes of this definition, "control" includes the right to grant
+ patent sublicenses in a manner consistent with the requirements of
+ this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+ patent license under the contributor's essential patent claims, to
+ make, use, sell, offer for sale, import and otherwise run, modify and
+ propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+ agreement or commitment, however denominated, not to enforce a patent
+ (such as an express permission to practice a patent or covenant not to
+ sue for patent infringement). To "grant" such a patent license to a
+ party means to make such an agreement or commitment not to enforce a
+ patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+ and the Corresponding Source of the work is not available for anyone
+ to copy, free of charge and under the terms of this License, through a
+ publicly available network server or other readily accessible means,
+ then you must either (1) cause the Corresponding Source to be so
+ available, or (2) arrange to deprive yourself of the benefit of the
+ patent license for this particular work, or (3) arrange, in a manner
+ consistent with the requirements of this License, to extend the patent
+ license to downstream recipients. "Knowingly relying" means you have
+ actual knowledge that, but for the patent license, your conveying the
+ covered work in a country, or your recipient's use of the covered work
+ in a country, would infringe one or more identifiable patents in that
+ country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+ arrangement, you convey, or propagate by procuring conveyance of, a
+ covered work, and grant a patent license to some of the parties
+ receiving the covered work authorizing them to use, propagate, modify
+ or convey a specific copy of the covered work, then the patent license
+ you grant is automatically extended to all recipients of the covered
+ work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+ the scope of its coverage, prohibits the exercise of, or is
+ conditioned on the non-exercise of one or more of the rights that are
+ specifically granted under this License. You may not convey a covered
+ work if you are a party to an arrangement with a third party that is
+ in the business of distributing software, under which you make payment
+ to the third party based on the extent of your activity of conveying
+ the work, and under which the third party grants, to any of the
+ parties who would receive the covered work from you, a discriminatory
+ patent license (a) in connection with copies of the covered work
+ conveyed by you (or copies made from those copies), or (b) primarily
+ for and in connection with specific products or compilations that
+ contain the covered work, unless you entered into that arrangement,
+ or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+ any implied license or other defenses to infringement that may
+ otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+ otherwise) that contradict the conditions of this License, they do not
+ excuse you from the conditions of this License. If you cannot convey a
+ covered work so as to satisfy simultaneously your obligations under this
+ License and any other pertinent obligations, then as a consequence you may
+ not convey it at all. For example, if you agree to terms that obligate you
+ to collect a royalty for further conveying from those to whom you convey
+ the Program, the only way you could satisfy both those terms and this
+ License would be to refrain entirely from conveying the Program.
+
+ 13. Remote Network Interaction; Use with the GNU General Public License.
+
+ Notwithstanding any other provision of this License, if you modify the
+ Program, your modified version must prominently offer all users
+ interacting with it remotely through a computer network (if your version
+ supports such interaction) an opportunity to receive the Corresponding
+ Source of your version by providing access to the Corresponding Source
+ from a network server at no charge, through some standard or customary
+ means of facilitating copying of software. This Corresponding Source
+ shall include the Corresponding Source for any work covered by version 3
+ of the GNU General Public License that is incorporated pursuant to the
+ following paragraph.
+
+ Notwithstanding any other provision of this License, you have
+ permission to link or combine any covered work with a work licensed
+ under version 3 of the GNU General Public License into a single
+ combined work, and to convey the resulting work. The terms of this
+ License will continue to apply to the part which is the covered work,
+ but the work with which it is combined will remain governed by version
+ 3 of the GNU General Public License.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+ the GNU Affero General Public License from time to time. Such new versions
+ will be similar in spirit to the present version, but may differ in detail to
+ address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+ Program specifies that a certain numbered version of the GNU Affero General
+ Public License "or any later version" applies to it, you have the
+ option of following the terms and conditions either of that numbered
+ version or of any later version published by the Free Software
+ Foundation. If the Program does not specify a version number of the
+ GNU Affero General Public License, you may choose any version ever published
+ by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+ versions of the GNU Affero General Public License can be used, that proxy's
+ public statement of acceptance of a version permanently authorizes you
+ to choose that version for the Program.
+
+ Later license versions may give you additional or different
+ permissions. However, no additional obligations are imposed on any
+ author or copyright holder as a result of your choosing to follow a
+ later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+ APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+ HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+ OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+ THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+ IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+ WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+ THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+ GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+ USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+ DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+ PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+ EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+ SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+ above cannot be given local legal effect according to their terms,
+ reviewing courts shall apply local law that most closely approximates
+ an absolute waiver of all civil liability in connection with the
+ Program, unless a warranty or assumption of liability accompanies a
+ copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+ possible use to the public, the best way to achieve this is to make it
+ free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+ to attach them to the start of each source file to most effectively
+ state the exclusion of warranty; and each file should have at least
+ the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+ network, you should also make sure that it provides a way for users to
+ get its source. For example, if your program is a web application, its
+ interface could display a "Source" link that leads users to an archive
+ of the code. There are many ways you could offer source, and different
+ solutions will be better for different programs; see section 13 for the
+ specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+ if any, to sign a "copyright disclaimer" for the program, if necessary.
+ For more information on this, and how to apply and follow the GNU AGPL, see
+ <http://www.gnu.org/licenses/>.
14 years, 10 months
docs/license.rst
by Luke Macken
docs/license.rst | 1338 +++++++++++++++++++++++++++----------------------------
1 file changed, 662 insertions(+), 676 deletions(-)
New commits:
commit f77ed7768daae0a1c17269d88056f537e54c9d04
Author: Luke Macken <lmacken(a)redhat.com>
Date: Fri Jul 3 00:21:29 2009 -0400
Update our license.rst file to AGPLv3
diff --git a/docs/license.rst b/docs/license.rst
index 03331d0..d1a2319 100644
--- a/docs/license.rst
+++ b/docs/license.rst
@@ -3,683 +3,669 @@
License
=======
-Moksha is licensed under the GPLv3.
+Moksha is licensed under the AGPLv3.
.. code-block:: none
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
- software and other kinds of works.
-
- The licenses for most software and other practical works are designed
- to take away your freedom to share and change the works. By contrast,
- the GNU General Public License is intended to guarantee your freedom to
- share and change all versions of a program--to make sure it remains free
- software for all its users. We, the Free Software Foundation, use the
- GNU General Public License for most of our software; it applies also to
- any other work released this way by its authors. You can apply it to
- your programs, too.
-
- When we speak of free software, we are referring to freedom, not
- price. Our General Public Licenses are designed to make sure that you
- have the freedom to distribute copies of free software (and charge for
- them if you wish), that you receive source code or can get it if you
- want it, that you can change the software or use pieces of it in new
- free programs, and that you know you can do these things.
-
- To protect your rights, we need to prevent others from denying you
- these rights or asking you to surrender the rights. Therefore, you have
- certain responsibilities if you distribute copies of the software, or if
- you modify it: responsibilities to respect the freedom of others.
-
- For example, if you distribute copies of such a program, whether
- gratis or for a fee, you must pass on to the recipients the same
- freedoms that you received. You must make sure that they, too, receive
- or can get the source code. And you must show them these terms so they
- know their rights.
-
- Developers that use the GNU GPL protect your rights with two steps:
- (1) assert copyright on the software, and (2) offer you this License
- giving you legal permission to copy, distribute and/or modify it.
-
- For the developers' and authors' protection, the GPL clearly explains
- that there is no warranty for this free software. For both users' and
- authors' sake, the GPL requires that modified versions be marked as
- changed, so that their problems will not be attributed erroneously to
- authors of previous versions.
-
- Some devices are designed to deny users access to install or run
- modified versions of the software inside them, although the manufacturer
- can do so. This is fundamentally incompatible with the aim of
- protecting users' freedom to change the software. The systematic
- pattern of such abuse occurs in the area of products for individuals to
- use, which is precisely where it is most unacceptable. Therefore, we
- have designed this version of the GPL to prohibit the practice for those
- products. If such problems arise substantially in other domains, we
- stand ready to extend this provision to those domains in future versions
- of the GPL, as needed to protect the freedom of users.
-
- Finally, every program is threatened constantly by software patents.
- States should not allow patents to restrict development and use of
- software on general-purpose computers, but in those that do, we wish to
- avoid the special danger that patents applied to a free program could
- make it effectively proprietary. To prevent this, the GPL assures that
- patents cannot be used to render the program non-free.
-
- The precise terms and conditions for copying, distribution and
- modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
- works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
- License. Each licensee is addressed as "you". "Licensees" and
- "recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
- in a fashion requiring copyright permission, other than the making of an
- exact copy. The resulting work is called a "modified version" of the
- earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
- on the Program.
-
- To "propagate" a work means to do anything with it that, without
- permission, would make you directly or secondarily liable for
- infringement under applicable copyright law, except executing it on a
- computer or modifying a private copy. Propagation includes copying,
- distribution (with or without modification), making available to the
- public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
- parties to make or receive copies. Mere interaction with a user through
- a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
- to the extent that it includes a convenient and prominently visible
- feature that (1) displays an appropriate copyright notice, and (2)
- tells the user that there is no warranty for the work (except to the
- extent that warranties are provided), that licensees may convey the
- work under this License, and how to view a copy of this License. If
- the interface presents a list of user commands or options, such as a
- menu, a prominent item in the list meets this criterion.
-
- 1. Source Code.
-
- The "source code" for a work means the preferred form of the work
- for making modifications to it. "Object code" means any non-source
- form of a work.
-
- A "Standard Interface" means an interface that either is an official
- standard defined by a recognized standards body, or, in the case of
- interfaces specified for a particular programming language, one that
- is widely used among developers working in that language.
-
- The "System Libraries" of an executable work include anything, other
- than the work as a whole, that (a) is included in the normal form of
- packaging a Major Component, but which is not part of that Major
- Component, and (b) serves only to enable use of the work with that
- Major Component, or to implement a Standard Interface for which an
- implementation is available to the public in source code form. A
- "Major Component", in this context, means a major essential component
- (kernel, window system, and so on) of the specific operating system
- (if any) on which the executable work runs, or a compiler used to
- produce the work, or an object code interpreter used to run it.
-
- The "Corresponding Source" for a work in object code form means all
- the source code needed to generate, install, and (for an executable
- work) run the object code and to modify the work, including scripts to
- control those activities. However, it does not include the work's
- System Libraries, or general-purpose tools or generally available free
- programs which are used unmodified in performing those activities but
- which are not part of the work. For example, Corresponding Source
- includes interface definition files associated with source files for
- the work, and the source code for shared libraries and dynamically
- linked subprograms that the work is specifically designed to require,
- such as by intimate data communication or control flow between those
- subprograms and other parts of the work.
-
- The Corresponding Source need not include anything that users
- can regenerate automatically from other parts of the Corresponding
- Source.
-
- The Corresponding Source for a work in source code form is that
- same work.
-
- 2. Basic Permissions.
-
- All rights granted under this License are granted for the term of
- copyright on the Program, and are irrevocable provided the stated
- conditions are met. This License explicitly affirms your unlimited
- permission to run the unmodified Program. The output from running a
- covered work is covered by this License only if the output, given its
- content, constitutes a covered work. This License acknowledges your
- rights of fair use or other equivalent, as provided by copyright law.
-
- You may make, run and propagate covered works that you do not
- convey, without conditions so long as your license otherwise remains
- in force. You may convey covered works to others for the sole purpose
- of having them make modifications exclusively for you, or provide you
- with facilities for running those works, provided that you comply with
- the terms of this License in conveying all material for which you do
- not control copyright. Those thus making or running the covered works
- for you must do so exclusively on your behalf, under your direction
- and control, on terms that prohibit them from making any copies of
- your copyrighted material outside their relationship with you.
-
- Conveying under any other circumstances is permitted solely under
- the conditions stated below. Sublicensing is not allowed; section 10
- makes it unnecessary.
-
- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
-
- No covered work shall be deemed part of an effective technological
- measure under any applicable law fulfilling obligations under article
- 11 of the WIPO copyright treaty adopted on 20 December 1996, or
- similar laws prohibiting or restricting circumvention of such
- measures.
-
- When you convey a covered work, you waive any legal power to forbid
- circumvention of technological measures to the extent such circumvention
- is effected by exercising rights under this License with respect to
- the covered work, and you disclaim any intention to limit operation or
- modification of the work as a means of enforcing, against the work's
- users, your or third parties' legal rights to forbid circumvention of
- technological measures.
-
- 4. Conveying Verbatim Copies.
-
- You may convey verbatim copies of the Program's source code as you
- receive it, in any medium, provided that you conspicuously and
- appropriately publish on each copy an appropriate copyright notice;
- keep intact all notices stating that this License and any
- non-permissive terms added in accord with section 7 apply to the code;
- keep intact all notices of the absence of any warranty; and give all
- recipients a copy of this License along with the Program.
-
- You may charge any price or no price for each copy that you convey,
- and you may offer support or warranty protection for a fee.
-
- 5. Conveying Modified Source Versions.
-
- You may convey a work based on the Program, or the modifications to
- produce it from the Program, in the form of source code under the
- terms of section 4, provided that you also meet all of these conditions:
-
- a) The work must carry prominent notices stating that you modified
- it, and giving a relevant date.
-
- b) The work must carry prominent notices stating that it is
- released under this License and any conditions added under section
- 7. This requirement modifies the requirement in section 4 to
- "keep intact all notices".
-
- c) You must license the entire work, as a whole, under this
- License to anyone who comes into possession of a copy. This
- License will therefore apply, along with any applicable section 7
- additional terms, to the whole of the work, and all its parts,
- regardless of how they are packaged. This License gives no
- permission to license the work in any other way, but it does not
- invalidate such permission if you have separately received it.
-
- d) If the work has interactive user interfaces, each must display
- Appropriate Legal Notices; however, if the Program has interactive
- interfaces that do not display Appropriate Legal Notices, your
- work need not make them do so.
-
- A compilation of a covered work with other separate and independent
- works, which are not by their nature extensions of the covered work,
- and which are not combined with it such as to form a larger program,
- in or on a volume of a storage or distribution medium, is called an
- "aggregate" if the compilation and its resulting copyright are not
- used to limit the access or legal rights of the compilation's users
- beyond what the individual works permit. Inclusion of a covered work
- in an aggregate does not cause this License to apply to the other
- parts of the aggregate.
-
- 6. Conveying Non-Source Forms.
-
- You may convey a covered work in object code form under the terms
- of sections 4 and 5, provided that you also convey the
- machine-readable Corresponding Source under the terms of this License,
- in one of these ways:
-
- a) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by the
- Corresponding Source fixed on a durable physical medium
- customarily used for software interchange.
-
- b) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by a
- written offer, valid for at least three years and valid for as
- long as you offer spare parts or customer support for that product
- model, to give anyone who possesses the object code either (1) a
- copy of the Corresponding Source for all the software in the
- product that is covered by this License, on a durable physical
- medium customarily used for software interchange, for a price no
- more than your reasonable cost of physically performing this
- conveying of source, or (2) access to copy the
- Corresponding Source from a network server at no charge.
-
- c) Convey individual copies of the object code with a copy of the
- written offer to provide the Corresponding Source. This
- alternative is allowed only occasionally and noncommercially, and
- only if you received the object code with such an offer, in accord
- with subsection 6b.
-
- d) Convey the object code by offering access from a designated
- place (gratis or for a charge), and offer equivalent access to the
- Corresponding Source in the same way through the same place at no
- further charge. You need not require recipients to copy the
- Corresponding Source along with the object code. If the place to
- copy the object code is a network server, the Corresponding Source
- may be on a different server (operated by you or a third party)
- that supports equivalent copying facilities, provided you maintain
- clear directions next to the object code saying where to find the
- Corresponding Source. Regardless of what server hosts the
- Corresponding Source, you remain obligated to ensure that it is
- available for as long as needed to satisfy these requirements.
-
- e) Convey the object code using peer-to-peer transmission, provided
- you inform other peers where the object code and Corresponding
- Source of the work are being offered to the general public at no
- charge under subsection 6d.
-
- A separable portion of the object code, whose source code is excluded
- from the Corresponding Source as a System Library, need not be
- included in conveying the object code work.
-
- A "User Product" is either (1) a "consumer product", which means any
- tangible personal property which is normally used for personal, family,
- or household purposes, or (2) anything designed or sold for incorporation
- into a dwelling. In determining whether a product is a consumer product,
- doubtful cases shall be resolved in favor of coverage. For a particular
- product received by a particular user, "normally used" refers to a
- typical or common use of that class of product, regardless of the status
- of the particular user or of the way in which the particular user
- actually uses, or expects or is expected to use, the product. A product
- is a consumer product regardless of whether the product has substantial
- commercial, industrial or non-consumer uses, unless such uses represent
- the only significant mode of use of the product.
-
- "Installation Information" for a User Product means any methods,
- procedures, authorization keys, or other information required to install
- and execute modified versions of a covered work in that User Product from
- a modified version of its Corresponding Source. The information must
- suffice to ensure that the continued functioning of the modified object
- code is in no case prevented or interfered with solely because
- modification has been made.
-
- If you convey an object code work under this section in, or with, or
- specifically for use in, a User Product, and the conveying occurs as
- part of a transaction in which the right of possession and use of the
- User Product is transferred to the recipient in perpetuity or for a
- fixed term (regardless of how the transaction is characterized), the
- Corresponding Source conveyed under this section must be accompanied
- by the Installation Information. But this requirement does not apply
- if neither you nor any third party retains the ability to install
- modified object code on the User Product (for example, the work has
- been installed in ROM).
-
- The requirement to provide Installation Information does not include a
- requirement to continue to provide support service, warranty, or updates
- for a work that has been modified or installed by the recipient, or for
- the User Product in which it has been modified or installed. Access to a
- network may be denied when the modification itself materially and
- adversely affects the operation of the network or violates the rules and
- protocols for communication across the network.
-
- Corresponding Source conveyed, and Installation Information provided,
- in accord with this section must be in a format that is publicly
- documented (and with an implementation available to the public in
- source code form), and must require no special password or key for
- unpacking, reading or copying.
-
- 7. Additional Terms.
-
- "Additional permissions" are terms that supplement the terms of this
- License by making exceptions from one or more of its conditions.
- Additional permissions that are applicable to the entire Program shall
- be treated as though they were included in this License, to the extent
- that they are valid under applicable law. If additional permissions
- apply only to part of the Program, that part may be used separately
- under those permissions, but the entire Program remains governed by
- this License without regard to the additional permissions.
-
- When you convey a copy of a covered work, you may at your option
- remove any additional permissions from that copy, or from any part of
- it. (Additional permissions may be written to require their own
- removal in certain cases when you modify the work.) You may place
- additional permissions on material, added by you to a covered work,
- for which you have or can give appropriate copyright permission.
-
- Notwithstanding any other provision of this License, for material you
- add to a covered work, you may (if authorized by the copyright holders of
- that material) supplement the terms of this License with terms:
-
- a) Disclaiming warranty or limiting liability differently from the
- terms of sections 15 and 16 of this License; or
-
- b) Requiring preservation of specified reasonable legal notices or
- author attributions in that material or in the Appropriate Legal
- Notices displayed by works containing it; or
-
- c) Prohibiting misrepresentation of the origin of that material, or
- requiring that modified versions of such material be marked in
- reasonable ways as different from the original version; or
-
- d) Limiting the use for publicity purposes of names of licensors or
- authors of the material; or
-
- e) Declining to grant rights under trademark law for use of some
- trade names, trademarks, or service marks; or
-
- f) Requiring indemnification of licensors and authors of that
- material by anyone who conveys the material (or modified versions of
- it) with contractual assumptions of liability to the recipient, for
- any liability that these contractual assumptions directly impose on
- those licensors and authors.
-
- All other non-permissive additional terms are considered "further
- restrictions" within the meaning of section 10. If the Program as you
- received it, or any part of it, contains a notice stating that it is
- governed by this License along with a term that is a further
- restriction, you may remove that term. If a license document contains
- a further restriction but permits relicensing or conveying under this
- License, you may add to a covered work material governed by the terms
- of that license document, provided that the further restriction does
- not survive such relicensing or conveying.
-
- If you add terms to a covered work in accord with this section, you
- must place, in the relevant source files, a statement of the
- additional terms that apply to those files, or a notice indicating
- where to find the applicable terms.
-
- Additional terms, permissive or non-permissive, may be stated in the
- form of a separately written license, or stated as exceptions;
- the above requirements apply either way.
-
- 8. Termination.
-
- You may not propagate or modify a covered work except as expressly
- provided under this License. Any attempt otherwise to propagate or
- modify it is void, and will automatically terminate your rights under
- this License (including any patent licenses granted under the third
- paragraph of section 11).
-
- However, if you cease all violation of this License, then your
- license from a particular copyright holder is reinstated (a)
- provisionally, unless and until the copyright holder explicitly and
- finally terminates your license, and (b) permanently, if the copyright
- holder fails to notify you of the violation by some reasonable means
- prior to 60 days after the cessation.
-
- Moreover, your license from a particular copyright holder is
- reinstated permanently if the copyright holder notifies you of the
- violation by some reasonable means, this is the first time you have
- received notice of violation of this License (for any work) from that
- copyright holder, and you cure the violation prior to 30 days after
- your receipt of the notice.
-
- Termination of your rights under this section does not terminate the
- licenses of parties who have received copies or rights from you under
- this License. If your rights have been terminated and not permanently
- reinstated, you do not qualify to receive new licenses for the same
- material under section 10.
-
- 9. Acceptance Not Required for Having Copies.
-
- You are not required to accept this License in order to receive or
- run a copy of the Program. Ancillary propagation of a covered work
- occurring solely as a consequence of using peer-to-peer transmission
- to receive a copy likewise does not require acceptance. However,
- nothing other than this License grants you permission to propagate or
- modify any covered work. These actions infringe copyright if you do
- not accept this License. Therefore, by modifying or propagating a
- covered work, you indicate your acceptance of this License to do so.
-
- 10. Automatic Licensing of Downstream Recipients.
-
- Each time you convey a covered work, the recipient automatically
- receives a license from the original licensors, to run, modify and
- propagate that work, subject to this License. You are not responsible
- for enforcing compliance by third parties with this License.
-
- An "entity transaction" is a transaction transferring control of an
- organization, or substantially all assets of one, or subdividing an
- organization, or merging organizations. If propagation of a covered
- work results from an entity transaction, each party to that
- transaction who receives a copy of the work also receives whatever
- licenses to the work the party's predecessor in interest had or could
- give under the previous paragraph, plus a right to possession of the
- Corresponding Source of the work from the predecessor in interest, if
- the predecessor has it or can get it with reasonable efforts.
-
- You may not impose any further restrictions on the exercise of the
- rights granted or affirmed under this License. For example, you may
- not impose a license fee, royalty, or other charge for exercise of
- rights granted under this License, and you may not initiate litigation
- (including a cross-claim or counterclaim in a lawsuit) alleging that
- any patent claim is infringed by making, using, selling, offering for
- sale, or importing the Program or any portion of it.
-
- 11. Patents.
-
- A "contributor" is a copyright holder who authorizes use under this
- License of the Program or a work on which the Program is based. The
- work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
- owned or controlled by the contributor, whether already acquired or
- hereafter acquired, that would be infringed by some manner, permitted
- by this License, of making, using, or selling its contributor version,
- but do not include claims that would be infringed only as a
- consequence of further modification of the contributor version. For
- purposes of this definition, "control" includes the right to grant
- patent sublicenses in a manner consistent with the requirements of
- this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
- patent license under the contributor's essential patent claims, to
- make, use, sell, offer for sale, import and otherwise run, modify and
- propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
- agreement or commitment, however denominated, not to enforce a patent
- (such as an express permission to practice a patent or covenant not to
- sue for patent infringement). To "grant" such a patent license to a
- party means to make such an agreement or commitment not to enforce a
- patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
- and the Corresponding Source of the work is not available for anyone
- to copy, free of charge and under the terms of this License, through a
- publicly available network server or other readily accessible means,
- then you must either (1) cause the Corresponding Source to be so
- available, or (2) arrange to deprive yourself of the benefit of the
- patent license for this particular work, or (3) arrange, in a manner
- consistent with the requirements of this License, to extend the patent
- license to downstream recipients. "Knowingly relying" means you have
- actual knowledge that, but for the patent license, your conveying the
- covered work in a country, or your recipient's use of the covered work
- in a country, would infringe one or more identifiable patents in that
- country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
- arrangement, you convey, or propagate by procuring conveyance of, a
- covered work, and grant a patent license to some of the parties
- receiving the covered work authorizing them to use, propagate, modify
- or convey a specific copy of the covered work, then the patent license
- you grant is automatically extended to all recipients of the covered
- work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
- the scope of its coverage, prohibits the exercise of, or is
- conditioned on the non-exercise of one or more of the rights that are
- specifically granted under this License. You may not convey a covered
- work if you are a party to an arrangement with a third party that is
- in the business of distributing software, under which you make payment
- to the third party based on the extent of your activity of conveying
- the work, and under which the third party grants, to any of the
- parties who would receive the covered work from you, a discriminatory
- patent license (a) in connection with copies of the covered work
- conveyed by you (or copies made from those copies), or (b) primarily
- for and in connection with specific products or compilations that
- contain the covered work, unless you entered into that arrangement,
- or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
- any implied license or other defenses to infringement that may
- otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
- otherwise) that contradict the conditions of this License, they do not
- excuse you from the conditions of this License. If you cannot convey a
- covered work so as to satisfy simultaneously your obligations under this
- License and any other pertinent obligations, then as a consequence you may
- not convey it at all. For example, if you agree to terms that obligate you
- to collect a royalty for further conveying from those to whom you convey
- the Program, the only way you could satisfy both those terms and this
- License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
- permission to link or combine any covered work with a work licensed
- under version 3 of the GNU Affero General Public License into a single
- combined work, and to convey the resulting work. The terms of this
- License will continue to apply to the part which is the covered work,
- but the special requirements of the GNU Affero General Public License,
- section 13, concerning interaction through a network will apply to the
- combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
- the GNU General Public License from time to time. Such new versions will
- be similar in spirit to the present version, but may differ in detail to
- address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
- Program specifies that a certain numbered version of the GNU General
- Public License "or any later version" applies to it, you have the
- option of following the terms and conditions either of that numbered
- version or of any later version published by the Free Software
- Foundation. If the Program does not specify a version number of the
- GNU General Public License, you may choose any version ever published
- by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
- versions of the GNU General Public License can be used, that proxy's
- public statement of acceptance of a version permanently authorizes you
- to choose that version for the Program.
-
- Later license versions may give you additional or different
- permissions. However, no additional obligations are imposed on any
- author or copyright holder as a result of your choosing to follow a
- later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
- APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
- HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
- OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
- THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
- IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
- ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
- WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
- THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
- GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
- USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
- DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
- PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
- EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
- SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
- above cannot be given local legal effect according to their terms,
- reviewing courts shall apply local law that most closely approximates
- an absolute waiver of all civil liability in connection with the
- Program, unless a warranty or assumption of liability accompanies a
- copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
- possible use to the public, the best way to achieve this is to make it
- free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
- to attach them to the start of each source file to most effectively
- state the exclusion of warranty; and each file should have at least
- the "copyright" line and a pointer to where the full notice is found.
-
- <one line to give the program's name and a brief idea of what it does.>
- Copyright (C) <year> <name of author>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
- notice like this when it starts in an interactive mode:
-
- <program> Copyright (C) <year> <name of author>
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
- The hypothetical commands `show w' and `show c' should show the appropriate
- parts of the General Public License. Of course, your program's commands
- might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
- if any, to sign a "copyright disclaimer" for the program, if necessary.
- For more information on this, and how to apply and follow the GNU GPL, see
- <http://www.gnu.org/licenses/>.
-
- The GNU General Public License does not permit incorporating your program
- into proprietary programs. If your program is a subroutine library, you
- may consider it more useful to permit linking proprietary applications with
- the library. If this is what you want to do, use the GNU Lesser General
- Public License instead of this License. But first, please read
- <http://www.gnu.org/philosophy/why-not-lgpl.html>.
-
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate. Many developers of free software are heartened and
+encouraged by the resulting cooperation. However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
+letting the public access it on a server without ever releasing its
+source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
+to the community. It requires the operator of a network server to
+provide the source code of the modified version running there to the
+users of that server. Therefore, public use of a modified version, on
+a publicly accessible server, gives the public access to the source
+code of the modified version.
+
+ An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals. This is
+a different license, not a version of the Affero GPL, but Affero has
+released a new version of the Affero GPL which permits relicensing under
+this license.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU Affero General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Remote Network Interaction; Use with the GNU General Public License.
+
+ Notwithstanding any other provision of this License, if you modify the
+Program, your modified version must prominently offer all users
+interacting with it remotely through a computer network (if your version
+supports such interaction) an opportunity to receive the Corresponding
+Source of your version by providing access to the Corresponding Source
+from a network server at no charge, through some standard or customary
+means of facilitating copying of software. This Corresponding Source
+shall include the Corresponding Source for any work covered by version 3
+of the GNU General Public License that is incorporated pursuant to the
+following paragraph.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the work with which it is combined will remain governed by version
+3 of the GNU General Public License.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU Affero General Public License from time to time. Such new versions
+will be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU Affero General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU Affero General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU Affero General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source. For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code. There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+<http://www.gnu.org/licenses/>.
14 years, 10 months
6 commits - docs/main moksha/widgets
by Luke Macken
docs/main/GettingStarted.rst | 9
docs/main/MindMap.rst | 12
docs/main/Widgets.rst | 1
moksha/widgets/mindmap/__init__.py | 1
moksha/widgets/mindmap/mindmap.py | 75
moksha/widgets/mindmap/static/css/js-mindmap.css | 42
moksha/widgets/mindmap/static/js/js-mindmap.js | 362 +
moksha/widgets/mindmap/static/js/lib/excanvas-compressed.js | 19
moksha/widgets/mindmap/static/js/lib/excanvas.js | 785 ++
moksha/widgets/mindmap/static/js/lib/mootools-1.2-core.js | 3816 ++++++++++++
moksha/widgets/mindmap/static/js/lib/mootools-1.2-more.js | 1491 ++++
11 files changed, 6609 insertions(+), 4 deletions(-)
New commits:
commit 67e3d389f11a47bf741ab8fe4567478ec719bc0b
Author: Luke Macken <lmacken(a)redhat.com>
Date: Wed Jul 1 01:21:22 2009 -0400
Create a slick little Mind Map widget :)
diff --git a/docs/main/MindMap.rst b/docs/main/MindMap.rst
new file mode 100644
index 0000000..c124abe
--- /dev/null
+++ b/docs/main/MindMap.rst
@@ -0,0 +1,12 @@
+Mind Maps
+=========
+
+Creating mind maps in Moksha
+----------------------------
+
+.. code-block:: python
+
+ from moksha.widgets.mindmap import MindMap
+
+.. automodule:: moksha.widgets.mindmap.mindmap
+
diff --git a/docs/main/Widgets.rst b/docs/main/Widgets.rst
index b7232d0..7bb455f 100644
--- a/docs/main/Widgets.rst
+++ b/docs/main/Widgets.rst
@@ -19,3 +19,4 @@ Moksha also provides a number of Widgets in its API, some of which include:
Feeds
LiveWidget
MokshaContainerWidgets
+ MindMap
diff --git a/moksha/widgets/mindmap/__init__.py b/moksha/widgets/mindmap/__init__.py
new file mode 100644
index 0000000..58bf049
--- /dev/null
+++ b/moksha/widgets/mindmap/__init__.py
@@ -0,0 +1 @@
+from mindmap import *
diff --git a/moksha/widgets/mindmap/mindmap.py b/moksha/widgets/mindmap/mindmap.py
new file mode 100644
index 0000000..d7f78af
--- /dev/null
+++ b/moksha/widgets/mindmap/mindmap.py
@@ -0,0 +1,75 @@
+# This file is part of Moksha.
+#
+# Moksha is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Moksha is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with Moksha. If not, see <http://www.gnu.org/licenses/>.
+#
+# Copyright 2009, Moksha, Inc.
+
+"""
+:mod:`moksha.widgets.mindmap` -- A mind map widget
+==================================================
+
+.. widgetbrowser:: moksha.widgets.mindmap.MindMapDemo
+ :tabs: demo, source
+ :size: x-large
+
+.. moduleauthor:: Luke Macken <lmacken(a)redhat.com>
+"""
+
+from tw.api import Widget, JSLink, CSSLink
+from tw.jquery.flot import excanvas_js
+from tw.mootools.base import moo_core_js_compressed, moo_more_js_compressed
+from webhelpers.html import HTML
+
+class MindMap(Widget):
+ javascript = [JSLink(filename='static/js/js-mindmap.js', modname=__name__,
+ javascript=[moo_core_js_compressed,
+ moo_more_js_compressed,
+ excanvas_js],
+ location='bodybottom')]
+ css = [CSSLink(filename='static/css/js-mindmap.css', modname=__name__)]
+ template = """
+ <script>jQuery.noConflict();</script>
+ <div id="debug1"></div>
+ <canvas id="cv" width="900" height="600" style="position:absolute;left:0;top:0;"></canvas>
+ <div id="js-mindmap">${root} ${tree}</div>
+ """
+ engine_name = 'mako'
+ params = ['data', 'root', 'tree']
+
+ def update_params(self, d):
+ super(MindMap, self).update_params(d)
+ d.tree = self.traverse_branch(d.data)
+
+ def traverse_branch(self, branch):
+ mindmap = "<ul>"
+ for value in branch:
+ if isinstance(value, (list, tuple)):
+ if len(value) != 2:
+ mindmap += self.traverse_branch(value)
+ continue
+ mindmap += '<li><a href="%s">%s</a></li>' % (value[1], value[0])
+ mindmap += "</ul>"
+ return mindmap
+
+
+class MindMapDemo(MindMap):
+ id = 'MindMapDemo'
+ root = HTML.tag('a', href='http://moksha.fedorahosted.org', c='Moksha')
+ data = [('Wiki', 'http://fedorahosted.org/moksha'),
+ ('Tickets', 'http://fedorahosted.org/moksha/tickets'),
+ ('Demo', 'http://bit.ly/RICf'),
+ ('Timeline', 'https://fedorahosted.org/moksha/timeline'),
+ ('Roadmap', 'https://fedorahosted.org/moksha/roadmap'),
+ ('Mailing List', 'https://fedorahosted.org/mailman/listinfo/moksha'),
+ ]
diff --git a/moksha/widgets/mindmap/static/css/js-mindmap.css b/moksha/widgets/mindmap/static/css/js-mindmap.css
new file mode 100644
index 0000000..9e295ca
--- /dev/null
+++ b/moksha/widgets/mindmap/static/css/js-mindmap.css
@@ -0,0 +1,42 @@
+ body {
+ background:#ffffff;
+ }
+ #debug1 {
+ display:none;
+ }
+ .js-mindmap .node {
+ position:absolute;
+ top:0;
+ left:0;
+ font-family:verdana;
+ font-size:11px;
+ color:#003258;
+ background:#C1D1E0;
+ padding:15px;
+ -moz-border-radius:3px;
+ cursor:pointer;
+ cursor:hand;
+ z-index:100;
+ list-style:none;
+ }
+ .js-mindmap .node a{
+ color:#003258;
+ }
+ .js-mindmap .node.active{
+ background:#EAEFF5;
+ color:#003258;
+ font-weight:bold;
+ z-index:1000;
+ }
+ .js-mindmap .node.active a{
+ color:#003258;
+ }
+ .js-mindmap img.line {
+ position:absolute;
+ width:200px;
+ height:133px;
+ top:0;
+ left:0;
+ display:block;
+ z-index:0;
+ }
diff --git a/moksha/widgets/mindmap/static/js/js-mindmap.js b/moksha/widgets/mindmap/static/js/js-mindmap.js
new file mode 100644
index 0000000..2281557
--- /dev/null
+++ b/moksha/widgets/mindmap/static/js/js-mindmap.js
@@ -0,0 +1,362 @@
+// js-mindmap
+// (c) Copyright Kenneth Kufluk 2008
+// Digitas London
+
+//requires MooTools
+//requires excanvas
+
+var timeperiod = 10;
+var damping = 0.55;
+var repulse = 2;
+var attract = 6;
+var wallrepulse = 0.2;
+var updateDisplayAfterNthIteration = 20;
+var activeNode = null;
+var mapArea = {x:900, y:600};
+var minSpeed = 0.05;
+var maxForce = 0.1;
+
+var showSublines = true;
+
+function SpiderNode(index, el, parent, active) {
+ this.el = el;
+ this.el.spiderObj = this;
+// this.originalPos = this.el.getPosition();
+ if (active) {
+ activeNode = this;
+ $(this.el).addClass('active');
+ }
+ this.parent = parent;
+ $(this.el).addClass('node');
+ this.index = index;
+ this.visible = true;
+ this.hasLayout = true;
+ this.x = Math.random()+(mapArea.x/2);
+ this.y = Math.random()+(mapArea.y/2);
+ this.el.style.left = this.x + "px";
+ this.el.style.top = this.y + "px";
+ this.dx = 0;
+ this.dy = 0;
+ this.count = 0;
+ var myDragInstance = new Drag(this.el,
+ {
+ snap: 1,
+ onSnap: function(el){
+ el.addClass('dragging');
+ },
+ onComplete: function(el){
+ el.removeClass('dragging');
+ }
+ }
+ );
+ if (this.el.childNodes[0].tagName=='A') {
+ this.el.href = this.el.childNodes[0].href;
+ }
+ this.el.onclick = function() {
+ if (activeNode) activeNode.el.removeClass('active');
+ activeNode = this.spiderObj;
+ activeNode.el.addClass('active');
+ return false;
+ }
+ this.el.ondblclick = function() {
+ location.href=this.href;
+ return false;
+ }
+}
+SpiderNode.prototype.normalizePosition = function() {
+ //move node to root (outside of parental positioning)
+ if (this.parent!=null) {
+ $$('#js-mindmap>ul')[1].appendChild(this.el);
+ }
+}
+// TODO WRITE METHOD
+SpiderNode.prototype.layOutChildren = function() {
+ //show my child nodes in an equally spaced group around myself, instead of placing them randomly
+}
+SpiderNode.prototype.getForceVector = function() {
+ // for each item in nodes, calculate the force
+ // repulsive force is proportional to 1/distance
+ var fx = 0;
+ var fy = 0;
+ for (var i=0;i<nodes.length;i++) {
+ if (i==this.index) continue;
+ if ((showSublines && !nodes[i].hasLayout) || (!showSublines && !nodes[i].visible)) continue;
+ // Repulsive force (coulomb's law)
+ var x1 = (nodes[i].x - this.x);
+ var y1 = (nodes[i].y - this.y);
+// $('debug1').innerHTML = x1;
+ //adjust for variable node size
+ var nodewidths = ((nodes[i].el.getSize().x + this.el.getSize().x)/2)
+
+/*
+ if (x1<0) {
+ if (Math.abs(x1)<nodewidths) x1=0.01;
+ else x1 = x1 + nodewidths;
+ } else {
+ if (Math.abs(x1)<nodewidths) x1=0.01;
+ else x1 = x1 - nodewidths;
+ }
+*/
+
+ var xsign = x1/Math.abs(x1);
+ var ysign = y1/Math.abs(y1);
+ var dist = Math.sqrt((x1*x1) + (y1*y1));
+// x1 = x1 + (xsign*((nodes[i].el.getSize().x + this.el.getSize().x)/2));
+// y1 = y1 + (ysign*((nodes[i].el.getSize().y + this.el.getSize().y)/2));
+ var theta = Math.atan(y1/x1);
+ if (x1==0) {
+ theta = Math.PI/2;
+ xsign = 0;
+ }
+ // force is based on radial distance
+ var f = (repulse*500)/(dist*dist);
+ if (Math.abs(dist)<500) {
+ fx += -f * Math.cos(theta)*xsign;
+ fy += -f * Math.sin(theta)*xsign;
+ }
+ }
+ // add repulsive force of the "walls"
+ //left wall
+ var xdist = this.x+this.el.getSize().x;
+ var f = (wallrepulse*500)/(xdist*xdist);
+ fx += Math.min(2, f);
+ //right wall
+ var rightdist = (mapArea.x-xdist);
+ var f = -(wallrepulse*500)/(rightdist*rightdist);
+ fx += Math.max(-2, f);
+ //top wall
+ var f = (wallrepulse*500)/(this.y*this.y);
+ fy += Math.min(2, f);
+ //botttom wall
+ var bottomdist = (mapArea.y-this.y);
+ var f = -(wallrepulse*500)/(bottomdist*bottomdist);
+ fy += Math.max(-2, f);
+
+ // for each line, of which I'm a part, add an attractive force.
+ for (var i=0;i<lines.length;i++) {
+ var otherend = null;
+ if (lines[i].start.index == this.index) {
+ otherend = lines[i].end;
+ } else if (lines[i].end.index == this.index) {
+ otherend = lines[i].start;
+ } else continue;
+ // Attractive force (hooke's law)
+ var x1 = (otherend.x - this.x);
+ var y1 = (otherend.y - this.y);
+ var dist = Math.sqrt(x1*x1 + y1*y1);
+ var xsign = x1/Math.abs(x1);
+ var theta = Math.atan(y1/x1);
+ if (x1==0) {
+ theta = Math.PI/2;
+ xsign = 0;
+ }
+ // force is based on radial distance
+ var f = (attract*dist)/10000;
+ if (Math.abs(dist)>0) {
+ fx += f * Math.cos(theta)*xsign;
+ fy += f * Math.sin(theta)*xsign;
+ }
+
+// $('debug1').innerHTML = x1;
+ }
+
+ // if I'm active, attract me to the centre of the area
+ if (activeNode===this) {
+ // Attractive force (hooke's law)
+ var otherend = mapArea;
+ var x1 = ((otherend.x/2) - 100 - this.x);
+ var y1 = ((otherend.y/2) - this.y);
+ var dist = Math.sqrt(x1*x1 + y1*y1);
+ var xsign = x1/Math.abs(x1);
+ var theta = Math.atan(y1/x1);
+ if (x1==0) {
+ theta = Math.PI/2;
+ xsign = 0;
+ }
+ // force is based on radial distance
+ var f = (0.1*attract*dist)/10000;
+ if (Math.abs(dist)>0) {
+ fx += f * Math.cos(theta)*xsign;
+ fy += f * Math.sin(theta)*xsign;
+ }
+// $('debug1').innerHTML = x1;
+ }
+
+ // $('debug1').innerHTML = dist;
+ if (Math.abs(fx) > maxForce) fx = maxForce*(fx/Math.abs(fx));
+ if (Math.abs(fy) > maxForce) fy = maxForce*(fy/Math.abs(fy));
+ return {x:fx, y:fy};
+}
+SpiderNode.prototype.getSpeedVector = function() {
+ return {x:this.dx, y:this.dy};
+}
+SpiderNode.prototype.updatePosition = function() {
+
+
+ if (this.el.hasClass("dragging")) {
+ this.x = parseInt(this.el.style.left);
+ this.y = parseInt(this.el.style.top);
+ this.dx = 0;
+ this.dy = 0;
+ return;
+ }
+ //apply accelerations
+ var forces = this.getForceVector();
+// $('debug1').innerHTML = forces.x;
+ this.dx += forces.x*timeperiod;
+ this.dy += forces.y*timeperiod;
+
+ //TODO: CAP THE FORCES
+
+ // this.el.childNodes[0].innerHTML = parseInt(this.dx)+' '+parseInt(this.dy);
+ this.dx = this.dx*damping;
+ this.dy = this.dy*damping;
+
+ //TODO: ADD MINIMUM SPEEDS
+ if (Math.abs(this.dx)<minSpeed) this.dx=0;
+ if (Math.abs(this.dy)<minSpeed) this.dy=0;
+ //apply velocity vector
+ this.x += this.dx*timeperiod;
+ this.y += this.dy*timeperiod;
+ this.x = Math.min(mapArea.x,Math.max(1,this.x));
+ this.y = Math.min(mapArea.y,Math.max(1,this.y));
+ //only update the display after the thousanth iteration, so it's not too wild at the start
+ this.count++;
+// if (this.count<updateDisplayAfterNthIteration) return;
+ // display
+ var showx = this.x - (this.el.getSize().x / 2);
+ var showy = this.y - (this.el.getSize().y / 2);
+ this.el.style.left = showx + "px";
+ this.el.style.top = showy + "px";
+
+}
+//////////////////////////////////////////////////////
+function SpiderLine(index, startSpiderNode, finSpiderNode) {
+ this.index = index;
+ this.start = startSpiderNode;
+ this.colour = "blue";
+ this.size = "thick";
+ this.end = finSpiderNode;
+ this.count=0;
+}
+SpiderLine.prototype.updatePosition = function() {
+ if (showSublines && (!this.start.hasLayout || !this.end.hasLayout)) return;
+ if (!showSublines && (!this.start.visible || !this.end.visible)) return;
+ if (this.start.visible && this.end.visible) this.size = "thick";
+ else this.size="thin";
+ if (activeNode.parent==this.start || activeNode.parent==this.end) this.colour = "red";
+ else this.colour="blue";
+ switch (this.colour) {
+ case "red":
+ ctx.strokeStyle = "rgb(100, 0, 0)";
+ break;
+ case "blue":
+ ctx.strokeStyle = "rgb(0, 0, 100)";
+ break;
+ }
+ switch (this.size) {
+ case "thick":
+ ctx.lineWidth = "3";
+ break;
+ case "thin":
+ ctx.lineWidth = "1";
+ break;
+ }
+ ctx.beginPath();
+ ctx.moveTo(this.start.x, this.start.y);
+ ctx.quadraticCurveTo(((this.start.x + this.end.x)/1.8),((this.start.y + this.end.y)/2.4), this.end.x, this.end.y);
+ ctx.stroke();
+ ctx.closePath();
+
+}
+
+//////////////////////////////////////////////////////
+function SpiderLoop() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ //update node positions
+ for (var i=0;i<nodes.length;i++) {
+ //TODO: replace this temporary idea
+ var childActive = false;
+ var currentNode = activeNode;
+ while (currentNode.parent && (currentNode=currentNode.parent)) {
+ if (currentNode == nodes[i]) childActive = true;
+ }
+ if (childActive || activeNode==nodes[i] || activeNode==nodes[i].parent) {
+ nodes[i].visible=true;
+ nodes[i].hasLayout = true;
+ } else {
+ nodes[i].visible=false;
+ if (nodes[i].parent && nodes[i].parent.parent && nodes[i].parent.parent==activeNode) {
+ nodes[i].hasLayout = true;
+ } else {
+ nodes[i].hasLayout = false;
+ }
+ }
+ if (nodes[i].visible) {
+ nodes[i].el.style.display="block";
+ } else {
+ nodes[i].el.style.display="none";
+ }
+ if ((showSublines && !nodes[i].hasLayout) || (!showSublines && !nodes[i].visible)) continue;
+ nodes[i].updatePosition();
+ }
+ //display lines
+ for (var i=0;i<lines.length;i++) {
+ lines[i].updatePosition();
+ }
+}
+//////////////////////////////////////////////////////
+function addList(ul, parent) {
+ var mylis = ul.childNodes;
+ var thislist = [];
+ var linecounter = 0;
+ for (var li=0;li<mylis.length;li++) {
+ if (mylis[li].tagName!='LI') continue;
+ var nodeno = nodes.length;
+ nodes[nodeno] = new SpiderNode(nodeno, mylis[li], parent);
+
+ thislist[thislist.length] = nodes[nodeno];
+ var mylicontent = mylis[li].childNodes;
+ for (var i=0;i<mylicontent.length;i++) {
+ if (mylicontent[i].tagName!='UL') continue;
+ addList(mylicontent[i], nodes[nodeno]);
+ }
+
+ if (parent!=null) {
+ var lineno = lines.length;
+ lines[lineno] = new SpiderLine(lineno, nodes[nodeno], parent);
+ }
+
+ }
+}
+
+
+var nodes = new Array();
+var lines = new Array();
+var activenode=null;
+onload = function() {
+ var myroot = $$('#js-mindmap>a')[0];
+
+ // create a misc UL to store flattened nodes
+ var miscUL = document.createElement("UL");
+ $('js-mindmap').appendChild(miscUL);
+
+ var nodeno = nodes.length;
+ nodes[nodeno] = new SpiderNode(nodeno, myroot, null, true);
+
+ var myul = $$('#js-mindmap>ul')[0];
+ addList(myul, nodes[nodeno]);
+ for (var i=0;i<nodes.length;i++) {
+ nodes[i].normalizePosition();
+ }
+
+ setInterval(SpiderLoop, 40);
+
+ $('js-mindmap').addClass('js-mindmap');
+
+ //CANVAS
+ canvas = document.getElementById("cv");
+ ctx = canvas.getContext("2d");
+ ctx.lineWidth = "2";
+ ctx.strokeStyle = "rgb(100, 100, 100)";
+}
diff --git a/moksha/widgets/mindmap/static/js/lib/excanvas-compressed.js b/moksha/widgets/mindmap/static/js/lib/excanvas-compressed.js
new file mode 100644
index 0000000..9d71658
--- /dev/null
+++ b/moksha/widgets/mindmap/static/js/lib/excanvas-compressed.js
@@ -0,0 +1,19 @@
+if(!window.CanvasRenderingContext2D){(function(){var I=Math,i=I.round,L=I.sin,M=I.cos,m=10,A=m/2,Q={init:function(a){var b=a||document;if(/MSIE/.test(navigator.userAgent)&&!window.opera){var c=this;b.attachEvent("onreadystatechange",function(){c.r(b)})}},r:function(a){if(a.readyState=="complete"){if(!a.namespaces["s"]){a.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml")}var b=a.createStyleSheet();b.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}";
+var c=a.getElementsByTagName("canvas");for(var d=0;d<c.length;d++){if(!c[d].getContext){this.initElement(c[d])}}}},q:function(a){var b=a.outerHTML,c=a.ownerDocument.createElement(b);if(b.slice(-2)!="/>"){var d="/"+a.tagName,e;while((e=a.nextSibling)&&e.tagName!=d){e.removeNode()}if(e){e.removeNode()}}a.parentNode.replaceChild(c,a);return c},initElement:function(a){a=this.q(a);a.getContext=function(){if(this.l){return this.l}return this.l=new K(this)};a.attachEvent("onpropertychange",V);a.attachEvent("onresize",
+W);var b=a.attributes;if(b.width&&b.width.specified){a.style.width=b.width.nodeValue+"px"}else{a.width=a.clientWidth}if(b.height&&b.height.specified){a.style.height=b.height.nodeValue+"px"}else{a.height=a.clientHeight}return a}};function V(a){var b=a.srcElement;switch(a.propertyName){case "width":b.style.width=b.attributes.width.nodeValue+"px";b.getContext().clearRect();break;case "height":b.style.height=b.attributes.height.nodeValue+"px";b.getContext().clearRect();break}}function W(a){var b=a.srcElement;
+if(b.firstChild){b.firstChild.style.width=b.clientWidth+"px";b.firstChild.style.height=b.clientHeight+"px"}}Q.init();var R=[];for(var E=0;E<16;E++){for(var F=0;F<16;F++){R[E*16+F]=E.toString(16)+F.toString(16)}}function J(){return[[1,0,0],[0,1,0],[0,0,1]]}function G(a,b){var c=J();for(var d=0;d<3;d++){for(var e=0;e<3;e++){var g=0;for(var h=0;h<3;h++){g+=a[d][h]*b[h][e]}c[d][e]=g}}return c}function N(a,b){b.fillStyle=a.fillStyle;b.lineCap=a.lineCap;b.lineJoin=a.lineJoin;b.lineWidth=a.lineWidth;b.miterLimit=
+a.miterLimit;b.shadowBlur=a.shadowBlur;b.shadowColor=a.shadowColor;b.shadowOffsetX=a.shadowOffsetX;b.shadowOffsetY=a.shadowOffsetY;b.strokeStyle=a.strokeStyle;b.d=a.d;b.e=a.e}function O(a){var b,c=1;a=String(a);if(a.substring(0,3)=="rgb"){var d=a.indexOf("(",3),e=a.indexOf(")",d+1),g=a.substring(d+1,e).split(",");b="#";for(var h=0;h<3;h++){b+=R[Number(g[h])]}if(g.length==4&&a.substr(3,1)=="a"){c=g[3]}}else{b=a}return[b,c]}function S(a){switch(a){case "butt":return"flat";case "round":return"round";
+case "square":default:return"square"}}function K(a){this.a=J();this.m=[];this.k=[];this.c=[];this.strokeStyle="#000";this.fillStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=m*1;this.globalAlpha=1;this.canvas=a;var b=a.ownerDocument.createElement("div");b.style.width=a.clientWidth+"px";b.style.height=a.clientHeight+"px";b.style.overflow="hidden";b.style.position="absolute";a.appendChild(b);this.j=b;this.d=1;this.e=1}var j=K.prototype;j.clearRect=function(){this.j.innerHTML=
+"";this.c=[]};j.beginPath=function(){this.c=[]};j.moveTo=function(a,b){this.c.push({type:"moveTo",x:a,y:b});this.f=a;this.g=b};j.lineTo=function(a,b){this.c.push({type:"lineTo",x:a,y:b});this.f=a;this.g=b};j.bezierCurveTo=function(a,b,c,d,e,g){this.c.push({type:"bezierCurveTo",cp1x:a,cp1y:b,cp2x:c,cp2y:d,x:e,y:g});this.f=e;this.g=g};j.quadraticCurveTo=function(a,b,c,d){var e=this.f+0.6666666666666666*(a-this.f),g=this.g+0.6666666666666666*(b-this.g),h=e+(c-this.f)/3,l=g+(d-this.g)/3;this.bezierCurveTo(e,
+g,h,l,c,d)};j.arc=function(a,b,c,d,e,g){c*=m;var h=g?"at":"wa",l=a+M(d)*c-A,n=b+L(d)*c-A,o=a+M(e)*c-A,f=b+L(e)*c-A;if(l==o&&!g){l+=0.125}this.c.push({type:h,x:a,y:b,radius:c,xStart:l,yStart:n,xEnd:o,yEnd:f})};j.rect=function(a,b,c,d){this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath()};j.strokeRect=function(a,b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.stroke()};j.fillRect=function(a,
+b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.fill()};j.createLinearGradient=function(a,b,c,d){var e=new H("gradient");return e};j.createRadialGradient=function(a,b,c,d,e,g){var h=new H("gradientradial");h.n=c;h.o=g;h.i.x=a;h.i.y=b;return h};j.drawImage=function(a,b){var c,d,e,g,h,l,n,o,f=a.runtimeStyle.width,k=a.runtimeStyle.height;a.runtimeStyle.width="auto";a.runtimeStyle.height="auto";var q=a.width,r=a.height;a.runtimeStyle.width=
+f;a.runtimeStyle.height=k;if(arguments.length==3){c=arguments[1];d=arguments[2];h=(l=0);n=(e=q);o=(g=r)}else if(arguments.length==5){c=arguments[1];d=arguments[2];e=arguments[3];g=arguments[4];h=(l=0);n=q;o=r}else if(arguments.length==9){h=arguments[1];l=arguments[2];n=arguments[3];o=arguments[4];c=arguments[5];d=arguments[6];e=arguments[7];g=arguments[8]}else{throw"Invalid number of arguments";}var s=this.b(c,d),t=[],v=10,w=10;t.push(" <g_vml_:group",' coordsize="',m*v,",",m*w,'"',' coordorigin="0,0"',
+' style="width:',v,";height:",w,";position:absolute;");if(this.a[0][0]!=1||this.a[0][1]){var x=[];x.push("M11='",this.a[0][0],"',","M12='",this.a[1][0],"',","M21='",this.a[0][1],"',","M22='",this.a[1][1],"',","Dx='",i(s.x/m),"',","Dy='",i(s.y/m),"'");var p=s,y=this.b(c+e,d),z=this.b(c,d+g),B=this.b(c+e,d+g);p.x=Math.max(p.x,y.x,z.x,B.x);p.y=Math.max(p.y,y.y,z.y,B.y);t.push("padding:0 ",i(p.x/m),"px ",i(p.y/m),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",x.join(""),", sizingmethod='clip');")}else{t.push("top:",
+i(s.y/m),"px;left:",i(s.x/m),"px;")}t.push(' ">','<g_vml_:image src="',a.src,'"',' style="width:',m*e,";"," height:",m*g,';"',' cropleft="',h/q,'"',' croptop="',l/r,'"',' cropright="',(q-h-n)/q,'"',' cropbottom="',(r-l-o)/r,'"'," />","</g_vml_:group>");this.j.insertAdjacentHTML("BeforeEnd",t.join(""))};j.stroke=function(a){var b=[],c=O(a?this.fillStyle:this.strokeStyle),d=c[0],e=c[1]*this.globalAlpha,g=10,h=10;b.push("<g_vml_:shape",' fillcolor="',d,'"',' filled="',Boolean(a),'"',' style="position:absolute;width:',
+g,";height:",h,';"',' coordorigin="0 0" coordsize="',m*g," ",m*h,'"',' stroked="',!a,'"',' strokeweight="',this.lineWidth,'"',' strokecolor="',d,'"',' path="');var l={x:null,y:null},n={x:null,y:null};for(var o=0;o<this.c.length;o++){var f=this.c[o];if(f.type=="moveTo"){b.push(" m ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="lineTo"){b.push(" l ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="close"){b.push(" x ")}else if(f.type=="bezierCurveTo"){b.push(" c ");
+var k=this.b(f.x,f.y),q=this.b(f.cp1x,f.cp1y),r=this.b(f.cp2x,f.cp2y);b.push(i(q.x),",",i(q.y),",",i(r.x),",",i(r.y),",",i(k.x),",",i(k.y))}else if(f.type=="at"||f.type=="wa"){b.push(" ",f.type," ");var k=this.b(f.x,f.y),s=this.b(f.xStart,f.yStart),t=this.b(f.xEnd,f.yEnd);b.push(i(k.x-this.d*f.radius),",",i(k.y-this.e*f.radius)," ",i(k.x+this.d*f.radius),",",i(k.y+this.e*f.radius)," ",i(s.x),",",i(s.y)," ",i(t.x),",",i(t.y))}if(k){if(l.x==null||k.x<l.x){l.x=k.x}if(n.x==null||k.x>n.x){n.x=k.x}if(l.y==
+null||k.y<l.y){l.y=k.y}if(n.y==null||k.y>n.y){n.y=k.y}}}b.push(' ">');if(typeof this.fillStyle=="object"){var v={x:"50%",y:"50%"},w=n.x-l.x,x=n.y-l.y,p=w>x?w:x;v.x=i(this.fillStyle.i.x/w*100+50)+"%";v.y=i(this.fillStyle.i.y/x*100+50)+"%";var y=[];if(this.fillStyle.p=="gradientradial"){var z=this.fillStyle.n/p*100,B=this.fillStyle.o/p*100-z}else{var z=0,B=100}var C={offset:null,color:null},D={offset:null,color:null};this.fillStyle.h.sort(function(T,U){return T.offset-U.offset});for(var o=0;o<this.fillStyle.h.length;o++){var u=
+this.fillStyle.h[o];y.push(u.offset*B+z,"% ",u.color,",");if(u.offset>C.offset||C.offset==null){C.offset=u.offset;C.color=u.color}if(u.offset<D.offset||D.offset==null){D.offset=u.offset;D.color=u.color}}y.pop();b.push("<g_vml_:fill",' color="',D.color,'"',' color2="',C.color,'"',' type="',this.fillStyle.p,'"',' focusposition="',v.x,", ",v.y,'"',' colors="',y.join(""),'"',' opacity="',e,'" />')}else if(a){b.push('<g_vml_:fill color="',d,'" opacity="',e,'" />')}else{b.push("<g_vml_:stroke",' opacity="',
+e,'"',' joinstyle="',this.lineJoin,'"',' miterlimit="',this.miterLimit,'"',' endcap="',S(this.lineCap),'"',' weight="',this.lineWidth,'px"',' color="',d,'" />')}b.push("</g_vml_:shape>");this.j.insertAdjacentHTML("beforeEnd",b.join(""));this.c=[]};j.fill=function(){this.stroke(true)};j.closePath=function(){this.c.push({type:"close"})};j.b=function(a,b){return{x:m*(a*this.a[0][0]+b*this.a[1][0]+this.a[2][0])-A,y:m*(a*this.a[0][1]+b*this.a[1][1]+this.a[2][1])-A}};j.save=function(){var a={};N(this,a);
+this.k.push(a);this.m.push(this.a);this.a=G(J(),this.a)};j.restore=function(){N(this.k.pop(),this);this.a=this.m.pop()};j.translate=function(a,b){var c=[[1,0,0],[0,1,0],[a,b,1]];this.a=G(c,this.a)};j.rotate=function(a){var b=M(a),c=L(a),d=[[b,c,0],[-c,b,0],[0,0,1]];this.a=G(d,this.a)};j.scale=function(a,b){this.d*=a;this.e*=b;var c=[[a,0,0],[0,b,0],[0,0,1]];this.a=G(c,this.a)};j.clip=function(){};j.arcTo=function(){};j.createPattern=function(){return new P};function H(a){this.p=a;this.n=0;this.o=
+0;this.h=[];this.i={x:0,y:0}}H.prototype.addColorStop=function(a,b){b=O(b);this.h.push({offset:1-a,color:b})};function P(){}G_vmlCanvasManager=Q;CanvasRenderingContext2D=K;CanvasGradient=H;CanvasPattern=P})()};
diff --git a/moksha/widgets/mindmap/static/js/lib/excanvas.js b/moksha/widgets/mindmap/static/js/lib/excanvas.js
new file mode 100644
index 0000000..3e1aedf
--- /dev/null
+++ b/moksha/widgets/mindmap/static/js/lib/excanvas.js
@@ -0,0 +1,785 @@
+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+// Known Issues:
+//
+// * Patterns are not implemented.
+// * Radial gradient are not implemented. The VML version of these look very
+// different from the canvas one.
+// * Clipping paths are not implemented.
+// * Coordsize. The width and height attribute have higher priority than the
+// width and height style values which isn't correct.
+// * Painting mode isn't implemented.
+// * Canvas width/height should is using content-box by default. IE in
+// Quirks mode will draw the canvas using border-box. Either change your
+// doctype to HTML5
+// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
+// or use Box Sizing Behavior from WebFX
+// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Optimize. There is always room for speed improvements.
+
+// only add this code if we do not already have a canvas implementation
+if (!window.CanvasRenderingContext2D) {
+
+(function () {
+
+ // alias some functions to make (compiled) code shorter
+ var m = Math;
+ var mr = m.round;
+ var ms = m.sin;
+ var mc = m.cos;
+
+ // this is used for sub pixel precision
+ var Z = 10;
+ var Z2 = Z / 2;
+
+ var G_vmlCanvasManager_ = {
+ init: function (opt_doc) {
+ var doc = opt_doc || document;
+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
+ var self = this;
+ doc.attachEvent("onreadystatechange", function () {
+ self.init_(doc);
+ });
+ }
+ },
+
+ init_: function (doc) {
+ if (doc.readyState == "complete") {
+ // create xmlns
+ if (!doc.namespaces["g_vml_"]) {
+ doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
+ }
+
+ // setup default css
+ var ss = doc.createStyleSheet();
+ ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
+ // default size is 300x150 in Gecko and Opera
+ "text-align:left;width:300px;height:150px}" +
+ "g_vml_\\:*{behavior:url(#default#VML)}";
+
+ // find all canvas elements
+ var els = doc.getElementsByTagName("canvas");
+ for (var i = 0; i < els.length; i++) {
+ if (!els[i].getContext) {
+ this.initElement(els[i]);
+ }
+ }
+ }
+ },
+
+ fixElement_: function (el) {
+ // in IE before version 5.5 we would need to add HTML: to the tag name
+ // but we do not care about IE before version 6
+ var outerHTML = el.outerHTML;
+
+ var newEl = el.ownerDocument.createElement(outerHTML);
+ // if the tag is still open IE has created the children as siblings and
+ // it has also created a tag with the name "/FOO"
+ if (outerHTML.slice(-2) != "/>") {
+ var tagName = "/" + el.tagName;
+ var ns;
+ // remove content
+ while ((ns = el.nextSibling) && ns.tagName != tagName) {
+ ns.removeNode();
+ }
+ // remove the incorrect closing tag
+ if (ns) {
+ ns.removeNode();
+ }
+ }
+ el.parentNode.replaceChild(newEl, el);
+ return newEl;
+ },
+
+ /**
+ * Public initializes a canvas element so that it can be used as canvas
+ * element from now on. This is called automatically before the page is
+ * loaded but if you are creating elements using createElement you need to
+ * make sure this is called on the element.
+ * @param {HTMLElement} el The canvas element to initialize.
+ * @return {HTMLElement} the element that was created.
+ */
+ initElement: function (el) {
+ el = this.fixElement_(el);
+ el.getContext = function () {
+ if (this.context_) {
+ return this.context_;
+ }
+ return this.context_ = new CanvasRenderingContext2D_(this);
+ };
+
+ // do not use inline function because that will leak memory
+ el.attachEvent('onpropertychange', onPropertyChange);
+ el.attachEvent('onresize', onResize);
+
+ var attrs = el.attributes;
+ if (attrs.width && attrs.width.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setWidth_(attrs.width.nodeValue);
+ el.style.width = attrs.width.nodeValue + "px";
+ } else {
+ el.width = el.clientWidth;
+ }
+ if (attrs.height && attrs.height.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setHeight_(attrs.height.nodeValue);
+ el.style.height = attrs.height.nodeValue + "px";
+ } else {
+ el.height = el.clientHeight;
+ }
+ //el.getContext().setCoordsize_()
+ return el;
+ }
+ };
+
+ function onPropertyChange(e) {
+ var el = e.srcElement;
+
+ switch (e.propertyName) {
+ case 'width':
+ el.style.width = el.attributes.width.nodeValue + "px";
+ el.getContext().clearRect();
+ break;
+ case 'height':
+ el.style.height = el.attributes.height.nodeValue + "px";
+ el.getContext().clearRect();
+ break;
+ }
+ }
+
+ function onResize(e) {
+ var el = e.srcElement;
+ if (el.firstChild) {
+ el.firstChild.style.width = el.clientWidth + 'px';
+ el.firstChild.style.height = el.clientHeight + 'px';
+ }
+ }
+
+ G_vmlCanvasManager_.init();
+
+ // precompute "00" to "FF"
+ var dec2hex = [];
+ for (var i = 0; i < 16; i++) {
+ for (var j = 0; j < 16; j++) {
+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
+ }
+ }
+
+ function createMatrixIdentity() {
+ return [
+ [1, 0, 0],
+ [0, 1, 0],
+ [0, 0, 1]
+ ];
+ }
+
+ function matrixMultiply(m1, m2) {
+ var result = createMatrixIdentity();
+
+ for (var x = 0; x < 3; x++) {
+ for (var y = 0; y < 3; y++) {
+ var sum = 0;
+
+ for (var z = 0; z < 3; z++) {
+ sum += m1[x][z] * m2[z][y];
+ }
+
+ result[x][y] = sum;
+ }
+ }
+ return result;
+ }
+
+ function copyState(o1, o2) {
+ o2.fillStyle = o1.fillStyle;
+ o2.lineCap = o1.lineCap;
+ o2.lineJoin = o1.lineJoin;
+ o2.lineWidth = o1.lineWidth;
+ o2.miterLimit = o1.miterLimit;
+ o2.shadowBlur = o1.shadowBlur;
+ o2.shadowColor = o1.shadowColor;
+ o2.shadowOffsetX = o1.shadowOffsetX;
+ o2.shadowOffsetY = o1.shadowOffsetY;
+ o2.strokeStyle = o1.strokeStyle;
+ o2.arcScaleX_ = o1.arcScaleX_;
+ o2.arcScaleY_ = o1.arcScaleY_;
+ }
+
+ function processStyle(styleString) {
+ var str, alpha = 1;
+
+ styleString = String(styleString);
+ if (styleString.substring(0, 3) == "rgb") {
+ var start = styleString.indexOf("(", 3);
+ var end = styleString.indexOf(")", start + 1);
+ var guts = styleString.substring(start + 1, end).split(",");
+
+ str = "#";
+ for (var i = 0; i < 3; i++) {
+ str += dec2hex[Number(guts[i])];
+ }
+
+ if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
+ alpha = guts[3];
+ }
+ } else {
+ str = styleString;
+ }
+
+ return [str, alpha];
+ }
+
+ function processLineCap(lineCap) {
+ switch (lineCap) {
+ case "butt":
+ return "flat";
+ case "round":
+ return "round";
+ case "square":
+ default:
+ return "square";
+ }
+ }
+
+ /**
+ * This class implements CanvasRenderingContext2D interface as described by
+ * the WHATWG.
+ * @param {HTMLElement} surfaceElement The element that the 2D context should
+ * be associated with
+ */
+ function CanvasRenderingContext2D_(surfaceElement) {
+ this.m_ = createMatrixIdentity();
+
+ this.mStack_ = [];
+ this.aStack_ = [];
+ this.currentPath_ = [];
+
+ // Canvas context properties
+ this.strokeStyle = "#000";
+ this.fillStyle = "#000";
+
+ this.lineWidth = 1;
+ this.lineJoin = "miter";
+ this.lineCap = "butt";
+ this.miterLimit = Z * 1;
+ this.globalAlpha = 1;
+ this.canvas = surfaceElement;
+
+ var el = surfaceElement.ownerDocument.createElement('div');
+ el.style.width = surfaceElement.clientWidth + 'px';
+ el.style.height = surfaceElement.clientHeight + 'px';
+ el.style.overflow = 'hidden';
+ el.style.position = 'absolute';
+ surfaceElement.appendChild(el);
+
+ this.element_ = el;
+ this.arcScaleX_ = 1;
+ this.arcScaleY_ = 1;
+ };
+
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
+ contextPrototype.clearRect = function() {
+ this.element_.innerHTML = "";
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.beginPath = function() {
+ // TODO: Branch current matrix so that save/restore has no effect
+ // as per safari docs.
+
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.moveTo = function(aX, aY) {
+ this.currentPath_.push({type: "moveTo", x: aX, y: aY});
+ this.currentX_ = aX;
+ this.currentY_ = aY;
+ };
+
+ contextPrototype.lineTo = function(aX, aY) {
+ this.currentPath_.push({type: "lineTo", x: aX, y: aY});
+ this.currentX_ = aX;
+ this.currentY_ = aY;
+ };
+
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
+ aCP2x, aCP2y,
+ aX, aY) {
+ this.currentPath_.push({type: "bezierCurveTo",
+ cp1x: aCP1x,
+ cp1y: aCP1y,
+ cp2x: aCP2x,
+ cp2y: aCP2y,
+ x: aX,
+ y: aY});
+ this.currentX_ = aX;
+ this.currentY_ = aY;
+ };
+
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
+ // the following is lifted almost directly from
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
+ var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
+ var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
+ var cp2x = cp1x + (aX - this.currentX_) / 3.0;
+ var cp2y = cp1y + (aY - this.currentY_) / 3.0;
+ this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
+ };
+
+ contextPrototype.arc = function(aX, aY, aRadius,
+ aStartAngle, aEndAngle, aClockwise) {
+ aRadius *= Z;
+ var arcType = aClockwise ? "at" : "wa";
+
+ var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
+ var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
+
+ var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
+ var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
+
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
+ if (xStart == xEnd && !aClockwise) {
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
+ // that can be represented in binary
+ }
+
+ this.currentPath_.push({type: arcType,
+ x: aX,
+ y: aY,
+ radius: aRadius,
+ xStart: xStart,
+ yStart: yStart,
+ xEnd: xEnd,
+ yEnd: yEnd});
+
+ };
+
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ };
+
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
+ // Will destroy any existing path (same as FF behaviour)
+ this.beginPath();
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.stroke();
+ };
+
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
+ // Will destroy any existing path (same as FF behaviour)
+ this.beginPath();
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.fill();
+ };
+
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
+ var gradient = new CanvasGradient_("gradient");
+ return gradient;
+ };
+
+ contextPrototype.createRadialGradient = function(aX0, aY0,
+ aR0, aX1,
+ aY1, aR1) {
+ var gradient = new CanvasGradient_("gradientradial");
+ gradient.radius1_ = aR0;
+ gradient.radius2_ = aR1;
+ gradient.focus_.x = aX0;
+ gradient.focus_.y = aY0;
+ return gradient;
+ };
+
+ contextPrototype.drawImage = function (image, var_args) {
+ var dx, dy, dw, dh, sx, sy, sw, sh;
+
+ // to find the original width we overide the width and height
+ var oldRuntimeWidth = image.runtimeStyle.width;
+ var oldRuntimeHeight = image.runtimeStyle.height;
+ image.runtimeStyle.width = 'auto';
+ image.runtimeStyle.height = 'auto';
+
+ // get the original size
+ var w = image.width;
+ var h = image.height;
+
+ // and remove overides
+ image.runtimeStyle.width = oldRuntimeWidth;
+ image.runtimeStyle.height = oldRuntimeHeight;
+
+ if (arguments.length == 3) {
+ dx = arguments[1];
+ dy = arguments[2];
+ sx = sy = 0;
+ sw = dw = w;
+ sh = dh = h;
+ } else if (arguments.length == 5) {
+ dx = arguments[1];
+ dy = arguments[2];
+ dw = arguments[3];
+ dh = arguments[4];
+ sx = sy = 0;
+ sw = w;
+ sh = h;
+ } else if (arguments.length == 9) {
+ sx = arguments[1];
+ sy = arguments[2];
+ sw = arguments[3];
+ sh = arguments[4];
+ dx = arguments[5];
+ dy = arguments[6];
+ dw = arguments[7];
+ dh = arguments[8];
+ } else {
+ throw "Invalid number of arguments";
+ }
+
+ var d = this.getCoords_(dx, dy);
+
+ var w2 = sw / 2;
+ var h2 = sh / 2;
+
+ var vmlStr = [];
+
+ var W = 10;
+ var H = 10;
+
+ // For some reason that I've now forgotten, using divs didn't work
+ vmlStr.push(' <g_vml_:group',
+ ' coordsize="', Z * W, ',', Z * H, '"',
+ ' coordorigin="0,0"' ,
+ ' style="width:', W, ';height:', H, ';position:absolute;');
+
+ // If filters are necessary (rotation exists), create them
+ // filters are bog-slow, so only create them if abbsolutely necessary
+ // The following check doesn't account for skews (which don't exist
+ // in the canvas spec (yet) anyway.
+
+ if (this.m_[0][0] != 1 || this.m_[0][1]) {
+ var filter = [];
+
+ // Note the 12/21 reversal
+ filter.push("M11='", this.m_[0][0], "',",
+ "M12='", this.m_[1][0], "',",
+ "M21='", this.m_[0][1], "',",
+ "M22='", this.m_[1][1], "',",
+ "Dx='", mr(d.x / Z), "',",
+ "Dy='", mr(d.y / Z), "'");
+
+ // Bounding box calculation (need to minimize displayed area so that
+ // filters don't waste time on unused pixels.
+ var max = d;
+ var c2 = this.getCoords_(dx + dw, dy);
+ var c3 = this.getCoords_(dx, dy + dh);
+ var c4 = this.getCoords_(dx + dw, dy + dh);
+
+ max.x = Math.max(max.x, c2.x, c3.x, c4.x);
+ max.y = Math.max(max.y, c2.y, c3.y, c4.y);
+
+ vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
+ "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
+ filter.join(""), ", sizingmethod='clip');")
+ } else {
+ vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
+ }
+
+ vmlStr.push(' ">' ,
+ '<g_vml_:image src="', image.src, '"',
+ ' style="width:', Z * dw, ';',
+ ' height:', Z * dh, ';"',
+ ' cropleft="', sx / w, '"',
+ ' croptop="', sy / h, '"',
+ ' cropright="', (w - sx - sw) / w, '"',
+ ' cropbottom="', (h - sy - sh) / h, '"',
+ ' />',
+ '</g_vml_:group>');
+
+ this.element_.insertAdjacentHTML("BeforeEnd",
+ vmlStr.join(""));
+ };
+
+ contextPrototype.stroke = function(aFill) {
+ var lineStr = [];
+ var lineOpen = false;
+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
+ var color = a[0];
+ var opacity = a[1] * this.globalAlpha;
+
+ var W = 10;
+ var H = 10;
+
+ lineStr.push('<g_vml_:shape',
+ ' fillcolor="', color, '"',
+ ' filled="', Boolean(aFill), '"',
+ ' style="position:absolute;width:', W, ';height:', H, ';"',
+ ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
+ ' stroked="', !aFill, '"',
+ ' strokeweight="', this.lineWidth, '"',
+ ' strokecolor="', color, '"',
+ ' path="');
+
+ var newSeq = false;
+ var min = {x: null, y: null};
+ var max = {x: null, y: null};
+
+ for (var i = 0; i < this.currentPath_.length; i++) {
+ var p = this.currentPath_[i];
+
+ if (p.type == "moveTo") {
+ lineStr.push(" m ");
+ var c = this.getCoords_(p.x, p.y);
+ lineStr.push(mr(c.x), ",", mr(c.y));
+ } else if (p.type == "lineTo") {
+ lineStr.push(" l ");
+ var c = this.getCoords_(p.x, p.y);
+ lineStr.push(mr(c.x), ",", mr(c.y));
+ } else if (p.type == "close") {
+ lineStr.push(" x ");
+ } else if (p.type == "bezierCurveTo") {
+ lineStr.push(" c ");
+ var c = this.getCoords_(p.x, p.y);
+ var c1 = this.getCoords_(p.cp1x, p.cp1y);
+ var c2 = this.getCoords_(p.cp2x, p.cp2y);
+ lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
+ mr(c2.x), ",", mr(c2.y), ",",
+ mr(c.x), ",", mr(c.y));
+ } else if (p.type == "at" || p.type == "wa") {
+ lineStr.push(" ", p.type, " ");
+ var c = this.getCoords_(p.x, p.y);
+ var cStart = this.getCoords_(p.xStart, p.yStart);
+ var cEnd = this.getCoords_(p.xEnd, p.yEnd);
+
+ lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
+ mr(c.y - this.arcScaleY_ * p.radius), " ",
+ mr(c.x + this.arcScaleX_ * p.radius), ",",
+ mr(c.y + this.arcScaleY_ * p.radius), " ",
+ mr(cStart.x), ",", mr(cStart.y), " ",
+ mr(cEnd.x), ",", mr(cEnd.y));
+ }
+
+
+ // TODO: Following is broken for curves due to
+ // move to proper paths.
+
+ // Figure out dimensions so we can do gradient fills
+ // properly
+ if(c) {
+ if (min.x == null || c.x < min.x) {
+ min.x = c.x;
+ }
+ if (max.x == null || c.x > max.x) {
+ max.x = c.x;
+ }
+ if (min.y == null || c.y < min.y) {
+ min.y = c.y;
+ }
+ if (max.y == null || c.y > max.y) {
+ max.y = c.y;
+ }
+ }
+ }
+ lineStr.push(' ">');
+
+ if (typeof this.fillStyle == "object") {
+ var focus = {x: "50%", y: "50%"};
+ var width = (max.x - min.x);
+ var height = (max.y - min.y);
+ var dimension = (width > height) ? width : height;
+
+ focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
+ focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
+
+ var colors = [];
+
+ // inside radius (%)
+ if (this.fillStyle.type_ == "gradientradial") {
+ var inside = (this.fillStyle.radius1_ / dimension * 100);
+
+ // percentage that outside radius exceeds inside radius
+ var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
+ } else {
+ var inside = 0;
+ var expansion = 100;
+ }
+
+ var insidecolor = {offset: null, color: null};
+ var outsidecolor = {offset: null, color: null};
+
+ // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
+ // won't interpret it correctly
+ this.fillStyle.colors_.sort(function (cs1, cs2) {
+ return cs1.offset - cs2.offset;
+ });
+
+ for (var i = 0; i < this.fillStyle.colors_.length; i++) {
+ var fs = this.fillStyle.colors_[i];
+
+ colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
+
+ if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
+ insidecolor.offset = fs.offset;
+ insidecolor.color = fs.color;
+ }
+
+ if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
+ outsidecolor.offset = fs.offset;
+ outsidecolor.color = fs.color;
+ }
+ }
+ colors.pop();
+
+ lineStr.push('<g_vml_:fill',
+ ' color="', outsidecolor.color, '"',
+ ' color2="', insidecolor.color, '"',
+ ' type="', this.fillStyle.type_, '"',
+ ' focusposition="', focus.x, ', ', focus.y, '"',
+ ' colors="', colors.join(""), '"',
+ ' opacity="', opacity, '" />');
+ } else if (aFill) {
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
+ } else {
+ lineStr.push(
+ '<g_vml_:stroke',
+ ' opacity="', opacity,'"',
+ ' joinstyle="', this.lineJoin, '"',
+ ' miterlimit="', this.miterLimit, '"',
+ ' endcap="', processLineCap(this.lineCap) ,'"',
+ ' weight="', this.lineWidth, 'px"',
+ ' color="', color,'" />'
+ );
+ }
+
+ lineStr.push("</g_vml_:shape>");
+
+ this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
+
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.fill = function() {
+ this.stroke(true);
+ }
+
+ contextPrototype.closePath = function() {
+ this.currentPath_.push({type: "close"});
+ };
+
+ /**
+ * @private
+ */
+ contextPrototype.getCoords_ = function(aX, aY) {
+ return {
+ x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
+ y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
+ }
+ };
+
+ contextPrototype.save = function() {
+ var o = {};
+ copyState(this, o);
+ this.aStack_.push(o);
+ this.mStack_.push(this.m_);
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
+ };
+
+ contextPrototype.restore = function() {
+ copyState(this.aStack_.pop(), this);
+ this.m_ = this.mStack_.pop();
+ };
+
+ contextPrototype.translate = function(aX, aY) {
+ var m1 = [
+ [1, 0, 0],
+ [0, 1, 0],
+ [aX, aY, 1]
+ ];
+
+ this.m_ = matrixMultiply(m1, this.m_);
+ };
+
+ contextPrototype.rotate = function(aRot) {
+ var c = mc(aRot);
+ var s = ms(aRot);
+
+ var m1 = [
+ [c, s, 0],
+ [-s, c, 0],
+ [0, 0, 1]
+ ];
+
+ this.m_ = matrixMultiply(m1, this.m_);
+ };
+
+ contextPrototype.scale = function(aX, aY) {
+ this.arcScaleX_ *= aX;
+ this.arcScaleY_ *= aY;
+ var m1 = [
+ [aX, 0, 0],
+ [0, aY, 0],
+ [0, 0, 1]
+ ];
+
+ this.m_ = matrixMultiply(m1, this.m_);
+ };
+
+ /******** STUBS ********/
+ contextPrototype.clip = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.arcTo = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.createPattern = function() {
+ return new CanvasPattern_;
+ };
+
+ // Gradient / Pattern Stubs
+ function CanvasGradient_(aType) {
+ this.type_ = aType;
+ this.radius1_ = 0;
+ this.radius2_ = 0;
+ this.colors_ = [];
+ this.focus_ = {x: 0, y: 0};
+ }
+
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
+ aColor = processStyle(aColor);
+ this.colors_.push({offset: 1-aOffset, color: aColor});
+ };
+
+ function CanvasPattern_() {}
+
+ // set up externs
+ G_vmlCanvasManager = G_vmlCanvasManager_;
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
+ CanvasGradient = CanvasGradient_;
+ CanvasPattern = CanvasPattern_;
+
+})();
+
+} // if
diff --git a/moksha/widgets/mindmap/static/js/lib/mootools-1.2-core.js b/moksha/widgets/mindmap/static/js/lib/mootools-1.2-core.js
new file mode 100644
index 0000000..b120ec5
--- /dev/null
+++ b/moksha/widgets/mindmap/static/js/lib/mootools-1.2-core.js
@@ -0,0 +1,3816 @@
+/*
+Script: Core.js
+ MooTools - My Object Oriented JavaScript Tools.
+
+License:
+ MIT-style license.
+
+Copyright:
+ Copyright (c) 2006-2007 [Valerio Proietti](http://mad4milk.net/).
+
+Code & Documentation:
+ [The MooTools production team](http://mootools.net/developers/).
+
+Inspiration:
+ - Class implementation inspired by [Base.js](http://dean.edwards.name/weblog/2006/03/base/) Copyright (c) 2006 Dean Edwards, [GNU Lesser General Public License](http://opensource.org/licenses/lgpl-license.php)
+ - Some functionality inspired by [Prototype.js](http://prototypejs.org) Copyright (c) 2005-2007 Sam Stephenson, [MIT License](http://opensource.org/licenses/mit-license.php)
+*/
+
+var MooTools = {
+ 'version': '1.2.0',
+ 'build': ''
+};
+
+var Native = function(options){
+ options = options || {};
+
+ var afterImplement = options.afterImplement || function(){};
+ var generics = options.generics;
+ generics = (generics !== false);
+ var legacy = options.legacy;
+ var initialize = options.initialize;
+ var protect = options.protect;
+ var name = options.name;
+
+ var object = initialize || legacy;
+
+ object.constructor = Native;
+ object.$family = {name: 'native'};
+ if (legacy && initialize) object.prototype = legacy.prototype;
+ object.prototype.constructor = object;
+
+ if (name){
+ var family = name.toLowerCase();
+ object.prototype.$family = {name: family};
+ Native.typize(object, family);
+ }
+
+ var add = function(obj, name, method, force){
+ if (!protect || force || !obj.prototype[name]) obj.prototype[name] = method;
+ if (generics) Native.genericize(obj, name, protect);
+ afterImplement.call(obj, name, method);
+ return obj;
+ };
+
+ object.implement = function(a1, a2, a3){
+ if (typeof a1 == 'string') return add(this, a1, a2, a3);
+ for (var p in a1) add(this, p, a1[p], a2);
+ return this;
+ };
+
+ object.alias = function(a1, a2, a3){
+ if (typeof a1 == 'string'){
+ a1 = this.prototype[a1];
+ if (a1) add(this, a2, a1, a3);
+ } else {
+ for (var a in a1) this.alias(a, a1[a], a2);
+ }
+ return this;
+ };
+
+ return object;
+};
+
+Native.implement = function(objects, properties){
+ for (var i = 0, l = objects.length; i < l; i++) objects[i].implement(properties);
+};
+
+Native.genericize = function(object, property, check){
+ if ((!check || !object[property]) && typeof object.prototype[property] == 'function') object[property] = function(){
+ var args = Array.prototype.slice.call(arguments);
+ return object.prototype[property].apply(args.shift(), args);
+ };
+};
+
+Native.typize = function(object, family){
+ if (!object.type) object.type = function(item){
+ return ($type(item) === family);
+ };
+};
+
+Native.alias = function(objects, a1, a2, a3){
+ for (var i = 0, j = objects.length; i < j; i++) objects[i].alias(a1, a2, a3);
+};
+
+(function(objects){
+ for (var name in objects) Native.typize(objects[name], name);
+})({'boolean': Boolean, 'native': Native, 'object': Object});
+
+(function(objects){
+ for (var name in objects) new Native({name: name, initialize: objects[name], protect: true});
+})({'String': String, 'Function': Function, 'Number': Number, 'Array': Array, 'RegExp': RegExp, 'Date': Date});
+
+(function(object, methods){
+ for (var i = methods.length; i--; i) Native.genericize(object, methods[i], true);
+ return arguments.callee;
+})
+(Array, ['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift', 'concat', 'join', 'slice', 'toString', 'valueOf', 'indexOf', 'lastIndexOf'])
+(String, ['charAt', 'charCodeAt', 'concat', 'indexOf', 'lastIndexOf', 'match', 'replace', 'search', 'slice', 'split', 'substr', 'substring', 'toLowerCase', 'toUpperCase', 'valueOf']);
+
+function $chk(obj){
+ return !!(obj || obj === 0);
+};
+
+function $clear(timer){
+ clearTimeout(timer);
+ clearInterval(timer);
+ return null;
+};
+
+function $defined(obj){
+ return (obj != undefined);
+};
+
+function $empty(){};
+
+function $arguments(i){
+ return function(){
+ return arguments[i];
+ };
+};
+
+function $lambda(value){
+ return (typeof value == 'function') ? value : function(){
+ return value;
+ };
+};
+
+function $extend(original, extended){
+ for (var key in (extended || {})) original[key] = extended[key];
+ return original;
+};
+
+function $unlink(object){
+ var unlinked;
+
+ switch ($type(object)){
+ case 'object':
+ unlinked = {};
+ for (var p in object) unlinked[p] = $unlink(object[p]);
+ break;
+ case 'hash':
+ unlinked = $unlink(object.getClean());
+ break;
+ case 'array':
+ unlinked = [];
+ for (var i = 0, l = object.length; i < l; i++) unlinked[i] = $unlink(object[i]);
+ break;
+ default: return object;
+ }
+
+ return unlinked;
+};
+
+function $merge(){
+ var mix = {};
+ for (var i = 0, l = arguments.length; i < l; i++){
+ var object = arguments[i];
+ if ($type(object) != 'object') continue;
+ for (var key in object){
+ var op = object[key], mp = mix[key];
+ mix[key] = (mp && $type(op) == 'object' && $type(mp) == 'object') ? $merge(mp, op) : $unlink(op);
+ }
+ }
+ return mix;
+};
+
+function $pick(){
+ for (var i = 0, l = arguments.length; i < l; i++){
+ if (arguments[i] != undefined) return arguments[i];
+ }
+ return null;
+};
+
+function $random(min, max){
+ return Math.floor(Math.random() * (max - min + 1) + min);
+};
+
+function $splat(obj){
+ var type = $type(obj);
+ return (type) ? ((type != 'array' && type != 'arguments') ? [obj] : obj) : [];
+};
+
+var $time = Date.now || function(){
+ return new Date().getTime();
+};
+
+function $try(){
+ for (var i = 0, l = arguments.length; i < l; i++){
+ try {
+ return arguments[i]();
+ } catch(e){}
+ }
+ return null;
+};
+
+function $type(obj){
+ if (obj == undefined) return false;
+ if (obj.$family) return (obj.$family.name == 'number' && !isFinite(obj)) ? false : obj.$family.name;
+ if (obj.nodeName){
+ switch (obj.nodeType){
+ case 1: return 'element';
+ case 3: return (/\S/).test(obj.nodeValue) ? 'textnode' : 'whitespace';
+ }
+ } else if (typeof obj.length == 'number'){
+ if (obj.callee) return 'arguments';
+ else if (obj.item) return 'collection';
+ }
+ return typeof obj;
+};
+
+var Hash = new Native({
+
+ name: 'Hash',
+
+ initialize: function(object){
+ if ($type(object) == 'hash') object = $unlink(object.getClean());
+ for (var key in object) this[key] = object[key];
+ return this;
+ }
+
+});
+
+Hash.implement({
+
+ getLength: function(){
+ var length = 0;
+ for (var key in this){
+ if (this.hasOwnProperty(key)) length++;
+ }
+ return length;
+ },
+
+ forEach: function(fn, bind){
+ for (var key in this){
+ if (this.hasOwnProperty(key)) fn.call(bind, this[key], key, this);
+ }
+ },
+
+ getClean: function(){
+ var clean = {};
+ for (var key in this){
+ if (this.hasOwnProperty(key)) clean[key] = this[key];
+ }
+ return clean;
+ }
+
+});
+
+Hash.alias('forEach', 'each');
+
+function $H(object){
+ return new Hash(object);
+};
+
+Array.implement({
+
+ forEach: function(fn, bind){
+ for (var i = 0, l = this.length; i < l; i++) fn.call(bind, this[i], i, this);
+ }
+
+});
+
+Array.alias('forEach', 'each');
+
+function $A(iterable){
+ if (iterable.item){
+ var array = [];
+ for (var i = 0, l = iterable.length; i < l; i++) array[i] = iterable[i];
+ return array;
+ }
+ return Array.prototype.slice.call(iterable);
+};
+
+function $each(iterable, fn, bind){
+ var type = $type(iterable);
+ ((type == 'arguments' || type == 'collection' || type == 'array') ? Array : Hash).each(iterable, fn, bind);
+};
+
+
+/*
+Script: Browser.js
+ The Browser Core. Contains Browser initialization, Window and Document, and the Browser Hash.
+
+License:
+ MIT-style license.
+*/
+
+var Browser = new Hash({
+ Engine: {name: 'unknown', version: ''},
+ Platform: {name: (navigator.platform.match(/mac|win|linux/i) || ['other'])[0].toLowerCase()},
+ Features: {xpath: !!(document.evaluate), air: !!(window.runtime)},
+ Plugins: {}
+});
+
+if (window.opera) Browser.Engine = {name: 'presto', version: (document.getElementsByClassName) ? 950 : 925};
+else if (window.ActiveXObject) Browser.Engine = {name: 'trident', version: (window.XMLHttpRequest) ? 5 : 4};
+else if (!navigator.taintEnabled) Browser.Engine = {name: 'webkit', version: (Browser.Features.xpath) ? 420 : 419};
+else if (document.getBoxObjectFor != null) Browser.Engine = {name: 'gecko', version: (document.getElementsByClassName) ? 19 : 18};
+Browser.Engine[Browser.Engine.name] = Browser.Engine[Browser.Engine.name + Browser.Engine.version] = true;
+
+if (window.orientation != undefined) Browser.Platform.name = 'ipod';
+
+Browser.Platform[Browser.Platform.name] = true;
+
+Browser.Request = function(){
+ return $try(function(){
+ return new XMLHttpRequest();
+ }, function(){
+ return new ActiveXObject('MSXML2.XMLHTTP');
+ });
+};
+
+Browser.Features.xhr = !!(Browser.Request());
+
+Browser.Plugins.Flash = (function(){
+ var version = ($try(function(){
+ return navigator.plugins['Shockwave Flash'].description;
+ }, function(){
+ return new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version');
+ }) || '0 r0').match(/\d+/g);
+ return {version: parseInt(version[0] || 0 + '.' + version[1] || 0), build: parseInt(version[2] || 0)};
+})();
+
+function $exec(text){
+ if (!text) return text;
+ if (window.execScript){
+ window.execScript(text);
+ } else {
+ var script = document.createElement('script');
+ script.setAttribute('type', 'text/javascript');
+ script.text = text;
+ document.head.appendChild(script);
+ document.head.removeChild(script);
+ }
+ return text;
+};
+
+Native.UID = 1;
+
+var $uid = (Browser.Engine.trident) ? function(item){
+ return (item.uid || (item.uid = [Native.UID++]))[0];
+} : function(item){
+ return item.uid || (item.uid = Native.UID++);
+};
+
+var Window = new Native({
+
+ name: 'Window',
+
+ legacy: (Browser.Engine.trident) ? null: window.Window,
+
+ initialize: function(win){
+ $uid(win);
+ if (!win.Element){
+ win.Element = $empty;
+ if (Browser.Engine.webkit) win.document.createElement("iframe"); //fixes safari 2
+ win.Element.prototype = (Browser.Engine.webkit) ? window["[[DOMElement.prototype]]"] : {};
+ }
+ return $extend(win, Window.Prototype);
+ },
+
+ afterImplement: function(property, value){
+ window[property] = Window.Prototype[property] = value;
+ }
+
+});
+
+Window.Prototype = {$family: {name: 'window'}};
+
+new Window(window);
+
+var Document = new Native({
+
+ name: 'Document',
+
+ legacy: (Browser.Engine.trident) ? null: window.Document,
+
+ initialize: function(doc){
+ $uid(doc);
+ doc.head = doc.getElementsByTagName('head')[0];
+ doc.html = doc.getElementsByTagName('html')[0];
+ doc.window = doc.defaultView || doc.parentWindow;
+ if (Browser.Engine.trident4) $try(function(){
+ doc.execCommand("BackgroundImageCache", false, true);
+ });
+ return $extend(doc, Document.Prototype);
+ },
+
+ afterImplement: function(property, value){
+ document[property] = Document.Prototype[property] = value;
+ }
+
+});
+
+Document.Prototype = {$family: {name: 'document'}};
+
+new Document(document);
+
+/*
+Script: Array.js
+ Contains Array Prototypes like copy, each, contains, and remove.
+
+License:
+ MIT-style license.
+*/
+
+Array.implement({
+
+ every: function(fn, bind){
+ for (var i = 0, l = this.length; i < l; i++){
+ if (!fn.call(bind, this[i], i, this)) return false;
+ }
+ return true;
+ },
+
+ filter: function(fn, bind){
+ var results = [];
+ for (var i = 0, l = this.length; i < l; i++){
+ if (fn.call(bind, this[i], i, this)) results.push(this[i]);
+ }
+ return results;
+ },
+
+ clean: function() {
+ return this.filter($defined);
+ },
+
+ indexOf: function(item, from){
+ var len = this.length;
+ for (var i = (from < 0) ? Math.max(0, len + from) : from || 0; i < len; i++){
+ if (this[i] === item) return i;
+ }
+ return -1;
+ },
+
+ map: function(fn, bind){
+ var results = [];
+ for (var i = 0, l = this.length; i < l; i++) results[i] = fn.call(bind, this[i], i, this);
+ return results;
+ },
+
+ some: function(fn, bind){
+ for (var i = 0, l = this.length; i < l; i++){
+ if (fn.call(bind, this[i], i, this)) return true;
+ }
+ return false;
+ },
+
+ associate: function(keys){
+ var obj = {}, length = Math.min(this.length, keys.length);
+ for (var i = 0; i < length; i++) obj[keys[i]] = this[i];
+ return obj;
+ },
+
+ link: function(object){
+ var result = {};
+ for (var i = 0, l = this.length; i < l; i++){
+ for (var key in object){
+ if (object[key](this[i])){
+ result[key] = this[i];
+ delete object[key];
+ break;
+ }
+ }
+ }
+ return result;
+ },
+
+ contains: function(item, from){
+ return this.indexOf(item, from) != -1;
+ },
+
+ extend: function(array){
+ for (var i = 0, j = array.length; i < j; i++) this.push(array[i]);
+ return this;
+ },
+
+ getLast: function(){
+ return (this.length) ? this[this.length - 1] : null;
+ },
+
+ getRandom: function(){
+ return (this.length) ? this[$random(0, this.length - 1)] : null;
+ },
+
+ include: function(item){
+ if (!this.contains(item)) this.push(item);
+ return this;
+ },
+
+ combine: function(array){
+ for (var i = 0, l = array.length; i < l; i++) this.include(array[i]);
+ return this;
+ },
+
+ erase: function(item){
+ for (var i = this.length; i--; i){
+ if (this[i] === item) this.splice(i, 1);
+ }
+ return this;
+ },
+
+ empty: function(){
+ this.length = 0;
+ return this;
+ },
+
+ flatten: function(){
+ var array = [];
+ for (var i = 0, l = this.length; i < l; i++){
+ var type = $type(this[i]);
+ if (!type) continue;
+ array = array.concat((type == 'array' || type == 'collection' || type == 'arguments') ? Array.flatten(this[i]) : this[i]);
+ }
+ return array;
+ },
+
+ hexToRgb: function(array){
+ if (this.length != 3) return null;
+ var rgb = this.map(function(value){
+ if (value.length == 1) value += value;
+ return value.toInt(16);
+ });
+ return (array) ? rgb : 'rgb(' + rgb + ')';
+ },
+
+ rgbToHex: function(array){
+ if (this.length < 3) return null;
+ if (this.length == 4 && this[3] == 0 && !array) return 'transparent';
+ var hex = [];
+ for (var i = 0; i < 3; i++){
+ var bit = (this[i] - 0).toString(16);
+ hex.push((bit.length == 1) ? '0' + bit : bit);
+ }
+ return (array) ? hex : '#' + hex.join('');
+ }
+
+});
+
+/*
+Script: Function.js
+ Contains Function Prototypes like create, bind, pass, and delay.
+
+License:
+ MIT-style license.
+*/
+
+Function.implement({
+
+ extend: function(properties){
+ for (var property in properties) this[property] = properties[property];
+ return this;
+ },
+
+ create: function(options){
+ var self = this;
+ options = options || {};
+ return function(event){
+ var args = options.arguments;
+ args = (args != undefined) ? $splat(args) : Array.slice(arguments, (options.event) ? 1 : 0);
+ if (options.event) args = [event || window.event].extend(args);
+ var returns = function(){
+ return self.apply(options.bind || null, args);
+ };
+ if (options.delay) return setTimeout(returns, options.delay);
+ if (options.periodical) return setInterval(returns, options.periodical);
+ if (options.attempt) return $try(returns);
+ return returns();
+ };
+ },
+
+ pass: function(args, bind){
+ return this.create({arguments: args, bind: bind});
+ },
+
+ attempt: function(args, bind){
+ return this.create({arguments: args, bind: bind, attempt: true})();
+ },
+
+ bind: function(bind, args){
+ return this.create({bind: bind, arguments: args});
+ },
+
+ bindWithEvent: function(bind, args){
+ return this.create({bind: bind, event: true, arguments: args});
+ },
+
+ delay: function(delay, bind, args){
+ return this.create({delay: delay, bind: bind, arguments: args})();
+ },
+
+ periodical: function(interval, bind, args){
+ return this.create({periodical: interval, bind: bind, arguments: args})();
+ },
+
+ run: function(args, bind){
+ return this.apply(bind, $splat(args));
+ }
+
+});
+
+/*
+Script: Number.js
+ Contains Number Prototypes like limit, round, times, and ceil.
+
+License:
+ MIT-style license.
+*/
+
+Number.implement({
+
+ limit: function(min, max){
+ return Math.min(max, Math.max(min, this));
+ },
+
+ round: function(precision){
+ precision = Math.pow(10, precision || 0);
+ return Math.round(this * precision) / precision;
+ },
+
+ times: function(fn, bind){
+ for (var i = 0; i < this; i++) fn.call(bind, i, this);
+ },
+
+ toFloat: function(){
+ return parseFloat(this);
+ },
+
+ toInt: function(base){
+ return parseInt(this, base || 10);
+ }
+
+});
+
+Number.alias('times', 'each');
+
+(function(math){
+ var methods = {};
+ math.each(function(name){
+ if (!Number[name]) methods[name] = function(){
+ return Math[name].apply(null, [this].concat($A(arguments)));
+ };
+ });
+ Number.implement(methods);
+})(['abs', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'exp', 'floor', 'log', 'max', 'min', 'pow', 'sin', 'sqrt', 'tan']);
+
+/*
+Script: String.js
+ Contains String Prototypes like camelCase, capitalize, test, and toInt.
+
+License:
+ MIT-style license.
+*/
+
+String.implement({
+
+ test: function(regex, params){
+ return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this);
+ },
+
+ contains: function(string, separator){
+ return (separator) ? (separator + this + separator).indexOf(separator + string + separator) > -1 : this.indexOf(string) > -1;
+ },
+
+ trim: function(){
+ return this.replace(/^\s+|\s+$/g, '');
+ },
+
+ clean: function(){
+ return this.replace(/\s+/g, ' ').trim();
+ },
+
+ camelCase: function(){
+ return this.replace(/-\D/g, function(match){
+ return match.charAt(1).toUpperCase();
+ });
+ },
+
+ hyphenate: function(){
+ return this.replace(/[A-Z]/g, function(match){
+ return ('-' + match.charAt(0).toLowerCase());
+ });
+ },
+
+ capitalize: function(){
+ return this.replace(/\b[a-z]/g, function(match){
+ return match.toUpperCase();
+ });
+ },
+
+ escapeRegExp: function(){
+ return this.replace(/([-.*+?^${}()|[\]\/\\])/g, '\\$1');
+ },
+
+ toInt: function(base){
+ return parseInt(this, base || 10);
+ },
+
+ toFloat: function(){
+ return parseFloat(this);
+ },
+
+ hexToRgb: function(array){
+ var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/);
+ return (hex) ? hex.slice(1).hexToRgb(array) : null;
+ },
+
+ rgbToHex: function(array){
+ var rgb = this.match(/\d{1,3}/g);
+ return (rgb) ? rgb.rgbToHex(array) : null;
+ },
+
+ stripScripts: function(option){
+ var scripts = '';
+ var text = this.replace(/<script[^>]*>([\s\S]*?)<\/script>/gi, function(){
+ scripts += arguments[1] + '\n';
+ return '';
+ });
+ if (option === true) $exec(scripts);
+ else if ($type(option) == 'function') option(scripts, text);
+ return text;
+ },
+
+ substitute: function(object, regexp){
+ return this.replace(regexp || (/\\?\{([^}]+)\}/g), function(match, name){
+ if (match.charAt(0) == '\\') return match.slice(1);
+ return (object[name] != undefined) ? object[name] : '';
+ });
+ }
+
+});
+
+/*
+Script: Hash.js
+ Contains Hash Prototypes. Provides a means for overcoming the JavaScript practical impossibility of extending native Objects.
+
+License:
+ MIT-style license.
+*/
+
+Hash.implement({
+
+ has: Object.prototype.hasOwnProperty,
+
+ keyOf: function(value){
+ for (var key in this){
+ if (this.hasOwnProperty(key) && this[key] === value) return key;
+ }
+ return null;
+ },
+
+ hasValue: function(value){
+ return (Hash.keyOf(this, value) !== null);
+ },
+
+ extend: function(properties){
+ Hash.each(properties, function(value, key){
+ Hash.set(this, key, value);
+ }, this);
+ return this;
+ },
+
+ combine: function(properties){
+ Hash.each(properties, function(value, key){
+ Hash.include(this, key, value);
+ }, this);
+ return this;
+ },
+
+ erase: function(key){
+ if (this.hasOwnProperty(key)) delete this[key];
+ return this;
+ },
+
+ get: function(key){
+ return (this.hasOwnProperty(key)) ? this[key] : null;
+ },
+
+ set: function(key, value){
+ if (!this[key] || this.hasOwnProperty(key)) this[key] = value;
+ return this;
+ },
+
+ empty: function(){
+ Hash.each(this, function(value, key){
+ delete this[key];
+ }, this);
+ return this;
+ },
+
+ include: function(key, value){
+ var k = this[key];
+ if (k == undefined) this[key] = value;
+ return this;
+ },
+
+ map: function(fn, bind){
+ var results = new Hash;
+ Hash.each(this, function(value, key){
+ results.set(key, fn.call(bind, value, key, this));
+ }, this);
+ return results;
+ },
+
+ filter: function(fn, bind){
+ var results = new Hash;
+ Hash.each(this, function(value, key){
+ if (fn.call(bind, value, key, this)) results.set(key, value);
+ }, this);
+ return results;
+ },
+
+ every: function(fn, bind){
+ for (var key in this){
+ if (this.hasOwnProperty(key) && !fn.call(bind, this[key], key)) return false;
+ }
+ return true;
+ },
+
+ some: function(fn, bind){
+ for (var key in this){
+ if (this.hasOwnProperty(key) && fn.call(bind, this[key], key)) return true;
+ }
+ return false;
+ },
+
+ getKeys: function(){
+ var keys = [];
+ Hash.each(this, function(value, key){
+ keys.push(key);
+ });
+ return keys;
+ },
+
+ getValues: function(){
+ var values = [];
+ Hash.each(this, function(value){
+ values.push(value);
+ });
+ return values;
+ },
+
+ toQueryString: function(base){
+ var queryString = [];
+ Hash.each(this, function(value, key){
+ if (base) key = base + '[' + key + ']';
+ var result;
+ switch ($type(value)){
+ case 'object': result = Hash.toQueryString(value, key); break;
+ case 'array':
+ var qs = {};
+ value.each(function(val, i){
+ qs[i] = val;
+ });
+ result = Hash.toQueryString(qs, key);
+ break;
+ default: result = key + '=' + encodeURIComponent(value);
+ }
+ if (value != undefined) queryString.push(result);
+ });
+
+ return queryString.join('&');
+ }
+
+});
+
+Hash.alias({keyOf: 'indexOf', hasValue: 'contains'});
+
+/*
+Script: Event.js
+ Contains the Event Native, to make the event object completely crossbrowser.
+
+License:
+ MIT-style license.
+*/
+
+var Event = new Native({
+
+ name: 'Event',
+
+ initialize: function(event, win){
+ win = win || window;
+ var doc = win.document;
+ event = event || win.event;
+ if (event.$extended) return event;
+ this.$extended = true;
+ var type = event.type;
+ var target = event.target || event.srcElement;
+ while (target && target.nodeType == 3) target = target.parentNode;
+
+ if (type.test(/key/)){
+ var code = event.which || event.keyCode;
+ var key = Event.Keys.keyOf(code);
+ if (type == 'keydown'){
+ var fKey = code - 111;
+ if (fKey > 0 && fKey < 13) key = 'f' + fKey;
+ }
+ key = key || String.fromCharCode(code).toLowerCase();
+ } else if (type.match(/(click|mouse|menu)/i)){
+ doc = (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body;
+ var page = {
+ x: event.pageX || event.clientX + doc.scrollLeft,
+ y: event.pageY || event.clientY + doc.scrollTop
+ };
+ var client = {
+ x: (event.pageX) ? event.pageX - win.pageXOffset : event.clientX,
+ y: (event.pageY) ? event.pageY - win.pageYOffset : event.clientY
+ };
+ if (type.match(/DOMMouseScroll|mousewheel/)){
+ var wheel = (event.wheelDelta) ? event.wheelDelta / 120 : -(event.detail || 0) / 3;
+ }
+ var rightClick = (event.which == 3) || (event.button == 2);
+ var related = null;
+ if (type.match(/over|out/)){
+ switch (type){
+ case 'mouseover': related = event.relatedTarget || event.fromElement; break;
+ case 'mouseout': related = event.relatedTarget || event.toElement;
+ }
+ if (!(function(){
+ while (related && related.nodeType == 3) related = related.parentNode;
+ return true;
+ }).create({attempt: Browser.Engine.gecko})()) related = false;
+ }
+ }
+
+ return $extend(this, {
+ event: event,
+ type: type,
+
+ page: page,
+ client: client,
+ rightClick: rightClick,
+
+ wheel: wheel,
+
+ relatedTarget: related,
+ target: target,
+
+ code: code,
+ key: key,
+
+ shift: event.shiftKey,
+ control: event.ctrlKey,
+ alt: event.altKey,
+ meta: event.metaKey
+ });
+ }
+
+});
+
+Event.Keys = new Hash({
+ 'enter': 13,
+ 'up': 38,
+ 'down': 40,
+ 'left': 37,
+ 'right': 39,
+ 'esc': 27,
+ 'space': 32,
+ 'backspace': 8,
+ 'tab': 9,
+ 'delete': 46
+});
+
+Event.implement({
+
+ stop: function(){
+ return this.stopPropagation().preventDefault();
+ },
+
+ stopPropagation: function(){
+ if (this.event.stopPropagation) this.event.stopPropagation();
+ else this.event.cancelBubble = true;
+ return this;
+ },
+
+ preventDefault: function(){
+ if (this.event.preventDefault) this.event.preventDefault();
+ else this.event.returnValue = false;
+ return this;
+ }
+
+});
+
+/*
+Script: Class.js
+ Contains the Class Function for easily creating, extending, and implementing reusable Classes.
+
+License:
+ MIT-style license.
+*/
+
+var Class = new Native({
+
+ name: 'Class',
+
+ initialize: function(properties){
+ properties = properties || {};
+ var klass = function(empty){
+ for (var key in this) this[key] = $unlink(this[key]);
+ for (var mutator in Class.Mutators){
+ if (!this[mutator]) continue;
+ Class.Mutators[mutator](this, this[mutator]);
+ delete this[mutator];
+ }
+
+ this.constructor = klass;
+ if (empty === $empty) return this;
+
+ var self = (this.initialize) ? this.initialize.apply(this, arguments) : this;
+ if (this.options && this.options.initialize) this.options.initialize.call(this);
+ return self;
+ };
+
+ $extend(klass, this);
+ klass.constructor = Class;
+ klass.prototype = properties;
+ return klass;
+ }
+
+});
+
+Class.implement({
+
+ implement: function(){
+ Class.Mutators.Implements(this.prototype, Array.slice(arguments));
+ return this;
+ }
+
+});
+
+Class.Mutators = {
+
+ Implements: function(self, klasses){
+ $splat(klasses).each(function(klass){
+ $extend(self, ($type(klass) == 'class') ? new klass($empty) : klass);
+ });
+ },
+
+ Extends: function(self, klass){
+ var instance = new klass($empty);
+ delete instance.parent;
+ delete instance.parentOf;
+
+ for (var key in instance){
+ var current = self[key], previous = instance[key];
+ if (current == undefined){
+ self[key] = previous;
+ continue;
+ }
+
+ var ctype = $type(current), ptype = $type(previous);
+ if (ctype != ptype) continue;
+
+ switch (ctype){
+ case 'function':
+ // this code will be only executed if the current browser does not support function.caller (currently only opera).
+ // we replace the function code with brute force. Not pretty, but it will only be executed if function.caller is not supported.
+
+ if (!arguments.callee.caller) self[key] = eval('(' + String(current).replace(/\bthis\.parent\(\s*(\))?/g, function(full, close){
+ return 'arguments.callee._parent_.call(this' + (close || ', ');
+ }) + ')');
+
+ // end "opera" code
+ self[key]._parent_ = previous;
+ break;
+ case 'object': self[key] = $merge(previous, current);
+ }
+
+ }
+
+ self.parent = function(){
+ return arguments.callee.caller._parent_.apply(this, arguments);
+ };
+
+ self.parentOf = function(descendant){
+ return descendant._parent_.apply(this, Array.slice(arguments, 1));
+ };
+ }
+
+};
+
+
+/*
+Script: Class.Extras.js
+ Contains Utility Classes that can be implemented into your own Classes to ease the execution of many common tasks.
+
+License:
+ MIT-style license.
+*/
+
+var Chain = new Class({
+
+ chain: function(){
+ this.$chain = (this.$chain || []).extend(arguments);
+ return this;
+ },
+
+ callChain: function(){
+ return (this.$chain && this.$chain.length) ? this.$chain.shift().apply(this, arguments) : false;
+ },
+
+ clearChain: function(){
+ if (this.$chain) this.$chain.empty();
+ return this;
+ }
+
+});
+
+var Events = new Class({
+
+ addEvent: function(type, fn, internal){
+ type = Events.removeOn(type);
+ if (fn != $empty){
+ this.$events = this.$events || {};
+ this.$events[type] = this.$events[type] || [];
+ this.$events[type].include(fn);
+ if (internal) fn.internal = true;
+ }
+ return this;
+ },
+
+ addEvents: function(events){
+ for (var type in events) this.addEvent(type, events[type]);
+ return this;
+ },
+
+ fireEvent: function(type, args, delay){
+ type = Events.removeOn(type);
+ if (!this.$events || !this.$events[type]) return this;
+ this.$events[type].each(function(fn){
+ fn.create({'bind': this, 'delay': delay, 'arguments': args})();
+ }, this);
+ return this;
+ },
+
+ removeEvent: function(type, fn){
+ type = Events.removeOn(type);
+ if (!this.$events || !this.$events[type]) return this;
+ if (!fn.internal) this.$events[type].erase(fn);
+ return this;
+ },
+
+ removeEvents: function(type){
+ for (var e in this.$events){
+ if (type && type != e) continue;
+ var fns = this.$events[e];
+ for (var i = fns.length; i--; i) this.removeEvent(e, fns[i]);
+ }
+ return this;
+ }
+
+});
+
+Events.removeOn = function(string){
+ return string.replace(/^on([A-Z])/, function(full, first) {
+ return first.toLowerCase();
+ });
+};
+
+var Options = new Class({
+
+ setOptions: function(){
+ this.options = $merge.run([this.options].extend(arguments));
+ if (!this.addEvent) return this;
+ for (var option in this.options){
+ if ($type(this.options[option]) != 'function' || !(/^on[A-Z]/).test(option)) continue;
+ this.addEvent(option, this.options[option]);
+ delete this.options[option];
+ }
+ return this;
+ }
+
+});
+
+/*
+Script: Element.js
+ One of the most important items in MooTools. Contains the dollar function, the dollars function, and an handful of cross-browser,
+ time-saver methods to let you easily work with HTML Elements.
+
+License:
+ MIT-style license.
+*/
+
+Document.implement({
+
+ newElement: function(tag, props){
+ if (Browser.Engine.trident && props){
+ ['name', 'type', 'checked'].each(function(attribute){
+ if (!props[attribute]) return;
+ tag += ' ' + attribute + '="' + props[attribute] + '"';
+ if (attribute != 'checked') delete props[attribute];
+ });
+ tag = '<' + tag + '>';
+ }
+ return $.element(this.createElement(tag)).set(props);
+ },
+
+ newTextNode: function(text){
+ return this.createTextNode(text);
+ },
+
+ getDocument: function(){
+ return this;
+ },
+
+ getWindow: function(){
+ return this.defaultView || this.parentWindow;
+ },
+
+ purge: function(){
+ var elements = this.getElementsByTagName('*');
+ for (var i = 0, l = elements.length; i < l; i++) Browser.freeMem(elements[i]);
+ }
+
+});
+
+var Element = new Native({
+
+ name: 'Element',
+
+ legacy: window.Element,
+
+ initialize: function(tag, props){
+ var konstructor = Element.Constructors.get(tag);
+ if (konstructor) return konstructor(props);
+ if (typeof tag == 'string') return document.newElement(tag, props);
+ return $(tag).set(props);
+ },
+
+ afterImplement: function(key, value){
+ if (!Array[key]) Elements.implement(key, Elements.multi(key));
+ Element.Prototype[key] = value;
+ }
+
+});
+
+Element.Prototype = {$family: {name: 'element'}};
+
+Element.Constructors = new Hash;
+
+var IFrame = new Native({
+
+ name: 'IFrame',
+
+ generics: false,
+
+ initialize: function(){
+ var params = Array.link(arguments, {properties: Object.type, iframe: $defined});
+ var props = params.properties || {};
+ var iframe = $(params.iframe) || false;
+ var onload = props.onload || $empty;
+ delete props.onload;
+ props.id = props.name = $pick(props.id, props.name, iframe.id, iframe.name, 'IFrame_' + $time());
+ iframe = new Element(iframe || 'iframe', props);
+ var onFrameLoad = function(){
+ var host = $try(function(){
+ return iframe.contentWindow.location.host;
+ });
+ if (host && host == window.location.host){
+ var win = new Window(iframe.contentWindow);
+ var doc = new Document(iframe.contentWindow.document);
+ $extend(win.Element.prototype, Element.Prototype);
+ }
+ onload.call(iframe.contentWindow, iframe.contentWindow.document);
+ };
+ (!window.frames[props.id]) ? iframe.addListener('load', onFrameLoad) : onFrameLoad();
+ return iframe;
+ }
+
+});
+
+var Elements = new Native({
+
+ initialize: function(elements, options){
+ options = $extend({ddup: true, cash: true}, options);
+ elements = elements || [];
+ if (options.ddup || options.cash){
+ var uniques = {}, returned = [];
+ for (var i = 0, l = elements.length; i < l; i++){
+ var el = $.element(elements[i], !options.cash);
+ if (options.ddup){
+ if (uniques[el.uid]) continue;
+ uniques[el.uid] = true;
+ }
+ returned.push(el);
+ }
+ elements = returned;
+ }
+ return (options.cash) ? $extend(elements, this) : elements;
+ }
+
+});
+
+Elements.implement({
+
+ filter: function(filter, bind){
+ if (!filter) return this;
+ return new Elements(Array.filter(this, (typeof filter == 'string') ? function(item){
+ return item.match(filter);
+ } : filter, bind));
+ }
+
+});
+
+Elements.multi = function(property){
+ return function(){
+ var items = [];
+ var elements = true;
+ for (var i = 0, j = this.length; i < j; i++){
+ var returns = this[i][property].apply(this[i], arguments);
+ items.push(returns);
+ if (elements) elements = ($type(returns) == 'element');
+ }
+ return (elements) ? new Elements(items) : items;
+ };
+};
+
+Window.implement({
+
+ $: function(el, nocash){
+ if (el && el.$family && el.uid) return el;
+ var type = $type(el);
+ return ($[type]) ? $[type](el, nocash, this.document) : null;
+ },
+
+ $$: function(selector){
+ if (arguments.length == 1 && typeof selector == 'string') return this.document.getElements(selector);
+ var elements = [];
+ var args = Array.flatten(arguments);
+ for (var i = 0, l = args.length; i < l; i++){
+ var item = args[i];
+ switch ($type(item)){
+ case 'element': item = [item]; break;
+ case 'string': item = this.document.getElements(item, true); break;
+ default: item = false;
+ }
+ if (item) elements.extend(item);
+ }
+ return new Elements(elements);
+ },
+
+ getDocument: function(){
+ return this.document;
+ },
+
+ getWindow: function(){
+ return this;
+ }
+
+});
+
+$.string = function(id, nocash, doc){
+ id = doc.getElementById(id);
+ return (id) ? $.element(id, nocash) : null;
+};
+
+$.element = function(el, nocash){
+ $uid(el);
+ if (!nocash && !el.$family && !(/^object|embed$/i).test(el.tagName)){
+ var proto = Element.Prototype;
+ for (var p in proto) el[p] = proto[p];
+ };
+ return el;
+};
+
+$.object = function(obj, nocash, doc){
+ if (obj.toElement) return $.element(obj.toElement(doc), nocash);
+ return null;
+};
+
+$.textnode = $.whitespace = $.window = $.document = $arguments(0);
+
+Native.implement([Element, Document], {
+
+ getElement: function(selector, nocash){
+ return $(this.getElements(selector, true)[0] || null, nocash);
+ },
+
+ getElements: function(tags, nocash){
+ tags = tags.split(',');
+ var elements = [];
+ var ddup = (tags.length > 1);
+ tags.each(function(tag){
+ var partial = this.getElementsByTagName(tag.trim());
+ (ddup) ? elements.extend(partial) : elements = partial;
+ }, this);
+ return new Elements(elements, {ddup: ddup, cash: !nocash});
+ }
+
+});
+
+Element.Storage = {
+
+ get: function(uid){
+ return (this[uid] || (this[uid] = {}));
+ }
+
+};
+
+Element.Inserters = new Hash({
+
+ before: function(context, element){
+ if (element.parentNode) element.parentNode.insertBefore(context, element);
+ },
+
+ after: function(context, element){
+ if (!element.parentNode) return;
+ var next = element.nextSibling;
+ (next) ? element.parentNode.insertBefore(context, next) : element.parentNode.appendChild(context);
+ },
+
+ bottom: function(context, element){
+ element.appendChild(context);
+ },
+
+ top: function(context, element){
+ var first = element.firstChild;
+ (first) ? element.insertBefore(context, first) : element.appendChild(context);
+ }
+
+});
+
+Element.Inserters.inside = Element.Inserters.bottom;
+
+Element.Inserters.each(function(value, key){
+
+ var Key = key.capitalize();
+
+ Element.implement('inject' + Key, function(el){
+ value(this, $(el, true));
+ return this;
+ });
+
+ Element.implement('grab' + Key, function(el){
+ value($(el, true), this);
+ return this;
+ });
+
+});
+
+Element.implement({
+
+ getDocument: function(){
+ return this.ownerDocument;
+ },
+
+ getWindow: function(){
+ return this.ownerDocument.getWindow();
+ },
+
+ getElementById: function(id, nocash){
+ var el = this.ownerDocument.getElementById(id);
+ if (!el) return null;
+ for (var parent = el.parentNode; parent != this; parent = parent.parentNode){
+ if (!parent) return null;
+ }
+ return $.element(el, nocash);
+ },
+
+ set: function(prop, value){
+ switch ($type(prop)){
+ case 'object':
+ for (var p in prop) this.set(p, prop[p]);
+ break;
+ case 'string':
+ var property = Element.Properties.get(prop);
+ (property && property.set) ? property.set.apply(this, Array.slice(arguments, 1)) : this.setProperty(prop, value);
+ }
+ return this;
+ },
+
+ get: function(prop){
+ var property = Element.Properties.get(prop);
+ return (property && property.get) ? property.get.apply(this, Array.slice(arguments, 1)) : this.getProperty(prop);
+ },
+
+ erase: function(prop){
+ var property = Element.Properties.get(prop);
+ (property && property.erase) ? property.erase.apply(this, Array.slice(arguments, 1)) : this.removeProperty(prop);
+ return this;
+ },
+
+ match: function(tag){
+ return (!tag || Element.get(this, 'tag') == tag);
+ },
+
+ inject: function(el, where){
+ Element.Inserters.get(where || 'bottom')(this, $(el, true));
+ return this;
+ },
+
+ wraps: function(el, where){
+ el = $(el, true);
+ return this.replaces(el).grab(el, where);
+ },
+
+ grab: function(el, where){
+ Element.Inserters.get(where || 'bottom')($(el, true), this);
+ return this;
+ },
+
+ appendText: function(text, where){
+ return this.grab(this.getDocument().newTextNode(text), where);
+ },
+
+ adopt: function(){
+ Array.flatten(arguments).each(function(element){
+ element = $(element, true);
+ if (element) this.appendChild(element);
+ }, this);
+ return this;
+ },
+
+ dispose: function(){
+ return (this.parentNode) ? this.parentNode.removeChild(this) : this;
+ },
+
+ clone: function(contents, keepid){
+ switch ($type(this)){
+ case 'element':
+ var attributes = {};
+ for (var j = 0, l = this.attributes.length; j < l; j++){
+ var attribute = this.attributes[j], key = attribute.nodeName.toLowerCase();
+ if (Browser.Engine.trident && (/input/i).test(this.tagName) && (/width|height/).test(key)) continue;
+ var value = (key == 'style' && this.style) ? this.style.cssText : attribute.nodeValue;
+ if (!$chk(value) || key == 'uid' || (key == 'id' && !keepid)) continue;
+ if (value != 'inherit' && ['string', 'number'].contains($type(value))) attributes[key] = value;
+ }
+ var element = new Element(this.nodeName.toLowerCase(), attributes);
+ if (contents !== false){
+ for (var i = 0, k = this.childNodes.length; i < k; i++){
+ var child = Element.clone(this.childNodes[i], true, keepid);
+ if (child) element.grab(child);
+ }
+ }
+ return element;
+ case 'textnode': return document.newTextNode(this.nodeValue);
+ }
+ return null;
+ },
+
+ replaces: function(el){
+ el = $(el, true);
+ el.parentNode.replaceChild(this, el);
+ return this;
+ },
+
+ hasClass: function(className){
+ return this.className.contains(className, ' ');
+ },
+
+ addClass: function(className){
+ if (!this.hasClass(className)) this.className = (this.className + ' ' + className).clean();
+ return this;
+ },
+
+ removeClass: function(className){
+ this.className = this.className.replace(new RegExp('(^|\\s)' + className + '(?:\\s|$)'), '$1').clean();
+ return this;
+ },
+
+ toggleClass: function(className){
+ return this.hasClass(className) ? this.removeClass(className) : this.addClass(className);
+ },
+
+ getComputedStyle: function(property){
+ if (this.currentStyle) return this.currentStyle[property.camelCase()];
+ var computed = this.getWindow().getComputedStyle(this, null);
+ return (computed) ? computed.getPropertyValue([property.hyphenate()]) : null;
+ },
+
+ empty: function(){
+ $A(this.childNodes).each(function(node){
+ Browser.freeMem(node);
+ Element.empty(node);
+ Element.dispose(node);
+ }, this);
+ return this;
+ },
+
+ destroy: function(){
+ Browser.freeMem(this.empty().dispose());
+ return null;
+ },
+
+ getSelected: function(){
+ return new Elements($A(this.options).filter(function(option){
+ return option.selected;
+ }));
+ },
+
+ toQueryString: function(){
+ var queryString = [];
+ this.getElements('input, select, textarea').each(function(el){
+ if (!el.name || el.disabled) return;
+ var value = (el.tagName.toLowerCase() == 'select') ? Element.getSelected(el).map(function(opt){
+ return opt.value;
+ }) : ((el.type == 'radio' || el.type == 'checkbox') && !el.checked) ? null : el.value;
+ $splat(value).each(function(val){
+ if (val) queryString.push(el.name + '=' + encodeURIComponent(val));
+ });
+ });
+ return queryString.join('&');
+ },
+
+ getProperty: function(attribute){
+ var EA = Element.Attributes, key = EA.Props[attribute];
+ var value = (key) ? this[key] : this.getAttribute(attribute, 2);
+ return (EA.Bools[attribute]) ? !!value : (key) ? value : value || null;
+ },
+
+ getProperties: function(){
+ var args = $A(arguments);
+ return args.map(function(attr){
+ return this.getProperty(attr);
+ }, this).associate(args);
+ },
+
+ setProperty: function(attribute, value){
+ var EA = Element.Attributes, key = EA.Props[attribute], hasValue = $defined(value);
+ if (key && EA.Bools[attribute]) value = (value || !hasValue) ? true : false;
+ else if (!hasValue) return this.removeProperty(attribute);
+ (key) ? this[key] = value : this.setAttribute(attribute, value);
+ return this;
+ },
+
+ setProperties: function(attributes){
+ for (var attribute in attributes) this.setProperty(attribute, attributes[attribute]);
+ return this;
+ },
+
+ removeProperty: function(attribute){
+ var EA = Element.Attributes, key = EA.Props[attribute], isBool = (key && EA.Bools[attribute]);
+ (key) ? this[key] = (isBool) ? false : '' : this.removeAttribute(attribute);
+ return this;
+ },
+
+ removeProperties: function(){
+ Array.each(arguments, this.removeProperty, this);
+ return this;
+ }
+
+});
+
+(function(){
+
+var walk = function(element, walk, start, match, all, nocash){
+ var el = element[start || walk];
+ var elements = [];
+ while (el){
+ if (el.nodeType == 1 && (!match || Element.match(el, match))){
+ elements.push(el);
+ if (!all) break;
+ }
+ el = el[walk];
+ }
+ return (all) ? new Elements(elements, {ddup: false, cash: !nocash}) : $(elements[0], nocash);
+};
+
+Element.implement({
+
+ getPrevious: function(match, nocash){
+ return walk(this, 'previousSibling', null, match, false, nocash);
+ },
+
+ getAllPrevious: function(match, nocash){
+ return walk(this, 'previousSibling', null, match, true, nocash);
+ },
+
+ getNext: function(match, nocash){
+ return walk(this, 'nextSibling', null, match, false, nocash);
+ },
+
+ getAllNext: function(match, nocash){
+ return walk(this, 'nextSibling', null, match, true, nocash);
+ },
+
+ getFirst: function(match, nocash){
+ return walk(this, 'nextSibling', 'firstChild', match, false, nocash);
+ },
+
+ getLast: function(match, nocash){
+ return walk(this, 'previousSibling', 'lastChild', match, false, nocash);
+ },
+
+ getParent: function(match, nocash){
+ return walk(this, 'parentNode', null, match, false, nocash);
+ },
+
+ getParents: function(match, nocash){
+ return walk(this, 'parentNode', null, match, true, nocash);
+ },
+
+ getChildren: function(match, nocash){
+ return walk(this, 'nextSibling', 'firstChild', match, true, nocash);
+ },
+
+ hasChild: function(el){
+ el = $(el, true);
+ return (!!el && $A(this.getElementsByTagName(el.tagName)).contains(el));
+ }
+
+});
+
+})();
+
+Element.Properties = new Hash;
+
+Element.Properties.style = {
+
+ set: function(style){
+ this.style.cssText = style;
+ },
+
+ get: function(){
+ return this.style.cssText;
+ },
+
+ erase: function(){
+ this.style.cssText = '';
+ }
+
+};
+
+Element.Properties.tag = {get: function(){
+ return this.tagName.toLowerCase();
+}};
+
+Element.Properties.href = {get: function(){
+ return (!this.href) ? null : this.href.replace(new RegExp('^' + document.location.protocol + '\/\/' + document.location.host), '');
+}};
+
+Element.Properties.html = {set: function(){
+ return this.innerHTML = Array.flatten(arguments).join('');
+}};
+
+Native.implement([Element, Window, Document], {
+
+ addListener: function(type, fn){
+ if (this.addEventListener) this.addEventListener(type, fn, false);
+ else this.attachEvent('on' + type, fn);
+ return this;
+ },
+
+ removeListener: function(type, fn){
+ if (this.removeEventListener) this.removeEventListener(type, fn, false);
+ else this.detachEvent('on' + type, fn);
+ return this;
+ },
+
+ retrieve: function(property, dflt){
+ var storage = Element.Storage.get(this.uid);
+ var prop = storage[property];
+ if ($defined(dflt) && !$defined(prop)) prop = storage[property] = dflt;
+ return $pick(prop);
+ },
+
+ store: function(property, value){
+ var storage = Element.Storage.get(this.uid);
+ storage[property] = value;
+ return this;
+ },
+
+ eliminate: function(property){
+ var storage = Element.Storage.get(this.uid);
+ delete storage[property];
+ return this;
+ }
+
+});
+
+Element.Attributes = new Hash({
+ Props: {'html': 'innerHTML', 'class': 'className', 'for': 'htmlFor', 'text': (Browser.Engine.trident) ? 'innerText' : 'textContent'},
+ Bools: ['compact', 'nowrap', 'ismap', 'declare', 'noshade', 'checked', 'disabled', 'readonly', 'multiple', 'selected', 'noresize', 'defer'],
+ Camels: ['value', 'accessKey', 'cellPadding', 'cellSpacing', 'colSpan', 'frameBorder', 'maxLength', 'readOnly', 'rowSpan', 'tabIndex', 'useMap']
+});
+
+Browser.freeMem = function(item){
+ if (!item) return;
+ if (Browser.Engine.trident && (/object/i).test(item.tagName)){
+ for (var p in item){
+ if (typeof item[p] == 'function') item[p] = $empty;
+ }
+ Element.dispose(item);
+ }
+ if (item.uid && item.removeEvents) item.removeEvents();
+};
+
+(function(EA){
+
+ var EAB = EA.Bools, EAC = EA.Camels;
+ EA.Bools = EAB = EAB.associate(EAB);
+ Hash.extend(Hash.combine(EA.Props, EAB), EAC.associate(EAC.map(function(v){
+ return v.toLowerCase();
+ })));
+ EA.erase('Camels');
+
+})(Element.Attributes);
+
+window.addListener('unload', function(){
+ window.removeListener('unload', arguments.callee);
+ document.purge();
+ if (Browser.Engine.trident) CollectGarbage();
+});
+
+/*
+Script: Element.Event.js
+ Contains Element methods for dealing with events, and custom Events.
+
+License:
+ MIT-style license.
+*/
+
+Element.Properties.events = {set: function(events){
+ this.addEvents(events);
+}};
+
+Native.implement([Element, Window, Document], {
+
+ addEvent: function(type, fn){
+ var events = this.retrieve('events', {});
+ events[type] = events[type] || {'keys': [], 'values': []};
+ if (events[type].keys.contains(fn)) return this;
+ events[type].keys.push(fn);
+ var realType = type, custom = Element.Events.get(type), condition = fn, self = this;
+ if (custom){
+ if (custom.onAdd) custom.onAdd.call(this, fn);
+ if (custom.condition){
+ condition = function(event){
+ if (custom.condition.call(this, event)) return fn.call(this, event);
+ return false;
+ };
+ }
+ realType = custom.base || realType;
+ }
+ var defn = function(){
+ return fn.call(self);
+ };
+ var nativeEvent = Element.NativeEvents[realType] || 0;
+ if (nativeEvent){
+ if (nativeEvent == 2){
+ defn = function(event){
+ event = new Event(event, self.getWindow());
+ if (condition.call(self, event) === false) event.stop();
+ };
+ }
+ this.addListener(realType, defn);
+ }
+ events[type].values.push(defn);
+ return this;
+ },
+
+ removeEvent: function(type, fn){
+ var events = this.retrieve('events');
+ if (!events || !events[type]) return this;
+ var pos = events[type].keys.indexOf(fn);
+ if (pos == -1) return this;
+ var key = events[type].keys.splice(pos, 1)[0];
+ var value = events[type].values.splice(pos, 1)[0];
+ var custom = Element.Events.get(type);
+ if (custom){
+ if (custom.onRemove) custom.onRemove.call(this, fn);
+ type = custom.base || type;
+ }
+ return (Element.NativeEvents[type]) ? this.removeListener(type, value) : this;
+ },
+
+ addEvents: function(events){
+ for (var event in events) this.addEvent(event, events[event]);
+ return this;
+ },
+
+ removeEvents: function(type){
+ var events = this.retrieve('events');
+ if (!events) return this;
+ if (!type){
+ for (var evType in events) this.removeEvents(evType);
+ events = null;
+ } else if (events[type]){
+ while (events[type].keys[0]) this.removeEvent(type, events[type].keys[0]);
+ events[type] = null;
+ }
+ return this;
+ },
+
+ fireEvent: function(type, args, delay){
+ var events = this.retrieve('events');
+ if (!events || !events[type]) return this;
+ events[type].keys.each(function(fn){
+ fn.create({'bind': this, 'delay': delay, 'arguments': args})();
+ }, this);
+ return this;
+ },
+
+ cloneEvents: function(from, type){
+ from = $(from);
+ var fevents = from.retrieve('events');
+ if (!fevents) return this;
+ if (!type){
+ for (var evType in fevents) this.cloneEvents(from, evType);
+ } else if (fevents[type]){
+ fevents[type].keys.each(function(fn){
+ this.addEvent(type, fn);
+ }, this);
+ }
+ return this;
+ }
+
+});
+
+Element.NativeEvents = {
+ click: 2, dblclick: 2, mouseup: 2, mousedown: 2, contextmenu: 2, //mouse buttons
+ mousewheel: 2, DOMMouseScroll: 2, //mouse wheel
+ mouseover: 2, mouseout: 2, mousemove: 2, selectstart: 2, selectend: 2, //mouse movement
+ keydown: 2, keypress: 2, keyup: 2, //keyboard
+ focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements
+ load: 1, unload: 1, beforeunload: 2, resize: 1, move: 1, DOMContentLoaded: 1, readystatechange: 1, //window
+ error: 1, abort: 1, scroll: 1 //misc
+};
+
+(function(){
+
+var $check = function(event){
+ var related = event.relatedTarget;
+ if (related == undefined) return true;
+ if (related === false) return false;
+ return ($type(this) != 'document' && related != this && related.prefix != 'xul' && !this.hasChild(related));
+};
+
+Element.Events = new Hash({
+
+ mouseenter: {
+ base: 'mouseover',
+ condition: $check
+ },
+
+ mouseleave: {
+ base: 'mouseout',
+ condition: $check
+ },
+
+ mousewheel: {
+ base: (Browser.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel'
+ }
+
+});
+
+})();
+
+/*
+Script: Element.Style.js
+ Contains methods for interacting with the styles of Elements in a fashionable way.
+
+License:
+ MIT-style license.
+*/
+
+Element.Properties.styles = {set: function(styles){
+ this.setStyles(styles);
+}};
+
+Element.Properties.opacity = {
+
+ set: function(opacity, novisibility){
+ if (!novisibility){
+ if (opacity == 0){
+ if (this.style.visibility != 'hidden') this.style.visibility = 'hidden';
+ } else {
+ if (this.style.visibility != 'visible') this.style.visibility = 'visible';
+ }
+ }
+ if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1;
+ if (Browser.Engine.trident) this.style.filter = (opacity == 1) ? '' : 'alpha(opacity=' + opacity * 100 + ')';
+ this.style.opacity = opacity;
+ this.store('opacity', opacity);
+ },
+
+ get: function(){
+ return this.retrieve('opacity', 1);
+ }
+
+};
+
+Element.implement({
+
+ setOpacity: function(value){
+ return this.set('opacity', value, true);
+ },
+
+ getOpacity: function(){
+ return this.get('opacity');
+ },
+
+ setStyle: function(property, value){
+ switch (property){
+ case 'opacity': return this.set('opacity', parseFloat(value));
+ case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat';
+ }
+ property = property.camelCase();
+ if ($type(value) != 'string'){
+ var map = (Element.Styles.get(property) || '@').split(' ');
+ value = $splat(value).map(function(val, i){
+ if (!map[i]) return '';
+ return ($type(val) == 'number') ? map[i].replace('@', Math.round(val)) : val;
+ }).join(' ');
+ } else if (value == String(Number(value))){
+ value = Math.round(value);
+ }
+ this.style[property] = value;
+ return this;
+ },
+
+ getStyle: function(property){
+ switch (property){
+ case 'opacity': return this.get('opacity');
+ case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat';
+ }
+ property = property.camelCase();
+ var result = this.style[property];
+ if (!$chk(result)){
+ result = [];
+ for (var style in Element.ShortStyles){
+ if (property != style) continue;
+ for (var s in Element.ShortStyles[style]) result.push(this.getStyle(s));
+ return result.join(' ');
+ }
+ result = this.getComputedStyle(property);
+ }
+ if (result){
+ result = String(result);
+ var color = result.match(/rgba?\([\d\s,]+\)/);
+ if (color) result = result.replace(color[0], color[0].rgbToHex());
+ }
+ if (Browser.Engine.presto || (Browser.Engine.trident && !$chk(parseInt(result)))){
+ if (property.test(/^(height|width)$/)){
+ var values = (property == 'width') ? ['left', 'right'] : ['top', 'bottom'], size = 0;
+ values.each(function(value){
+ size += this.getStyle('border-' + value + '-width').toInt() + this.getStyle('padding-' + value).toInt();
+ }, this);
+ return this['offset' + property.capitalize()] - size + 'px';
+ }
+ if (Browser.Engine.presto && String(result).test('px')) return result;
+ if (property.test(/(border(.+)Width|margin|padding)/)) return '0px';
+ }
+ return result;
+ },
+
+ setStyles: function(styles){
+ for (var style in styles) this.setStyle(style, styles[style]);
+ return this;
+ },
+
+ getStyles: function(){
+ var result = {};
+ Array.each(arguments, function(key){
+ result[key] = this.getStyle(key);
+ }, this);
+ return result;
+ }
+
+});
+
+Element.Styles = new Hash({
+ left: '@px', top: '@px', bottom: '@px', right: '@px',
+ width: '@px', height: '@px', maxWidth: '@px', maxHeight: '@px', minWidth: '@px', minHeight: '@px',
+ backgroundColor: 'rgb(@, @, @)', backgroundPosition: '@px @px', color: 'rgb(@, @, @)',
+ fontSize: '@px', letterSpacing: '@px', lineHeight: '@px', clip: 'rect(@px @px @px @px)',
+ margin: '@px @px @px @px', padding: '@px @px @px @px', border: '@px @ rgb(@, @, @) @px @ rgb(@, @, @) @px @ rgb(@, @, @)',
+ borderWidth: '@px @px @px @px', borderStyle: '@ @ @ @', borderColor: 'rgb(@, @, @) rgb(@, @, @) rgb(@, @, @) rgb(@, @, @)',
+ zIndex: '@', 'zoom': '@', fontWeight: '@', textIndent: '@px', opacity: '@'
+});
+
+Element.ShortStyles = {margin: {}, padding: {}, border: {}, borderWidth: {}, borderStyle: {}, borderColor: {}};
+
+['Top', 'Right', 'Bottom', 'Left'].each(function(direction){
+ var Short = Element.ShortStyles;
+ var All = Element.Styles;
+ ['margin', 'padding'].each(function(style){
+ var sd = style + direction;
+ Short[style][sd] = All[sd] = '@px';
+ });
+ var bd = 'border' + direction;
+ Short.border[bd] = All[bd] = '@px @ rgb(@, @, @)';
+ var bdw = bd + 'Width', bds = bd + 'Style', bdc = bd + 'Color';
+ Short[bd] = {};
+ Short.borderWidth[bdw] = Short[bd][bdw] = All[bdw] = '@px';
+ Short.borderStyle[bds] = Short[bd][bds] = All[bds] = '@';
+ Short.borderColor[bdc] = Short[bd][bdc] = All[bdc] = 'rgb(@, @, @)';
+});
+
+
+/*
+Script: Element.Dimensions.js
+ Contains methods to work with size, scroll, or positioning of Elements and the window object.
+
+License:
+ MIT-style license.
+
+Credits:
+ - Element positioning based on the [qooxdoo](http://qooxdoo.org/) code and smart browser fixes, [LGPL License](http://www.gnu.org/licenses/lgpl.html).
+ - Viewport dimensions based on [YUI](http://developer.yahoo.com/yui/) code, [BSD License](http://developer.yahoo.com/yui/license.html).
+*/
+
+(function(){
+
+Element.implement({
+
+ scrollTo: function(x, y){
+ if (isBody(this)){
+ this.getWindow().scrollTo(x, y);
+ } else {
+ this.scrollLeft = x;
+ this.scrollTop = y;
+ }
+ return this;
+ },
+
+ getSize: function(){
+ if (isBody(this)) return this.getWindow().getSize();
+ return {x: this.offsetWidth, y: this.offsetHeight};
+ },
+
+ getScrollSize: function(){
+ if (isBody(this)) return this.getWindow().getScrollSize();
+ return {x: this.scrollWidth, y: this.scrollHeight};
+ },
+
+ getScroll: function(){
+ if (isBody(this)) return this.getWindow().getScroll();
+ return {x: this.scrollLeft, y: this.scrollTop};
+ },
+
+ getScrolls: function(){
+ var element = this, position = {x: 0, y: 0};
+ while (element && !isBody(element)){
+ position.x += element.scrollLeft;
+ position.y += element.scrollTop;
+ element = element.parentNode;
+ }
+ return position;
+ },
+
+ getOffsetParent: function(){
+ var element = this;
+ if (isBody(element)) return null;
+ if (!Browser.Engine.trident) return element.offsetParent;
+ while ((element = element.parentNode) && !isBody(element)){
+ if (styleString(element, 'position') != 'static') return element;
+ }
+ return null;
+ },
+
+ getOffsets: function(){
+ var element = this, position = {x: 0, y: 0};
+ if (isBody(this)) return position;
+
+ while (element && !isBody(element)){
+ position.x += element.offsetLeft;
+ position.y += element.offsetTop;
+
+ if (Browser.Engine.gecko){
+ if (!borderBox(element)){
+ position.x += leftBorder(element);
+ position.y += topBorder(element);
+ }
+ var parent = element.parentNode;
+ if (parent && styleString(parent, 'overflow') != 'visible'){
+ position.x += leftBorder(parent);
+ position.y += topBorder(parent);
+ }
+ } else if (element != this && (Browser.Engine.trident || Browser.Engine.webkit)){
+ position.x += leftBorder(element);
+ position.y += topBorder(element);
+ }
+
+ element = element.offsetParent;
+ if (Browser.Engine.trident){
+ while (element && !element.currentStyle.hasLayout) element = element.offsetParent;
+ }
+ }
+ if (Browser.Engine.gecko && !borderBox(this)){
+ position.x -= leftBorder(this);
+ position.y -= topBorder(this);
+ }
+ return position;
+ },
+
+ getPosition: function(relative){
+ if (isBody(this)) return {x: 0, y: 0};
+ var offset = this.getOffsets(), scroll = this.getScrolls();
+ var position = {x: offset.x - scroll.x, y: offset.y - scroll.y};
+ var relativePosition = (relative && (relative = $(relative))) ? relative.getPosition() : {x: 0, y: 0};
+ return {x: position.x - relativePosition.x, y: position.y - relativePosition.y};
+ },
+
+ getCoordinates: function(element){
+ if (isBody(this)) return this.getWindow().getCoordinates();
+ var position = this.getPosition(element), size = this.getSize();
+ var obj = {left: position.x, top: position.y, width: size.x, height: size.y};
+ obj.right = obj.left + obj.width;
+ obj.bottom = obj.top + obj.height;
+ return obj;
+ },
+
+ computePosition: function(obj){
+ return {left: obj.x - styleNumber(this, 'margin-left'), top: obj.y - styleNumber(this, 'margin-top')};
+ },
+
+ position: function(obj){
+ return this.setStyles(this.computePosition(obj));
+ }
+
+});
+
+Native.implement([Document, Window], {
+
+ getSize: function(){
+ var win = this.getWindow();
+ if (Browser.Engine.presto || Browser.Engine.webkit) return {x: win.innerWidth, y: win.innerHeight};
+ var doc = getCompatElement(this);
+ return {x: doc.clientWidth, y: doc.clientHeight};
+ },
+
+ getScroll: function(){
+ var win = this.getWindow();
+ var doc = getCompatElement(this);
+ return {x: win.pageXOffset || doc.scrollLeft, y: win.pageYOffset || doc.scrollTop};
+ },
+
+ getScrollSize: function(){
+ var doc = getCompatElement(this);
+ var min = this.getSize();
+ return {x: Math.max(doc.scrollWidth, min.x), y: Math.max(doc.scrollHeight, min.y)};
+ },
+
+ getPosition: function(){
+ return {x: 0, y: 0};
+ },
+
+ getCoordinates: function(){
+ var size = this.getSize();
+ return {top: 0, left: 0, bottom: size.y, right: size.x, height: size.y, width: size.x};
+ }
+
+});
+
+// private methods
+
+var styleString = Element.getComputedStyle;
+
+function styleNumber(element, style){
+ return styleString(element, style).toInt() || 0;
+};
+
+function borderBox(element){
+ return styleString(element, '-moz-box-sizing') == 'border-box';
+};
+
+function topBorder(element){
+ return styleNumber(element, 'border-top-width');
+};
+
+function leftBorder(element){
+ return styleNumber(element, 'border-left-width');
+};
+
+function isBody(element){
+ return (/^(?:body|html)$/i).test(element.tagName);
+};
+
+function getCompatElement(element){
+ var doc = element.getDocument();
+ return (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body;
+};
+
+})();
+
+//aliases
+
+Native.implement([Window, Document, Element], {
+
+ getHeight: function(){
+ return this.getSize().y;
+ },
+
+ getWidth: function(){
+ return this.getSize().x;
+ },
+
+ getScrollTop: function(){
+ return this.getScroll().y;
+ },
+
+ getScrollLeft: function(){
+ return this.getScroll().x;
+ },
+
+ getScrollHeight: function(){
+ return this.getScrollSize().y;
+ },
+
+ getScrollWidth: function(){
+ return this.getScrollSize().x;
+ },
+
+ getTop: function(){
+ return this.getPosition().y;
+ },
+
+ getLeft: function(){
+ return this.getPosition().x;
+ }
+
+});
+
+/*
+Script: Selectors.js
+ Adds advanced CSS Querying capabilities for targeting elements. Also includes pseudoselectors support.
+
+License:
+ MIT-style license.
+*/
+
+Native.implement([Document, Element], {
+
+ getElements: function(expression, nocash){
+ expression = expression.split(',');
+ var items, local = {};
+ for (var i = 0, l = expression.length; i < l; i++){
+ var selector = expression[i], elements = Selectors.Utils.search(this, selector, local);
+ if (i != 0 && elements.item) elements = $A(elements);
+ items = (i == 0) ? elements : (items.item) ? $A(items).concat(elements) : items.concat(elements);
+ }
+ return new Elements(items, {ddup: (expression.length > 1), cash: !nocash});
+ }
+
+});
+
+Element.implement({
+
+ match: function(selector){
+ if (!selector) return true;
+ var tagid = Selectors.Utils.parseTagAndID(selector);
+ var tag = tagid[0], id = tagid[1];
+ if (!Selectors.Filters.byID(this, id) || !Selectors.Filters.byTag(this, tag)) return false;
+ var parsed = Selectors.Utils.parseSelector(selector);
+ return (parsed) ? Selectors.Utils.filter(this, parsed, {}) : true;
+ }
+
+});
+
+var Selectors = {Cache: {nth: {}, parsed: {}}};
+
+Selectors.RegExps = {
+ id: (/#([\w-]+)/),
+ tag: (/^(\w+|\*)/),
+ quick: (/^(\w+|\*)$/),
+ splitter: (/\s*([+>~\s])\s*([a-zA-Z#.*:\[])/g),
+ combined: (/\.([\w-]+)|\[(\w+)(?:([!*^$~|]?=)["']?(.*?)["']?)?\]|:([\w-]+)(?:\(["']?(.*?)?["']?\)|$)/g)
+};
+
+Selectors.Utils = {
+
+ chk: function(item, uniques){
+ if (!uniques) return true;
+ var uid = $uid(item);
+ if (!uniques[uid]) return uniques[uid] = true;
+ return false;
+ },
+
+ parseNthArgument: function(argument){
+ if (Selectors.Cache.nth[argument]) return Selectors.Cache.nth[argument];
+ var parsed = argument.match(/^([+-]?\d*)?([a-z]+)?([+-]?\d*)?$/);
+ if (!parsed) return false;
+ var inta = parseInt(parsed[1]);
+ var a = (inta || inta === 0) ? inta : 1;
+ var special = parsed[2] || false;
+ var b = parseInt(parsed[3]) || 0;
+ if (a != 0){
+ b--;
+ while (b < 1) b += a;
+ while (b >= a) b -= a;
+ } else {
+ a = b;
+ special = 'index';
+ }
+ switch (special){
+ case 'n': parsed = {a: a, b: b, special: 'n'}; break;
+ case 'odd': parsed = {a: 2, b: 0, special: 'n'}; break;
+ case 'even': parsed = {a: 2, b: 1, special: 'n'}; break;
+ case 'first': parsed = {a: 0, special: 'index'}; break;
+ case 'last': parsed = {special: 'last-child'}; break;
+ case 'only': parsed = {special: 'only-child'}; break;
+ default: parsed = {a: (a - 1), special: 'index'};
+ }
+
+ return Selectors.Cache.nth[argument] = parsed;
+ },
+
+ parseSelector: function(selector){
+ if (Selectors.Cache.parsed[selector]) return Selectors.Cache.parsed[selector];
+ var m, parsed = {classes: [], pseudos: [], attributes: []};
+ while ((m = Selectors.RegExps.combined.exec(selector))){
+ var cn = m[1], an = m[2], ao = m[3], av = m[4], pn = m[5], pa = m[6];
+ if (cn){
+ parsed.classes.push(cn);
+ } else if (pn){
+ var parser = Selectors.Pseudo.get(pn);
+ if (parser) parsed.pseudos.push({parser: parser, argument: pa});
+ else parsed.attributes.push({name: pn, operator: '=', value: pa});
+ } else if (an){
+ parsed.attributes.push({name: an, operator: ao, value: av});
+ }
+ }
+ if (!parsed.classes.length) delete parsed.classes;
+ if (!parsed.attributes.length) delete parsed.attributes;
+ if (!parsed.pseudos.length) delete parsed.pseudos;
+ if (!parsed.classes && !parsed.attributes && !parsed.pseudos) parsed = null;
+ return Selectors.Cache.parsed[selector] = parsed;
+ },
+
+ parseTagAndID: function(selector){
+ var tag = selector.match(Selectors.RegExps.tag);
+ var id = selector.match(Selectors.RegExps.id);
+ return [(tag) ? tag[1] : '*', (id) ? id[1] : false];
+ },
+
+ filter: function(item, parsed, local){
+ var i;
+ if (parsed.classes){
+ for (i = parsed.classes.length; i--; i){
+ var cn = parsed.classes[i];
+ if (!Selectors.Filters.byClass(item, cn)) return false;
+ }
+ }
+ if (parsed.attributes){
+ for (i = parsed.attributes.length; i--; i){
+ var att = parsed.attributes[i];
+ if (!Selectors.Filters.byAttribute(item, att.name, att.operator, att.value)) return false;
+ }
+ }
+ if (parsed.pseudos){
+ for (i = parsed.pseudos.length; i--; i){
+ var psd = parsed.pseudos[i];
+ if (!Selectors.Filters.byPseudo(item, psd.parser, psd.argument, local)) return false;
+ }
+ }
+ return true;
+ },
+
+ getByTagAndID: function(ctx, tag, id){
+ if (id){
+ var item = (ctx.getElementById) ? ctx.getElementById(id, true) : Element.getElementById(ctx, id, true);
+ return (item && Selectors.Filters.byTag(item, tag)) ? [item] : [];
+ } else {
+ return ctx.getElementsByTagName(tag);
+ }
+ },
+
+ search: function(self, expression, local){
+ var splitters = [];
+
+ var selectors = expression.trim().replace(Selectors.RegExps.splitter, function(m0, m1, m2){
+ splitters.push(m1);
+ return ':)' + m2;
+ }).split(':)');
+
+ var items, match, filtered, item;
+
+ for (var i = 0, l = selectors.length; i < l; i++){
+
+ var selector = selectors[i];
+
+ if (i == 0 && Selectors.RegExps.quick.test(selector)){
+ items = self.getElementsByTagName(selector);
+ continue;
+ }
+
+ var splitter = splitters[i - 1];
+
+ var tagid = Selectors.Utils.parseTagAndID(selector);
+ var tag = tagid[0], id = tagid[1];
+
+ if (i == 0){
+ items = Selectors.Utils.getByTagAndID(self, tag, id);
+ } else {
+ var uniques = {}, found = [];
+ for (var j = 0, k = items.length; j < k; j++) found = Selectors.Getters[splitter](found, items[j], tag, id, uniques);
+ items = found;
+ }
+
+ var parsed = Selectors.Utils.parseSelector(selector);
+
+ if (parsed){
+ filtered = [];
+ for (var m = 0, n = items.length; m < n; m++){
+ item = items[m];
+ if (Selectors.Utils.filter(item, parsed, local)) filtered.push(item);
+ }
+ items = filtered;
+ }
+
+ }
+
+ return items;
+
+ }
+
+};
+
+Selectors.Getters = {
+
+ ' ': function(found, self, tag, id, uniques){
+ var items = Selectors.Utils.getByTagAndID(self, tag, id);
+ for (var i = 0, l = items.length; i < l; i++){
+ var item = items[i];
+ if (Selectors.Utils.chk(item, uniques)) found.push(item);
+ }
+ return found;
+ },
+
+ '>': function(found, self, tag, id, uniques){
+ var children = Selectors.Utils.getByTagAndID(self, tag, id);
+ for (var i = 0, l = children.length; i < l; i++){
+ var child = children[i];
+ if (child.parentNode == self && Selectors.Utils.chk(child, uniques)) found.push(child);
+ }
+ return found;
+ },
+
+ '+': function(found, self, tag, id, uniques){
+ while ((self = self.nextSibling)){
+ if (self.nodeType == 1){
+ if (Selectors.Utils.chk(self, uniques) && Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self);
+ break;
+ }
+ }
+ return found;
+ },
+
+ '~': function(found, self, tag, id, uniques){
+
+ while ((self = self.nextSibling)){
+ if (self.nodeType == 1){
+ if (!Selectors.Utils.chk(self, uniques)) break;
+ if (Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self);
+ }
+ }
+ return found;
+ }
+
+};
+
+Selectors.Filters = {
+
+ byTag: function(self, tag){
+ return (tag == '*' || (self.tagName && self.tagName.toLowerCase() == tag));
+ },
+
+ byID: function(self, id){
+ return (!id || (self.id && self.id == id));
+ },
+
+ byClass: function(self, klass){
+ return (self.className && self.className.contains(klass, ' '));
+ },
+
+ byPseudo: function(self, parser, argument, local){
+ return parser.call(self, argument, local);
+ },
+
+ byAttribute: function(self, name, operator, value){
+ var result = Element.prototype.getProperty.call(self, name);
+ if (!result) return false;
+ if (!operator || value == undefined) return true;
+ switch (operator){
+ case '=': return (result == value);
+ case '*=': return (result.contains(value));
+ case '^=': return (result.substr(0, value.length) == value);
+ case '$=': return (result.substr(result.length - value.length) == value);
+ case '!=': return (result != value);
+ case '~=': return result.contains(value, ' ');
+ case '|=': return result.contains(value, '-');
+ }
+ return false;
+ }
+
+};
+
+Selectors.Pseudo = new Hash({
+
+ // w3c pseudo selectors
+
+ empty: function(){
+ return !(this.innerText || this.textContent || '').length;
+ },
+
+ not: function(selector){
+ return !Element.match(this, selector);
+ },
+
+ contains: function(text){
+ return (this.innerText || this.textContent || '').contains(text);
+ },
+
+ 'first-child': function(){
+ return Selectors.Pseudo.index.call(this, 0);
+ },
+
+ 'last-child': function(){
+ var element = this;
+ while ((element = element.nextSibling)){
+ if (element.nodeType == 1) return false;
+ }
+ return true;
+ },
+
+ 'only-child': function(){
+ var prev = this;
+ while ((prev = prev.previousSibling)){
+ if (prev.nodeType == 1) return false;
+ }
+ var next = this;
+ while ((next = next.nextSibling)){
+ if (next.nodeType == 1) return false;
+ }
+ return true;
+ },
+
+ 'nth-child': function(argument, local){
+ argument = (argument == undefined) ? 'n' : argument;
+ var parsed = Selectors.Utils.parseNthArgument(argument);
+ if (parsed.special != 'n') return Selectors.Pseudo[parsed.special].call(this, parsed.a, local);
+ var count = 0;
+ local.positions = local.positions || {};
+ var uid = $uid(this);
+ if (!local.positions[uid]){
+ var self = this;
+ while ((self = self.previousSibling)){
+ if (self.nodeType != 1) continue;
+ count ++;
+ var position = local.positions[$uid(self)];
+ if (position != undefined){
+ count = position + count;
+ break;
+ }
+ }
+ local.positions[uid] = count;
+ }
+ return (local.positions[uid] % parsed.a == parsed.b);
+ },
+
+ // custom pseudo selectors
+
+ index: function(index){
+ var element = this, count = 0;
+ while ((element = element.previousSibling)){
+ if (element.nodeType == 1 && ++count > index) return false;
+ }
+ return (count == index);
+ },
+
+ even: function(argument, local){
+ return Selectors.Pseudo['nth-child'].call(this, '2n+1', local);
+ },
+
+ odd: function(argument, local){
+ return Selectors.Pseudo['nth-child'].call(this, '2n', local);
+ }
+
+});
+
+/*
+Script: Domready.js
+ Contains the domready custom event.
+
+License:
+ MIT-style license.
+*/
+
+Element.Events.domready = {
+
+ onAdd: function(fn){
+ if (Browser.loaded) fn.call(this);
+ }
+
+};
+
+(function(){
+
+ var domready = function(){
+ if (Browser.loaded) return;
+ Browser.loaded = true;
+ window.fireEvent('domready');
+ document.fireEvent('domready');
+ };
+
+ switch (Browser.Engine.name){
+
+ case 'webkit': (function(){
+ (['loaded', 'complete'].contains(document.readyState)) ? domready() : arguments.callee.delay(50);
+ })(); break;
+
+ case 'trident':
+ var temp = document.createElement('div');
+ (function(){
+ ($try(function(){
+ temp.doScroll('left');
+ return $(temp).inject(document.body).set('html', 'temp').dispose();
+ })) ? domready() : arguments.callee.delay(50);
+ })();
+ break;
+
+ default:
+ window.addEvent('load', domready);
+ document.addEvent('DOMContentLoaded', domready);
+
+ }
+
+})();
+
+/*
+Script: JSON.js
+ JSON encoder and decoder.
+
+License:
+ MIT-style license.
+
+See Also:
+ <http://www.json.org/>
+*/
+
+var JSON = new Hash({
+
+ encode: function(obj){
+ switch ($type(obj)){
+ case 'string':
+ return '"' + obj.replace(/[\x00-\x1f\\"]/g, JSON.$replaceChars) + '"';
+ case 'array':
+ return '[' + String(obj.map(JSON.encode).filter($defined)) + ']';
+ case 'object': case 'hash':
+ var string = [];
+ Hash.each(obj, function(value, key){
+ var json = JSON.encode(value);
+ if (json) string.push(JSON.encode(key) + ':' + json);
+ });
+ return '{' + string + '}';
+ case 'number': case 'boolean': return String(obj);
+ case false: return 'null';
+ }
+ return null;
+ },
+
+ $specialChars: {'\b': '\\b', '\t': '\\t', '\n': '\\n', '\f': '\\f', '\r': '\\r', '"' : '\\"', '\\': '\\\\'},
+
+ $replaceChars: function(chr){
+ return JSON.$specialChars[chr] || '\\u00' + Math.floor(chr.charCodeAt() / 16).toString(16) + (chr.charCodeAt() % 16).toString(16);
+ },
+
+ decode: function(string, secure){
+ if ($type(string) != 'string' || !string.length) return null;
+ if (secure && !(/^[,:{}\[\]0-9.\-+Eaeflnr-u \n\r\t]*$/).test(string.replace(/\\./g, '@').replace(/"[^"\\\n\r]*"/g, ''))) return null;
+ return eval('(' + string + ')');
+ }
+
+});
+
+Native.implement([Hash, Array, String, Number], {
+
+ toJSON: function(){
+ return JSON.encode(this);
+ }
+
+});
+
+
+/*
+Script: Cookie.js
+ Class for creating, loading, and saving browser Cookies.
+
+License:
+ MIT-style license.
+
+Credits:
+ Based on the functions by Peter-Paul Koch (http://quirksmode.org).
+*/
+
+var Cookie = new Class({
+
+ Implements: Options,
+
+ options: {
+ path: false,
+ domain: false,
+ duration: false,
+ secure: false,
+ document: document
+ },
+
+ initialize: function(key, options){
+ this.key = key;
+ this.setOptions(options);
+ },
+
+ write: function(value){
+ value = encodeURIComponent(value);
+ if (this.options.domain) value += '; domain=' + this.options.domain;
+ if (this.options.path) value += '; path=' + this.options.path;
+ if (this.options.duration){
+ var date = new Date();
+ date.setTime(date.getTime() + this.options.duration * 24 * 60 * 60 * 1000);
+ value += '; expires=' + date.toGMTString();
+ }
+ if (this.options.secure) value += '; secure';
+ this.options.document.cookie = this.key + '=' + value;
+ return this;
+ },
+
+ read: function(){
+ var value = this.options.document.cookie.match('(?:^|;)\\s*' + this.key.escapeRegExp() + '=([^;]*)');
+ return (value) ? decodeURIComponent(value[1]) : null;
+ },
+
+ dispose: function(){
+ new Cookie(this.key, $merge(this.options, {duration: -1})).write('');
+ return this;
+ }
+
+});
+
+Cookie.write = function(key, value, options){
+ return new Cookie(key, options).write(value);
+};
+
+Cookie.read = function(key){
+ return new Cookie(key).read();
+};
+
+Cookie.dispose = function(key, options){
+ return new Cookie(key, options).dispose();
+};
+
+/*
+Script: Swiff.js
+ Wrapper for embedding SWF movies. Supports (and fixes) External Interface Communication.
+
+License:
+ MIT-style license.
+
+Credits:
+ Flash detection & Internet Explorer + Flash Player 9 fix inspired by SWFObject.
+*/
+
+var Swiff = new Class({
+
+ Implements: [Options],
+
+ options: {
+ id: null,
+ height: 1,
+ width: 1,
+ container: null,
+ properties: {},
+ params: {
+ quality: 'high',
+ allowScriptAccess: 'always',
+ wMode: 'transparent',
+ swLiveConnect: true
+ },
+ callBacks: {},
+ vars: {}
+ },
+
+ toElement: function(){
+ return this.object;
+ },
+
+ initialize: function(path, options){
+ this.instance = 'Swiff_' + $time();
+
+ this.setOptions(options);
+ options = this.options;
+ var id = this.id = options.id || this.instance;
+ var container = $(options.container);
+
+ Swiff.CallBacks[this.instance] = {};
+
+ var params = options.params, vars = options.vars, callBacks = options.callBacks;
+ var properties = $extend({height: options.height, width: options.width}, options.properties);
+
+ var self = this;
+
+ for (var callBack in callBacks){
+ Swiff.CallBacks[this.instance][callBack] = (function(option){
+ return function(){
+ return option.apply(self.object, arguments);
+ };
+ })(callBacks[callBack]);
+ vars[callBack] = 'Swiff.CallBacks.' + this.instance + '.' + callBack;
+ }
+
+ params.flashVars = Hash.toQueryString(vars);
+ if (Browser.Engine.trident){
+ properties.classid = 'clsid:D27CDB6E-AE6D-11cf-96B8-444553540000';
+ params.movie = path;
+ } else {
+ properties.type = 'application/x-shockwave-flash';
+ properties.data = path;
+ }
+ var build = '<object id="' + id + '"';
+ for (var property in properties) build += ' ' + property + '="' + properties[property] + '"';
+ build += '>';
+ for (var param in params){
+ if (params[param]) build += '<param name="' + param + '" value="' + params[param] + '" />';
+ }
+ build += '</object>';
+ this.object = ((container) ? container.empty() : new Element('div')).set('html', build).firstChild;
+ },
+
+ replaces: function(element){
+ element = $(element, true);
+ element.parentNode.replaceChild(this.toElement(), element);
+ return this;
+ },
+
+ inject: function(element){
+ $(element, true).appendChild(this.toElement());
+ return this;
+ },
+
+ remote: function(){
+ return Swiff.remote.apply(Swiff, [this.toElement()].extend(arguments));
+ }
+
+});
+
+Swiff.CallBacks = {};
+
+Swiff.remote = function(obj, fn){
+ var rs = obj.CallFunction('<invoke name="' + fn + '" returntype="javascript">' + __flash__argumentsToXML(arguments, 2) + '</invoke>');
+ return eval(rs);
+};
+
+/*
+Script: Fx.js
+ Contains the basic animation logic to be extended by all other Fx Classes.
+
+License:
+ MIT-style license.
+*/
+
+var Fx = new Class({
+
+ Implements: [Chain, Events, Options],
+
+ options: {
+ /*
+ onStart: $empty,
+ onCancel: $empty,
+ onComplete: $empty,
+ */
+ fps: 50,
+ unit: false,
+ duration: 500,
+ link: 'ignore',
+ transition: function(p){
+ return -(Math.cos(Math.PI * p) - 1) / 2;
+ }
+ },
+
+ initialize: function(options){
+ this.subject = this.subject || this;
+ this.setOptions(options);
+ this.options.duration = Fx.Durations[this.options.duration] || this.options.duration.toInt();
+ var wait = this.options.wait;
+ if (wait === false) this.options.link = 'cancel';
+ },
+
+ step: function(){
+ var time = $time();
+ if (time < this.time + this.options.duration){
+ var delta = this.options.transition((time - this.time) / this.options.duration);
+ this.set(this.compute(this.from, this.to, delta));
+ } else {
+ this.set(this.compute(this.from, this.to, 1));
+ this.complete();
+ }
+ },
+
+ set: function(now){
+ return now;
+ },
+
+ compute: function(from, to, delta){
+ return Fx.compute(from, to, delta);
+ },
+
+ check: function(caller){
+ if (!this.timer) return true;
+ switch (this.options.link){
+ case 'cancel': this.cancel(); return true;
+ case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false;
+ }
+ return false;
+ },
+
+ start: function(from, to){
+ if (!this.check(arguments.callee, from, to)) return this;
+ this.from = from;
+ this.to = to;
+ this.time = 0;
+ this.startTimer();
+ this.onStart();
+ return this;
+ },
+
+ complete: function(){
+ if (this.stopTimer()) this.onComplete();
+ return this;
+ },
+
+ cancel: function(){
+ if (this.stopTimer()) this.onCancel();
+ return this;
+ },
+
+ onStart: function(){
+ this.fireEvent('start', this.subject);
+ },
+
+ onComplete: function(){
+ this.fireEvent('complete', this.subject);
+ if (!this.callChain()) this.fireEvent('chainComplete', this.subject);
+ },
+
+ onCancel: function(){
+ this.fireEvent('cancel', this.subject).clearChain();
+ },
+
+ pause: function(){
+ this.stopTimer();
+ return this;
+ },
+
+ resume: function(){
+ this.startTimer();
+ return this;
+ },
+
+ stopTimer: function(){
+ if (!this.timer) return false;
+ this.time = $time() - this.time;
+ this.timer = $clear(this.timer);
+ return true;
+ },
+
+ startTimer: function(){
+ if (this.timer) return false;
+ this.time = $time() - this.time;
+ this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this);
+ return true;
+ }
+
+});
+
+Fx.compute = function(from, to, delta){
+ return (to - from) * delta + from;
+};
+
+Fx.Durations = {'short': 250, 'normal': 500, 'long': 1000};
+
+
+/*
+Script: Fx.CSS.js
+ Contains the CSS animation logic. Used by Fx.Tween, Fx.Morph, Fx.Elements.
+
+License:
+ MIT-style license.
+*/
+
+Fx.CSS = new Class({
+
+ Extends: Fx,
+
+ //prepares the base from/to object
+
+ prepare: function(element, property, values){
+ values = $splat(values);
+ var values1 = values[1];
+ if (!$chk(values1)){
+ values[1] = values[0];
+ values[0] = element.getStyle(property);
+ }
+ var parsed = values.map(this.parse);
+ return {from: parsed[0], to: parsed[1]};
+ },
+
+ //parses a value into an array
+
+ parse: function(value){
+ value = $lambda(value)();
+ value = (typeof value == 'string') ? value.split(' ') : $splat(value);
+ return value.map(function(val){
+ val = String(val);
+ var found = false;
+ Fx.CSS.Parsers.each(function(parser, key){
+ if (found) return;
+ var parsed = parser.parse(val);
+ if ($chk(parsed)) found = {value: parsed, parser: parser};
+ });
+ found = found || {value: val, parser: Fx.CSS.Parsers.String};
+ return found;
+ });
+ },
+
+ //computes by a from and to prepared objects, using their parsers.
+
+ compute: function(from, to, delta){
+ var computed = [];
+ (Math.min(from.length, to.length)).times(function(i){
+ computed.push({value: from[i].parser.compute(from[i].value, to[i].value, delta), parser: from[i].parser});
+ });
+ computed.$family = {name: 'fx:css:value'};
+ return computed;
+ },
+
+ //serves the value as settable
+
+ serve: function(value, unit){
+ if ($type(value) != 'fx:css:value') value = this.parse(value);
+ var returned = [];
+ value.each(function(bit){
+ returned = returned.concat(bit.parser.serve(bit.value, unit));
+ });
+ return returned;
+ },
+
+ //renders the change to an element
+
+ render: function(element, property, value, unit){
+ element.setStyle(property, this.serve(value, unit));
+ },
+
+ //searches inside the page css to find the values for a selector
+
+ search: function(selector){
+ if (Fx.CSS.Cache[selector]) return Fx.CSS.Cache[selector];
+ var to = {};
+ Array.each(document.styleSheets, function(sheet, j){
+ var href = sheet.href;
+ if (href && href.contains('://') && !href.contains(document.domain)) return;
+ var rules = sheet.rules || sheet.cssRules;
+ Array.each(rules, function(rule, i){
+ if (!rule.style) return;
+ var selectorText = (rule.selectorText) ? rule.selectorText.replace(/^\w+/, function(m){
+ return m.toLowerCase();
+ }) : null;
+ if (!selectorText || !selectorText.test('^' + selector + '$')) return;
+ Element.Styles.each(function(value, style){
+ if (!rule.style[style] || Element.ShortStyles[style]) return;
+ value = String(rule.style[style]);
+ to[style] = (value.test(/^rgb/)) ? value.rgbToHex() : value;
+ });
+ });
+ });
+ return Fx.CSS.Cache[selector] = to;
+ }
+
+});
+
+Fx.CSS.Cache = {};
+
+Fx.CSS.Parsers = new Hash({
+
+ Color: {
+ parse: function(value){
+ if (value.match(/^#[0-9a-f]{3,6}$/i)) return value.hexToRgb(true);
+ return ((value = value.match(/(\d+),\s*(\d+),\s*(\d+)/))) ? [value[1], value[2], value[3]] : false;
+ },
+ compute: function(from, to, delta){
+ return from.map(function(value, i){
+ return Math.round(Fx.compute(from[i], to[i], delta));
+ });
+ },
+ serve: function(value){
+ return value.map(Number);
+ }
+ },
+
+ Number: {
+ parse: parseFloat,
+ compute: Fx.compute,
+ serve: function(value, unit){
+ return (unit) ? value + unit : value;
+ }
+ },
+
+ String: {
+ parse: $lambda(false),
+ compute: $arguments(1),
+ serve: $arguments(0)
+ }
+
+});
+
+
+/*
+Script: Fx.Tween.js
+ Formerly Fx.Style, effect to transition any CSS property for an element.
+
+License:
+ MIT-style license.
+*/
+
+Fx.Tween = new Class({
+
+ Extends: Fx.CSS,
+
+ initialize: function(element, options){
+ this.element = this.subject = $(element);
+ this.parent(options);
+ },
+
+ set: function(property, now){
+ if (arguments.length == 1){
+ now = property;
+ property = this.property || this.options.property;
+ }
+ this.render(this.element, property, now, this.options.unit);
+ return this;
+ },
+
+ start: function(property, from, to){
+ if (!this.check(arguments.callee, property, from, to)) return this;
+ var args = Array.flatten(arguments);
+ this.property = this.options.property || args.shift();
+ var parsed = this.prepare(this.element, this.property, args);
+ return this.parent(parsed.from, parsed.to);
+ }
+
+});
+
+Element.Properties.tween = {
+
+ set: function(options){
+ var tween = this.retrieve('tween');
+ if (tween) tween.cancel();
+ return this.eliminate('tween').store('tween:options', $extend({link: 'cancel'}, options));
+ },
+
+ get: function(options){
+ if (options || !this.retrieve('tween')){
+ if (options || !this.retrieve('tween:options')) this.set('tween', options);
+ this.store('tween', new Fx.Tween(this, this.retrieve('tween:options')));
+ }
+ return this.retrieve('tween');
+ }
+
+};
+
+Element.implement({
+
+ tween: function(property, from, to){
+ this.get('tween').start(arguments);
+ return this;
+ },
+
+ fade: function(how){
+ var fade = this.get('tween'), o = 'opacity', toggle;
+ how = $pick(how, 'toggle');
+ switch (how){
+ case 'in': fade.start(o, 1); break;
+ case 'out': fade.start(o, 0); break;
+ case 'show': fade.set(o, 1); break;
+ case 'hide': fade.set(o, 0); break;
+ case 'toggle':
+ var flag = this.retrieve('fade:flag', this.get('opacity') == 1);
+ fade.start(o, (flag) ? 0 : 1);
+ this.store('fade:flag', !flag);
+ toggle = true;
+ break;
+ default: fade.start(o, arguments);
+ }
+ if (!toggle) this.eliminate('fade:flag');
+ return this;
+ },
+
+ highlight: function(start, end){
+ if (!end){
+ end = this.retrieve('highlight:original', this.getStyle('background-color'));
+ end = (end == 'transparent') ? '#fff' : end;
+ }
+ var tween = this.get('tween');
+ tween.start('background-color', start || '#ffff88', end).chain(function(){
+ this.setStyle('background-color', this.retrieve('highlight:original'));
+ tween.callChain();
+ }.bind(this));
+ return this;
+ }
+
+});
+
+
+/*
+Script: Fx.Morph.js
+ Formerly Fx.Styles, effect to transition any number of CSS properties for an element using an object of rules, or CSS based selector rules.
+
+License:
+ MIT-style license.
+*/
+
+Fx.Morph = new Class({
+
+ Extends: Fx.CSS,
+
+ initialize: function(element, options){
+ this.element = this.subject = $(element);
+ this.parent(options);
+ },
+
+ set: function(now){
+ if (typeof now == 'string') now = this.search(now);
+ for (var p in now) this.render(this.element, p, now[p], this.options.unit);
+ return this;
+ },
+
+ compute: function(from, to, delta){
+ var now = {};
+ for (var p in from) now[p] = this.parent(from[p], to[p], delta);
+ return now;
+ },
+
+ start: function(properties){
+ if (!this.check(arguments.callee, properties)) return this;
+ if (typeof properties == 'string') properties = this.search(properties);
+ var from = {}, to = {};
+ for (var p in properties){
+ var parsed = this.prepare(this.element, p, properties[p]);
+ from[p] = parsed.from;
+ to[p] = parsed.to;
+ }
+ return this.parent(from, to);
+ }
+
+});
+
+Element.Properties.morph = {
+
+ set: function(options){
+ var morph = this.retrieve('morph');
+ if (morph) morph.cancel();
+ return this.eliminate('morph').store('morph:options', $extend({link: 'cancel'}, options));
+ },
+
+ get: function(options){
+ if (options || !this.retrieve('morph')){
+ if (options || !this.retrieve('morph:options')) this.set('morph', options);
+ this.store('morph', new Fx.Morph(this, this.retrieve('morph:options')));
+ }
+ return this.retrieve('morph');
+ }
+
+};
+
+Element.implement({
+
+ morph: function(props){
+ this.get('morph').start(props);
+ return this;
+ }
+
+});
+
+/*
+Script: Fx.Transitions.js
+ Contains a set of advanced transitions to be used with any of the Fx Classes.
+
+License:
+ MIT-style license.
+
+Credits:
+ Easing Equations by Robert Penner, <http://www.robertpenner.com/easing/>, modified and optimized to be used with MooTools.
+*/
+
+(function(){
+
+ var old = Fx.prototype.initialize;
+
+ Fx.prototype.initialize = function(options){
+ old.call(this, options);
+ var trans = this.options.transition;
+ if (typeof trans == 'string' && (trans = trans.split(':'))){
+ var base = Fx.Transitions;
+ base = base[trans[0]] || base[trans[0].capitalize()];
+ if (trans[1]) base = base['ease' + trans[1].capitalize() + (trans[2] ? trans[2].capitalize() : '')];
+ this.options.transition = base;
+ }
+ };
+
+})();
+
+Fx.Transition = function(transition, params){
+ params = $splat(params);
+ return $extend(transition, {
+ easeIn: function(pos){
+ return transition(pos, params);
+ },
+ easeOut: function(pos){
+ return 1 - transition(1 - pos, params);
+ },
+ easeInOut: function(pos){
+ return (pos <= 0.5) ? transition(2 * pos, params) / 2 : (2 - transition(2 * (1 - pos), params)) / 2;
+ }
+ });
+};
+
+Fx.Transitions = new Hash({
+
+ linear: $arguments(0)
+
+});
+
+Fx.Transitions.extend = function(transitions){
+ for (var transition in transitions) Fx.Transitions[transition] = new Fx.Transition(transitions[transition]);
+};
+
+Fx.Transitions.extend({
+
+ Pow: function(p, x){
+ return Math.pow(p, x[0] || 6);
+ },
+
+ Expo: function(p){
+ return Math.pow(2, 8 * (p - 1));
+ },
+
+ Circ: function(p){
+ return 1 - Math.sin(Math.acos(p));
+ },
+
+ Sine: function(p){
+ return 1 - Math.sin((1 - p) * Math.PI / 2);
+ },
+
+ Back: function(p, x){
+ x = x[0] || 1.618;
+ return Math.pow(p, 2) * ((x + 1) * p - x);
+ },
+
+ Bounce: function(p){
+ var value;
+ for (var a = 0, b = 1; 1; a += b, b /= 2){
+ if (p >= (7 - 4 * a) / 11){
+ value = - Math.pow((11 - 6 * a - 11 * p) / 4, 2) + b * b;
+ break;
+ }
+ }
+ return value;
+ },
+
+ Elastic: function(p, x){
+ return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3);
+ }
+
+});
+
+['Quad', 'Cubic', 'Quart', 'Quint'].each(function(transition, i){
+ Fx.Transitions[transition] = new Fx.Transition(function(p){
+ return Math.pow(p, [i + 2]);
+ });
+});
+
+
+/*
+Script: Request.js
+ Powerful all purpose Request Class. Uses XMLHTTPRequest.
+
+License:
+ MIT-style license.
+*/
+
+var Request = new Class({
+
+ Implements: [Chain, Events, Options],
+
+ options: {
+ /*onRequest: $empty,
+ onSuccess: $empty,
+ onFailure: $empty,
+ onException: $empty,*/
+ url: '',
+ data: '',
+ headers: {
+ 'X-Requested-With': 'XMLHttpRequest',
+ 'Accept': 'text/javascript, text/html, application/xml, text/xml, */*'
+ },
+ async: true,
+ format: false,
+ method: 'post',
+ link: 'ignore',
+ isSuccess: null,
+ emulation: true,
+ urlEncoded: true,
+ encoding: 'utf-8',
+ evalScripts: false,
+ evalResponse: false
+ },
+
+ initialize: function(options){
+ this.xhr = new Browser.Request();
+ this.setOptions(options);
+ this.options.isSuccess = this.options.isSuccess || this.isSuccess;
+ this.headers = new Hash(this.options.headers);
+ },
+
+ onStateChange: function(){
+ if (this.xhr.readyState != 4 || !this.running) return;
+ this.running = false;
+ this.status = 0;
+ $try(function(){
+ this.status = this.xhr.status;
+ }.bind(this));
+ if (this.options.isSuccess.call(this, this.status)){
+ this.response = {text: this.xhr.responseText, xml: this.xhr.responseXML};
+ this.success(this.response.text, this.response.xml);
+ } else {
+ this.response = {text: null, xml: null};
+ this.failure();
+ }
+ this.xhr.onreadystatechange = $empty;
+ },
+
+ isSuccess: function(){
+ return ((this.status >= 200) && (this.status < 300));
+ },
+
+ processScripts: function(text){
+ if (this.options.evalResponse || (/(ecma|java)script/).test(this.getHeader('Content-type'))) return $exec(text);
+ return text.stripScripts(this.options.evalScripts);
+ },
+
+ success: function(text, xml){
+ this.onSuccess(this.processScripts(text), xml);
+ },
+
+ onSuccess: function(){
+ this.fireEvent('complete', arguments).fireEvent('success', arguments).callChain();
+ },
+
+ failure: function(){
+ this.onFailure();
+ },
+
+ onFailure: function(){
+ this.fireEvent('complete').fireEvent('failure', this.xhr);
+ },
+
+ setHeader: function(name, value){
+ this.headers.set(name, value);
+ return this;
+ },
+
+ getHeader: function(name){
+ return $try(function(){
+ return this.xhr.getResponseHeader(name);
+ }.bind(this));
+ },
+
+ check: function(caller){
+ if (!this.running) return true;
+ switch (this.options.link){
+ case 'cancel': this.cancel(); return true;
+ case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false;
+ }
+ return false;
+ },
+
+ send: function(options){
+ if (!this.check(arguments.callee, options)) return this;
+ this.running = true;
+
+ var type = $type(options);
+ if (type == 'string' || type == 'element') options = {data: options};
+
+ var old = this.options;
+ options = $extend({data: old.data, url: old.url, method: old.method}, options);
+ var data = options.data, url = options.url, method = options.method;
+
+ switch ($type(data)){
+ case 'element': data = $(data).toQueryString(); break;
+ case 'object': case 'hash': data = Hash.toQueryString(data);
+ }
+
+ if (this.options.format){
+ var format = 'format=' + this.options.format;
+ data = (data) ? format + '&' + data : format;
+ }
+
+ if (this.options.emulation && ['put', 'delete'].contains(method)){
+ var _method = '_method=' + method;
+ data = (data) ? _method + '&' + data : _method;
+ method = 'post';
+ }
+
+ if (this.options.urlEncoded && method == 'post'){
+ var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : '';
+ this.headers.set('Content-type', 'application/x-www-form-urlencoded' + encoding);
+ }
+
+ if (data && method == 'get'){
+ url = url + (url.contains('?') ? '&' : '?') + data;
+ data = null;
+ }
+
+ this.xhr.open(method.toUpperCase(), url, this.options.async);
+
+ this.xhr.onreadystatechange = this.onStateChange.bind(this);
+
+ this.headers.each(function(value, key){
+ if (!$try(function(){
+ this.xhr.setRequestHeader(key, value);
+ return true;
+ }.bind(this))) this.fireEvent('exception', [key, value]);
+ }, this);
+
+ this.fireEvent('request');
+ this.xhr.send(data);
+ if (!this.options.async) this.onStateChange();
+ return this;
+ },
+
+ cancel: function(){
+ if (!this.running) return this;
+ this.running = false;
+ this.xhr.abort();
+ this.xhr.onreadystatechange = $empty;
+ this.xhr = new Browser.Request();
+ this.fireEvent('cancel');
+ return this;
+ }
+
+});
+
+(function(){
+
+var methods = {};
+['get', 'post', 'put', 'delete', 'GET', 'POST', 'PUT', 'DELETE'].each(function(method){
+ methods[method] = function(){
+ var params = Array.link(arguments, {url: String.type, data: $defined});
+ return this.send($extend(params, {method: method.toLowerCase()}));
+ };
+});
+
+Request.implement(methods);
+
+})();
+
+Element.Properties.send = {
+
+ set: function(options){
+ var send = this.retrieve('send');
+ if (send) send.cancel();
+ return this.eliminate('send').store('send:options', $extend({
+ data: this, link: 'cancel', method: this.get('method') || 'post', url: this.get('action')
+ }, options));
+ },
+
+ get: function(options){
+ if (options || !this.retrieve('send')){
+ if (options || !this.retrieve('send:options')) this.set('send', options);
+ this.store('send', new Request(this.retrieve('send:options')));
+ }
+ return this.retrieve('send');
+ }
+
+};
+
+Element.implement({
+
+ send: function(url){
+ var sender = this.get('send');
+ sender.send({data: this, url: url || sender.options.url});
+ return this;
+ }
+
+});
+
+
+/*
+Script: Request.HTML.js
+ Extends the basic Request Class with additional methods for interacting with HTML responses.
+
+License:
+ MIT-style license.
+*/
+
+Request.HTML = new Class({
+
+ Extends: Request,
+
+ options: {
+ update: false,
+ evalScripts: true,
+ filter: false
+ },
+
+ processHTML: function(text){
+ var match = text.match(/<body[^>]*>([\s\S]*?)<\/body>/i);
+ text = (match) ? match[1] : text;
+
+ var container = new Element('div');
+
+ return $try(function(){
+ var root = '<root>' + text + '</root>', doc;
+ if (Browser.Engine.trident){
+ doc = new ActiveXObject('Microsoft.XMLDOM');
+ doc.async = false;
+ doc.loadXML(root);
+ } else {
+ doc = new DOMParser().parseFromString(root, 'text/xml');
+ }
+ root = doc.getElementsByTagName('root')[0];
+ for (var i = 0, k = root.childNodes.length; i < k; i++){
+ var child = Element.clone(root.childNodes[i], true, true);
+ if (child) container.grab(child);
+ }
+ return container;
+ }) || container.set('html', text);
+ },
+
+ success: function(text){
+ var options = this.options, response = this.response;
+
+ response.html = text.stripScripts(function(script){
+ response.javascript = script;
+ });
+
+ var temp = this.processHTML(response.html);
+
+ response.tree = temp.childNodes;
+ response.elements = temp.getElements('*');
+
+ if (options.filter) response.tree = response.elements.filter(options.filter);
+ if (options.update) $(options.update).empty().adopt(response.tree);
+ if (options.evalScripts) $exec(response.javascript);
+
+ this.onSuccess(response.tree, response.elements, response.html, response.javascript);
+ }
+
+});
+
+Element.Properties.load = {
+
+ set: function(options){
+ var load = this.retrieve('load');
+ if (load) send.cancel();
+ return this.eliminate('load').store('load:options', $extend({data: this, link: 'cancel', update: this, method: 'get'}, options));
+ },
+
+ get: function(options){
+ if (options || ! this.retrieve('load')){
+ if (options || !this.retrieve('load:options')) this.set('load', options);
+ this.store('load', new Request.HTML(this.retrieve('load:options')));
+ }
+ return this.retrieve('load');
+ }
+
+};
+
+Element.implement({
+
+ load: function(){
+ this.get('load').send(Array.link(arguments, {data: Object.type, url: String.type}));
+ return this;
+ }
+
+});
+
+
+/*
+Script: Request.JSON.js
+ Extends the basic Request Class with additional methods for sending and receiving JSON data.
+
+License:
+ MIT-style license.
+*/
+
+Request.JSON = new Class({
+
+ Extends: Request,
+
+ options: {
+ secure: true
+ },
+
+ initialize: function(options){
+ this.parent(options);
+ this.headers.extend({'Accept': 'application/json', 'X-Request': 'JSON'});
+ },
+
+ success: function(text){
+ this.response.json = JSON.decode(text, this.options.secure);
+ this.onSuccess(this.response.json, text);
+ }
+
+});
\ No newline at end of file
diff --git a/moksha/widgets/mindmap/static/js/lib/mootools-1.2-more.js b/moksha/widgets/mindmap/static/js/lib/mootools-1.2-more.js
new file mode 100644
index 0000000..d0fd9f2
--- /dev/null
+++ b/moksha/widgets/mindmap/static/js/lib/mootools-1.2-more.js
@@ -0,0 +1,1491 @@
+//MooTools More, <http://mootools.net/more>. Copyright (c) 2006-2008 Valerio Proietti, <http://mad4milk.net>, MIT Style License.
+
+/*
+Script: Fx.Slide.js
+ Effect to slide an element in and out of view.
+
+License:
+ MIT-style license.
+*/
+
+Fx.Slide = new Class({
+
+ Extends: Fx,
+
+ options: {
+ mode: 'vertical'
+ },
+
+ initialize: function(element, options){
+ this.addEvent('complete', function(){
+ this.open = (this.wrapper['offset' + this.layout.capitalize()] != 0);
+ if (this.open && Browser.Engine.webkit419) this.element.dispose().inject(this.wrapper);
+ }, true);
+ this.element = this.subject = $(element);
+ this.parent(options);
+ var wrapper = this.element.retrieve('wrapper');
+ this.wrapper = wrapper || new Element('div', {
+ styles: $extend(this.element.getStyles('margin', 'position'), {'overflow': 'hidden'})
+ }).wraps(this.element);
+ this.element.store('wrapper', this.wrapper).setStyle('margin', 0);
+ this.now = [];
+ this.open = true;
+ },
+
+ vertical: function(){
+ this.margin = 'margin-top';
+ this.layout = 'height';
+ this.offset = this.element.offsetHeight;
+ },
+
+ horizontal: function(){
+ this.margin = 'margin-left';
+ this.layout = 'width';
+ this.offset = this.element.offsetWidth;
+ },
+
+ set: function(now){
+ this.element.setStyle(this.margin, now[0]);
+ this.wrapper.setStyle(this.layout, now[1]);
+ return this;
+ },
+
+ compute: function(from, to, delta){
+ var now = [];
+ var x = 2;
+ x.times(function(i){
+ now[i] = Fx.compute(from[i], to[i], delta);
+ });
+ return now;
+ },
+
+ start: function(how, mode){
+ if (!this.check(arguments.callee, how, mode)) return this;
+ this[mode || this.options.mode]();
+ var margin = this.element.getStyle(this.margin).toInt();
+ var layout = this.wrapper.getStyle(this.layout).toInt();
+ var caseIn = [[margin, layout], [0, this.offset]];
+ var caseOut = [[margin, layout], [-this.offset, 0]];
+ var start;
+ switch (how){
+ case 'in': start = caseIn; break;
+ case 'out': start = caseOut; break;
+ case 'toggle': start = (this.wrapper['offset' + this.layout.capitalize()] == 0) ? caseIn : caseOut;
+ }
+ return this.parent(start[0], start[1]);
+ },
+
+ slideIn: function(mode){
+ return this.start('in', mode);
+ },
+
+ slideOut: function(mode){
+ return this.start('out', mode);
+ },
+
+ hide: function(mode){
+ this[mode || this.options.mode]();
+ this.open = false;
+ return this.set([-this.offset, 0]);
+ },
+
+ show: function(mode){
+ this[mode || this.options.mode]();
+ this.open = true;
+ return this.set([0, this.offset]);
+ },
+
+ toggle: function(mode){
+ return this.start('toggle', mode);
+ }
+
+});
+
+Element.Properties.slide = {
+
+ set: function(options){
+ var slide = this.retrieve('slide');
+ if (slide) slide.cancel();
+ return this.eliminate('slide').store('slide:options', $extend({link: 'cancel'}, options));
+ },
+
+ get: function(options){
+ if (options || !this.retrieve('slide')){
+ if (options || !this.retrieve('slide:options')) this.set('slide', options);
+ this.store('slide', new Fx.Slide(this, this.retrieve('slide:options')));
+ }
+ return this.retrieve('slide');
+ }
+
+};
+
+Element.implement({
+
+ slide: function(how, mode){
+ how = how || 'toggle';
+ var slide = this.get('slide'), toggle;
+ switch (how){
+ case 'hide': slide.hide(mode); break;
+ case 'show': slide.show(mode); break;
+ case 'toggle':
+ var flag = this.retrieve('slide:flag', slide.open);
+ slide[(flag) ? 'slideOut' : 'slideIn'](mode);
+ this.store('slide:flag', !flag);
+ toggle = true;
+ break;
+ default: slide.start(how, mode);
+ }
+ if (!toggle) this.eliminate('slide:flag');
+ return this;
+ }
+
+});
+
+
+/*
+Script: Fx.Scroll.js
+ Effect to smoothly scroll any element, including the window.
+
+License:
+ MIT-style license.
+*/
+
+Fx.Scroll = new Class({
+
+ Extends: Fx,
+
+ options: {
+ offset: {'x': 0, 'y': 0},
+ wheelStops: true
+ },
+
+ initialize: function(element, options){
+ this.element = this.subject = $(element);
+ this.parent(options);
+ var cancel = this.cancel.bind(this, false);
+
+ if ($type(this.element) != 'element') this.element = $(this.element.getDocument().body);
+
+ var stopper = this.element;
+
+ if (this.options.wheelStops){
+ this.addEvent('start', function(){
+ stopper.addEvent('mousewheel', cancel);
+ }, true);
+ this.addEvent('complete', function(){
+ stopper.removeEvent('mousewheel', cancel);
+ }, true);
+ }
+ },
+
+ set: function(){
+ var now = Array.flatten(arguments);
+ this.element.scrollTo(now[0], now[1]);
+ },
+
+ compute: function(from, to, delta){
+ var now = [];
+ var x = 2;
+ x.times(function(i){
+ now.push(Fx.compute(from[i], to[i], delta));
+ });
+ return now;
+ },
+
+ start: function(x, y){
+ if (!this.check(arguments.callee, x, y)) return this;
+ var offsetSize = this.element.getSize(), scrollSize = this.element.getScrollSize();
+ var scroll = this.element.getScroll(), values = {x: x, y: y};
+ for (var z in values){
+ var max = scrollSize[z] - offsetSize[z];
+ if ($chk(values[z])) values[z] = ($type(values[z]) == 'number') ? values[z].limit(0, max) : max;
+ else values[z] = scroll[z];
+ values[z] += this.options.offset[z];
+ }
+ return this.parent([scroll.x, scroll.y], [values.x, values.y]);
+ },
+
+ toTop: function(){
+ return this.start(false, 0);
+ },
+
+ toLeft: function(){
+ return this.start(0, false);
+ },
+
+ toRight: function(){
+ return this.start('right', false);
+ },
+
+ toBottom: function(){
+ return this.start(false, 'bottom');
+ },
+
+ toElement: function(el){
+ var position = $(el).getPosition(this.element);
+ return this.start(position.x, position.y);
+ }
+
+});
+
+
+/*
+Script: Fx.Elements.js
+ Effect to change any number of CSS properties of any number of Elements.
+
+License:
+ MIT-style license.
+*/
+
+Fx.Elements = new Class({
+
+ Extends: Fx.CSS,
+
+ initialize: function(elements, options){
+ this.elements = this.subject = $$(elements);
+ this.parent(options);
+ },
+
+ compute: function(from, to, delta){
+ var now = {};
+ for (var i in from){
+ var iFrom = from[i], iTo = to[i], iNow = now[i] = {};
+ for (var p in iFrom) iNow[p] = this.parent(iFrom[p], iTo[p], delta);
+ }
+ return now;
+ },
+
+ set: function(now){
+ for (var i in now){
+ var iNow = now[i];
+ for (var p in iNow) this.render(this.elements[i], p, iNow[p], this.options.unit);
+ }
+ return this;
+ },
+
+ start: function(obj){
+ if (!this.check(arguments.callee, obj)) return this;
+ var from = {}, to = {};
+ for (var i in obj){
+ var iProps = obj[i], iFrom = from[i] = {}, iTo = to[i] = {};
+ for (var p in iProps){
+ var parsed = this.prepare(this.elements[i], p, iProps[p]);
+ iFrom[p] = parsed.from;
+ iTo[p] = parsed.to;
+ }
+ }
+ return this.parent(from, to);
+ }
+
+});
+
+/*
+Script: Drag.js
+ The base Drag Class. Can be used to drag and resize Elements using mouse events.
+
+License:
+ MIT-style license.
+*/
+
+var Drag = new Class({
+
+ Implements: [Events, Options],
+
+ options: {/*
+ onBeforeStart: $empty,
+ onStart: $empty,
+ onDrag: $empty,
+ onCancel: $empty,
+ onComplete: $empty,*/
+ snap: 6,
+ unit: 'px',
+ grid: false,
+ style: true,
+ limit: false,
+ handle: false,
+ invert: false,
+ preventDefault: false,
+ modifiers: {x: 'left', y: 'top'}
+ },
+
+ initialize: function(){
+ var params = Array.link(arguments, {'options': Object.type, 'element': $defined});
+ this.element = $(params.element);
+ this.document = this.element.getDocument();
+ this.setOptions(params.options || {});
+ var htype = $type(this.options.handle);
+ this.handles = (htype == 'array' || htype == 'collection') ? $$(this.options.handle) : $(this.options.handle) || this.element;
+ this.mouse = {'now': {}, 'pos': {}};
+ this.value = {'start': {}, 'now': {}};
+
+ this.selection = (Browser.Engine.trident) ? 'selectstart' : 'mousedown';
+
+ this.bound = {
+ start: this.start.bind(this),
+ check: this.check.bind(this),
+ drag: this.drag.bind(this),
+ stop: this.stop.bind(this),
+ cancel: this.cancel.bind(this),
+ eventStop: $lambda(false)
+ };
+ this.attach();
+ },
+
+ attach: function(){
+ this.handles.addEvent('mousedown', this.bound.start);
+ return this;
+ },
+
+ detach: function(){
+ this.handles.removeEvent('mousedown', this.bound.start);
+ return this;
+ },
+
+ start: function(event){
+ if (this.options.preventDefault) event.preventDefault();
+ this.fireEvent('beforeStart', this.element);
+ this.mouse.start = event.page;
+ var limit = this.options.limit;
+ this.limit = {'x': [], 'y': []};
+ for (var z in this.options.modifiers){
+ if (!this.options.modifiers[z]) continue;
+ if (this.options.style) this.value.now[z] = this.element.getStyle(this.options.modifiers[z]).toInt();
+ else this.value.now[z] = this.element[this.options.modifiers[z]];
+ if (this.options.invert) this.value.now[z] *= -1;
+ this.mouse.pos[z] = event.page[z] - this.value.now[z];
+ if (limit && limit[z]){
+ for (var i = 2; i--; i){
+ if ($chk(limit[z][i])) this.limit[z][i] = $lambda(limit[z][i])();
+ }
+ }
+ }
+ if ($type(this.options.grid) == 'number') this.options.grid = {'x': this.options.grid, 'y': this.options.grid};
+ this.document.addEvents({mousemove: this.bound.check, mouseup: this.bound.cancel});
+ this.document.addEvent(this.selection, this.bound.eventStop);
+ },
+
+ check: function(event){
+ if (this.options.preventDefault) event.preventDefault();
+ var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));
+ if (distance > this.options.snap){
+ this.cancel();
+ this.document.addEvents({
+ mousemove: this.bound.drag,
+ mouseup: this.bound.stop
+ });
+ this.fireEvent('start', this.element).fireEvent('snap', this.element);
+ }
+ },
+
+ drag: function(event){
+ if (this.options.preventDefault) event.preventDefault();
+ this.mouse.now = event.page;
+ for (var z in this.options.modifiers){
+ if (!this.options.modifiers[z]) continue;
+ this.value.now[z] = this.mouse.now[z] - this.mouse.pos[z];
+ if (this.options.invert) this.value.now[z] *= -1;
+ if (this.options.limit && this.limit[z]){
+ if ($chk(this.limit[z][1]) && (this.value.now[z] > this.limit[z][1])){
+ this.value.now[z] = this.limit[z][1];
+ } else if ($chk(this.limit[z][0]) && (this.value.now[z] < this.limit[z][0])){
+ this.value.now[z] = this.limit[z][0];
+ }
+ }
+ if (this.options.grid[z]) this.value.now[z] -= (this.value.now[z] % this.options.grid[z]);
+ if (this.options.style) this.element.setStyle(this.options.modifiers[z], this.value.now[z] + this.options.unit);
+ else this.element[this.options.modifiers[z]] = this.value.now[z];
+ }
+ this.fireEvent('drag', this.element);
+ },
+
+ cancel: function(event){
+ this.document.removeEvent('mousemove', this.bound.check);
+ this.document.removeEvent('mouseup', this.bound.cancel);
+ if (event){
+ this.document.removeEvent(this.selection, this.bound.eventStop);
+ this.fireEvent('cancel', this.element);
+ }
+ },
+
+ stop: function(event){
+ this.document.removeEvent(this.selection, this.bound.eventStop);
+ this.document.removeEvent('mousemove', this.bound.drag);
+ this.document.removeEvent('mouseup', this.bound.stop);
+ if (event) this.fireEvent('complete', this.element);
+ }
+
+});
+
+Element.implement({
+
+ makeResizable: function(options){
+ return new Drag(this, $merge({modifiers: {'x': 'width', 'y': 'height'}}, options));
+ }
+
+});
+
+/*
+Script: Drag.Move.js
+ A Drag extension that provides support for the constraining of draggables to containers and droppables.
+
+License:
+ MIT-style license.
+*/
+
+Drag.Move = new Class({
+
+ Extends: Drag,
+
+ options: {
+ droppables: [],
+ container: false
+ },
+
+ initialize: function(element, options){
+ this.parent(element, options);
+ this.droppables = $$(this.options.droppables);
+ this.container = $(this.options.container);
+ if (this.container && $type(this.container) != 'element') this.container = $(this.container.getDocument().body);
+ element = this.element;
+
+ var current = element.getStyle('position');
+ var position = (current != 'static') ? current : 'absolute';
+ if (element.getStyle('left') == 'auto' || element.getStyle('top') == 'auto') element.position(element.getPosition(element.offsetParent));
+
+ element.setStyle('position', position);
+
+ this.addEvent('start', function(){
+ this.checkDroppables();
+ }, true);
+ },
+
+ start: function(event){
+ if (this.container){
+ var el = this.element, cont = this.container, ccoo = cont.getCoordinates(el.offsetParent), cps = {}, ems = {};
+
+ ['top', 'right', 'bottom', 'left'].each(function(pad){
+ cps[pad] = cont.getStyle('padding-' + pad).toInt();
+ ems[pad] = el.getStyle('margin-' + pad).toInt();
+ }, this);
+
+ var width = el.offsetWidth + ems.left + ems.right, height = el.offsetHeight + ems.top + ems.bottom;
+ var x = [ccoo.left + cps.left, ccoo.right - cps.right - width];
+ var y = [ccoo.top + cps.top, ccoo.bottom - cps.bottom - height];
+
+ this.options.limit = {x: x, y: y};
+ }
+ this.parent(event);
+ },
+
+ checkAgainst: function(el){
+ el = el.getCoordinates();
+ var now = this.mouse.now;
+ return (now.x > el.left && now.x < el.right && now.y < el.bottom && now.y > el.top);
+ },
+
+ checkDroppables: function(){
+ var overed = this.droppables.filter(this.checkAgainst, this).getLast();
+ if (this.overed != overed){
+ if (this.overed) this.fireEvent('leave', [this.element, this.overed]);
+ if (overed){
+ this.overed = overed;
+ this.fireEvent('enter', [this.element, overed]);
+ } else {
+ this.overed = null;
+ }
+ }
+ },
+
+ drag: function(event){
+ this.parent(event);
+ if (this.droppables.length) this.checkDroppables();
+ },
+
+ stop: function(event){
+ this.checkDroppables();
+ this.fireEvent('drop', [this.element, this.overed]);
+ this.overed = null;
+ return this.parent(event);
+ }
+
+});
+
+Element.implement({
+
+ makeDraggable: function(options){
+ return new Drag.Move(this, options);
+ }
+
+});
+
+
+/*
+Script: Hash.Cookie.js
+ Class for creating, reading, and deleting Cookies in JSON format.
+
+License:
+ MIT-style license.
+*/
+
+Hash.Cookie = new Class({
+
+ Extends: Cookie,
+
+ options: {
+ autoSave: true
+ },
+
+ initialize: function(name, options){
+ this.parent(name, options);
+ this.load();
+ },
+
+ save: function(){
+ var value = JSON.encode(this.hash);
+ if (!value || value.length > 4096) return false; //cookie would be truncated!
+ if (value == '{}') this.dispose();
+ else this.write(value);
+ return true;
+ },
+
+ load: function(){
+ this.hash = new Hash(JSON.decode(this.read(), true));
+ return this;
+ }
+
+});
+
+Hash.Cookie.implement((function(){
+
+ var methods = {};
+
+ Hash.each(Hash.prototype, function(method, name){
+ methods[name] = function(){
+ var value = method.apply(this.hash, arguments);
+ if (this.options.autoSave) this.save();
+ return value;
+ };
+ });
+
+ return methods;
+
+})());
+
+/*
+Script: Color.js
+ Class for creating and manipulating colors in JavaScript. Supports HSB -> RGB Conversions and vice versa.
+
+License:
+ MIT-style license.
+*/
+
+var Color = new Native({
+
+ initialize: function(color, type){
+ if (arguments.length >= 3){
+ type = "rgb"; color = Array.slice(arguments, 0, 3);
+ } else if (typeof color == 'string'){
+ if (color.match(/rgb/)) color = color.rgbToHex().hexToRgb(true);
+ else if (color.match(/hsb/)) color = color.hsbToRgb();
+ else color = color.hexToRgb(true);
+ }
+ type = type || 'rgb';
+ switch (type){
+ case 'hsb':
+ var old = color;
+ color = color.hsbToRgb();
+ color.hsb = old;
+ break;
+ case 'hex': color = color.hexToRgb(true); break;
+ }
+ color.rgb = color.slice(0, 3);
+ color.hsb = color.hsb || color.rgbToHsb();
+ color.hex = color.rgbToHex();
+ return $extend(color, this);
+ }
+
+});
+
+Color.implement({
+
+ mix: function(){
+ var colors = Array.slice(arguments);
+ var alpha = ($type(colors.getLast()) == 'number') ? colors.pop() : 50;
+ var rgb = this.slice();
+ colors.each(function(color){
+ color = new Color(color);
+ for (var i = 0; i < 3; i++) rgb[i] = Math.round((rgb[i] / 100 * (100 - alpha)) + (color[i] / 100 * alpha));
+ });
+ return new Color(rgb, 'rgb');
+ },
+
+ invert: function(){
+ return new Color(this.map(function(value){
+ return 255 - value;
+ }));
+ },
+
+ setHue: function(value){
+ return new Color([value, this.hsb[1], this.hsb[2]], 'hsb');
+ },
+
+ setSaturation: function(percent){
+ return new Color([this.hsb[0], percent, this.hsb[2]], 'hsb');
+ },
+
+ setBrightness: function(percent){
+ return new Color([this.hsb[0], this.hsb[1], percent], 'hsb');
+ }
+
+});
+
+function $RGB(r, g, b){
+ return new Color([r, g, b], 'rgb');
+};
+
+function $HSB(h, s, b){
+ return new Color([h, s, b], 'hsb');
+};
+
+function $HEX(hex){
+ return new Color(hex, 'hex');
+};
+
+Array.implement({
+
+ rgbToHsb: function(){
+ var red = this[0], green = this[1], blue = this[2];
+ var hue, saturation, brightness;
+ var max = Math.max(red, green, blue), min = Math.min(red, green, blue);
+ var delta = max - min;
+ brightness = max / 255;
+ saturation = (max != 0) ? delta / max : 0;
+ if (saturation == 0){
+ hue = 0;
+ } else {
+ var rr = (max - red) / delta;
+ var gr = (max - green) / delta;
+ var br = (max - blue) / delta;
+ if (red == max) hue = br - gr;
+ else if (green == max) hue = 2 + rr - br;
+ else hue = 4 + gr - rr;
+ hue /= 6;
+ if (hue < 0) hue++;
+ }
+ return [Math.round(hue * 360), Math.round(saturation * 100), Math.round(brightness * 100)];
+ },
+
+ hsbToRgb: function(){
+ var br = Math.round(this[2] / 100 * 255);
+ if (this[1] == 0){
+ return [br, br, br];
+ } else {
+ var hue = this[0] % 360;
+ var f = hue % 60;
+ var p = Math.round((this[2] * (100 - this[1])) / 10000 * 255);
+ var q = Math.round((this[2] * (6000 - this[1] * f)) / 600000 * 255);
+ var t = Math.round((this[2] * (6000 - this[1] * (60 - f))) / 600000 * 255);
+ switch (Math.floor(hue / 60)){
+ case 0: return [br, t, p];
+ case 1: return [q, br, p];
+ case 2: return [p, br, t];
+ case 3: return [p, q, br];
+ case 4: return [t, p, br];
+ case 5: return [br, p, q];
+ }
+ }
+ return false;
+ }
+
+});
+
+String.implement({
+
+ rgbToHsb: function(){
+ var rgb = this.match(/\d{1,3}/g);
+ return (rgb) ? hsb.rgbToHsb() : null;
+ },
+
+ hsbToRgb: function(){
+ var hsb = this.match(/\d{1,3}/g);
+ return (hsb) ? hsb.hsbToRgb() : null;
+ }
+
+});
+
+
+/*
+Script: Group.js
+ Class for monitoring collections of events
+
+License:
+ MIT-style license.
+*/
+
+var Group = new Class({
+
+ initialize: function(){
+ this.instances = Array.flatten(arguments);
+ this.events = {};
+ this.checker = {};
+ },
+
+ addEvent: function(type, fn){
+ this.checker[type] = this.checker[type] || {};
+ this.events[type] = this.events[type] || [];
+ if (this.events[type].contains(fn)) return false;
+ else this.events[type].push(fn);
+ this.instances.each(function(instance, i){
+ instance.addEvent(type, this.check.bind(this, [type, instance, i]));
+ }, this);
+ return this;
+ },
+
+ check: function(type, instance, i){
+ this.checker[type][i] = true;
+ var every = this.instances.every(function(current, j){
+ return this.checker[type][j] || false;
+ }, this);
+ if (!every) return;
+ this.checker[type] = {};
+ this.events[type].each(function(event){
+ event.call(this, this.instances, instance);
+ }, this);
+ }
+
+});
+
+
+/*
+Script: Assets.js
+ Provides methods to dynamically load JavaScript, CSS, and Image files into the document.
+
+License:
+ MIT-style license.
+*/
+
+var Asset = new Hash({
+
+ javascript: function(source, properties){
+ properties = $extend({
+ onload: $empty,
+ document: document,
+ check: $lambda(true)
+ }, properties);
+
+ var script = new Element('script', {'src': source, 'type': 'text/javascript'});
+
+ var load = properties.onload.bind(script), check = properties.check, doc = properties.document;
+ delete properties.onload; delete properties.check; delete properties.document;
+
+ script.addEvents({
+ load: load,
+ readystatechange: function(){
+ if (['loaded', 'complete'].contains(this.readyState)) load();
+ }
+ }).setProperties(properties);
+
+
+ if (Browser.Engine.webkit419) var checker = (function(){
+ if (!$try(check)) return;
+ $clear(checker);
+ load();
+ }).periodical(50);
+
+ return script.inject(doc.head);
+ },
+
+ css: function(source, properties){
+ return new Element('link', $merge({
+ 'rel': 'stylesheet', 'media': 'screen', 'type': 'text/css', 'href': source
+ }, properties)).inject(document.head);
+ },
+
+ image: function(source, properties){
+ properties = $merge({
+ 'onload': $empty,
+ 'onabort': $empty,
+ 'onerror': $empty
+ }, properties);
+ var image = new Image();
+ var element = $(image) || new Element('img');
+ ['load', 'abort', 'error'].each(function(name){
+ var type = 'on' + name;
+ var event = properties[type];
+ delete properties[type];
+ image[type] = function(){
+ if (!image) return;
+ if (!element.parentNode){
+ element.width = image.width;
+ element.height = image.height;
+ }
+ image = image.onload = image.onabort = image.onerror = null;
+ event.delay(1, element, element);
+ element.fireEvent(name, element, 1);
+ };
+ });
+ image.src = element.src = source;
+ if (image && image.complete) image.onload.delay(1);
+ return element.setProperties(properties);
+ },
+
+ images: function(sources, options){
+ options = $merge({
+ onComplete: $empty,
+ onProgress: $empty
+ }, options);
+ if (!sources.push) sources = [sources];
+ var images = [];
+ var counter = 0;
+ sources.each(function(source){
+ var img = new Asset.image(source, {
+ 'onload': function(){
+ options.onProgress.call(this, counter, sources.indexOf(source));
+ counter++;
+ if (counter == sources.length) options.onComplete();
+ }
+ });
+ images.push(img);
+ });
+ return new Elements(images);
+ }
+
+});
+
+/*
+Script: Sortables.js
+ Class for creating a drag and drop sorting interface for lists of items.
+
+License:
+ MIT-style license.
+*/
+
+var Sortables = new Class({
+
+ Implements: [Events, Options],
+
+ options: {/*
+ onSort: $empty,
+ onStart: $empty,
+ onComplete: $empty,*/
+ snap: 4,
+ opacity: 1,
+ clone: false,
+ revert: false,
+ handle: false,
+ constrain: false
+ },
+
+ initialize: function(lists, options){
+ this.setOptions(options);
+ this.elements = [];
+ this.lists = [];
+ this.idle = true;
+
+ this.addLists($$($(lists) || lists));
+ if (!this.options.clone) this.options.revert = false;
+ if (this.options.revert) this.effect = new Fx.Morph(null, $merge({duration: 250, link: 'cancel'}, this.options.revert));
+ },
+
+ attach: function(){
+ this.addLists(this.lists);
+ return this;
+ },
+
+ detach: function(){
+ this.lists = this.removeLists(this.lists);
+ return this;
+ },
+
+ addItems: function(){
+ Array.flatten(arguments).each(function(element){
+ this.elements.push(element);
+ var start = element.retrieve('sortables:start', this.start.bindWithEvent(this, element));
+ (this.options.handle ? element.getElement(this.options.handle) || element : element).addEvent('mousedown', start);
+ }, this);
+ return this;
+ },
+
+ addLists: function(){
+ Array.flatten(arguments).each(function(list){
+ this.lists.push(list);
+ this.addItems(list.getChildren());
+ }, this);
+ return this;
+ },
+
+ removeItems: function(){
+ var elements = [];
+ Array.flatten(arguments).each(function(element){
+ elements.push(element);
+ this.elements.erase(element);
+ var start = element.retrieve('sortables:start');
+ (this.options.handle ? element.getElement(this.options.handle) || element : element).removeEvent('mousedown', start);
+ }, this);
+ return $$(elements);
+ },
+
+ removeLists: function(){
+ var lists = [];
+ Array.flatten(arguments).each(function(list){
+ lists.push(list);
+ this.lists.erase(list);
+ this.removeItems(list.getChildren());
+ }, this);
+ return $$(lists);
+ },
+
+ getClone: function(event, element){
+ if (!this.options.clone) return new Element('div').inject(document.body);
+ if ($type(this.options.clone) == 'function') return this.options.clone.call(this, event, element, this.list);
+ return element.clone(true).setStyles({
+ 'margin': '0px',
+ 'position': 'absolute',
+ 'visibility': 'hidden',
+ 'width': element.getStyle('width')
+ }).inject(this.list).position(element.getPosition(element.getOffsetParent()));
+ },
+
+ getDroppables: function(){
+ var droppables = this.list.getChildren();
+ if (!this.options.constrain) droppables = this.lists.concat(droppables).erase(this.list);
+ return droppables.erase(this.clone).erase(this.element);
+ },
+
+ insert: function(dragging, element){
+ var where = 'inside';
+ if (this.lists.contains(element)){
+ this.list = element;
+ this.drag.droppables = this.getDroppables();
+ } else {
+ where = this.element.getAllPrevious().contains(element) ? 'before' : 'after';
+ }
+ this.element.inject(element, where);
+ this.fireEvent('sort', [this.element, this.clone]);
+ },
+
+ start: function(event, element){
+ if (!this.idle) return;
+ this.idle = false;
+ this.element = element;
+ this.opacity = element.get('opacity');
+ this.list = element.getParent();
+ this.clone = this.getClone(event, element);
+
+ this.drag = new Drag.Move(this.clone, {
+ snap: this.options.snap,
+ container: this.options.constrain && this.element.getParent(),
+ droppables: this.getDroppables(),
+ onSnap: function(){
+ event.stop();
+ this.clone.setStyle('visibility', 'visible');
+ this.element.set('opacity', this.options.opacity || 0);
+ this.fireEvent('start', [this.element, this.clone]);
+ }.bind(this),
+ onEnter: this.insert.bind(this),
+ onCancel: this.reset.bind(this),
+ onComplete: this.end.bind(this)
+ });
+
+ this.clone.inject(this.element, 'before');
+ this.drag.start(event);
+ },
+
+ end: function(){
+ this.drag.detach();
+ this.element.set('opacity', this.opacity);
+ if (this.effect){
+ var dim = this.element.getStyles('width', 'height');
+ var pos = this.clone.computePosition(this.element.getPosition(this.clone.offsetParent));
+ this.effect.element = this.clone;
+ this.effect.start({
+ top: pos.top,
+ left: pos.left,
+ width: dim.width,
+ height: dim.height,
+ opacity: 0.25
+ }).chain(this.reset.bind(this));
+ } else {
+ this.reset();
+ }
+ },
+
+ reset: function(){
+ this.idle = true;
+ this.clone.destroy();
+ this.fireEvent('complete', this.element);
+ },
+
+ serialize: function(){
+ var params = Array.link(arguments, {modifier: Function.type, index: $defined});
+ var serial = this.lists.map(function(list){
+ return list.getChildren().map(params.modifier || function(element){
+ return element.get('id');
+ }, this);
+ }, this);
+
+ var index = params.index;
+ if (this.lists.length == 1) index = 0;
+ return $chk(index) && index >= 0 && index < this.lists.length ? serial[index] : serial;
+ }
+
+});
+
+/*
+Script: Tips.js
+ Class for creating nice tips that follow the mouse cursor when hovering an element.
+
+License:
+ MIT-style license.
+*/
+
+var Tips = new Class({
+
+ Implements: [Events, Options],
+
+ options: {
+ onShow: function(tip){
+ tip.setStyle('visibility', 'visible');
+ },
+ onHide: function(tip){
+ tip.setStyle('visibility', 'hidden');
+ },
+ showDelay: 100,
+ hideDelay: 100,
+ className: null,
+ offsets: {x: 16, y: 16},
+ fixed: false
+ },
+
+ initialize: function(){
+ var params = Array.link(arguments, {options: Object.type, elements: $defined});
+ this.setOptions(params.options || null);
+
+ this.tip = new Element('div').inject(document.body);
+
+ if (this.options.className) this.tip.addClass(this.options.className);
+
+ var top = new Element('div', {'class': 'tip-top'}).inject(this.tip);
+ this.container = new Element('div', {'class': 'tip'}).inject(this.tip);
+ var bottom = new Element('div', {'class': 'tip-bottom'}).inject(this.tip);
+
+ this.tip.setStyles({position: 'absolute', top: 0, left: 0, visibility: 'hidden'});
+
+ if (params.elements) this.attach(params.elements);
+ },
+
+ attach: function(elements){
+ $$(elements).each(function(element){
+ var title = element.retrieve('tip:title', element.get('title'));
+ var text = element.retrieve('tip:text', element.get('rel') || element.get('href'));
+ var enter = element.retrieve('tip:enter', this.elementEnter.bindWithEvent(this, element));
+ var leave = element.retrieve('tip:leave', this.elementLeave.bindWithEvent(this, element));
+ element.addEvents({mouseenter: enter, mouseleave: leave});
+ if (!this.options.fixed){
+ var move = element.retrieve('tip:move', this.elementMove.bindWithEvent(this, element));
+ element.addEvent('mousemove', move);
+ }
+ element.store('tip:native', element.get('title'));
+ element.erase('title');
+ }, this);
+ return this;
+ },
+
+ detach: function(elements){
+ $$(elements).each(function(element){
+ element.removeEvent('mouseenter', element.retrieve('tip:enter') || $empty);
+ element.removeEvent('mouseleave', element.retrieve('tip:leave') || $empty);
+ element.removeEvent('mousemove', element.retrieve('tip:move') || $empty);
+ element.eliminate('tip:enter').eliminate('tip:leave').eliminate('tip:move');
+ var original = element.retrieve('tip:native');
+ if (original) element.set('title', original);
+ });
+ return this;
+ },
+
+ elementEnter: function(event, element){
+
+ $A(this.container.childNodes).each(Element.dispose);
+
+ var title = element.retrieve('tip:title');
+
+ if (title){
+ this.titleElement = new Element('div', {'class': 'tip-title'}).inject(this.container);
+ this.fill(this.titleElement, title);
+ }
+
+ var text = element.retrieve('tip:text');
+ if (text){
+ this.textElement = new Element('div', {'class': 'tip-text'}).inject(this.container);
+ this.fill(this.textElement, text);
+ }
+
+ this.timer = $clear(this.timer);
+ this.timer = this.show.delay(this.options.showDelay, this);
+
+ this.position((!this.options.fixed) ? event : {page: element.getPosition()});
+ },
+
+ elementLeave: function(event){
+ $clear(this.timer);
+ this.timer = this.hide.delay(this.options.hideDelay, this);
+ },
+
+ elementMove: function(event){
+ this.position(event);
+ },
+
+ position: function(event){
+ var size = window.getSize(), scroll = window.getScroll();
+ var tip = {x: this.tip.offsetWidth, y: this.tip.offsetHeight};
+ var props = {x: 'left', y: 'top'};
+ for (var z in props){
+ var pos = event.page[z] + this.options.offsets[z];
+ if ((pos + tip[z] - scroll[z]) > size[z]) pos = event.page[z] - this.options.offsets[z] - tip[z];
+ this.tip.setStyle(props[z], pos);
+ }
+ },
+
+ fill: function(element, contents){
+ (typeof contents == 'string') ? element.set('html', contents) : element.adopt(contents);
+ },
+
+ show: function(){
+ this.fireEvent('show', this.tip);
+ },
+
+ hide: function(){
+ this.fireEvent('hide', this.tip);
+ }
+
+});
+
+/*
+Script: SmoothScroll.js
+ Class for creating a smooth scrolling effect to all internal links on the page.
+
+License:
+ MIT-style license.
+*/
+
+var SmoothScroll = new Class({
+
+ Extends: Fx.Scroll,
+
+ initialize: function(options, context){
+ context = context || document;
+ var doc = context.getDocument(), win = context.getWindow();
+ this.parent(doc, options);
+ this.links = (this.options.links) ? $$(this.options.links) : $$(doc.links);
+ var location = win.location.href.match(/^[^#]*/)[0] + '#';
+ this.links.each(function(link){
+ if (link.href.indexOf(location) != 0) return;
+ var anchor = link.href.substr(location.length);
+ if (anchor && $(anchor)) this.useLink(link, anchor);
+ }, this);
+ if (!Browser.Engine.webkit419) this.addEvent('complete', function(){
+ win.location.hash = this.anchor;
+ }, true);
+ },
+
+ useLink: function(link, anchor){
+ link.addEvent('click', function(event){
+ this.anchor = anchor;
+ this.toElement(anchor);
+ event.stop();
+ }.bind(this));
+ }
+
+});
+
+/*
+Script: Slider.js
+ Class for creating horizontal and vertical slider controls.
+
+License:
+ MIT-style license.
+*/
+
+var Slider = new Class({
+
+ Implements: [Events, Options],
+
+ options: {/*
+ onChange: $empty,
+ onComplete: $empty,*/
+ onTick: function(position){
+ if(this.options.snap) position = this.toPosition(this.step);
+ this.knob.setStyle(this.property, position);
+ },
+ snap: false,
+ offset: 0,
+ range: false,
+ wheel: false,
+ steps: 100,
+ mode: 'horizontal'
+ },
+
+ initialize: function(element, knob, options){
+ this.setOptions(options);
+ this.element = $(element);
+ this.knob = $(knob);
+ this.previousChange = this.previousEnd = this.step = -1;
+ this.element.addEvent('mousedown', this.clickedElement.bind(this));
+ if (this.options.wheel) this.element.addEvent('mousewheel', this.scrolledElement.bindWithEvent(this));
+ var offset, limit = {}, modifiers = {'x': false, 'y': false};
+ switch (this.options.mode){
+ case 'vertical':
+ this.axis = 'y';
+ this.property = 'top';
+ offset = 'offsetHeight';
+ break;
+ case 'horizontal':
+ this.axis = 'x';
+ this.property = 'left';
+ offset = 'offsetWidth';
+ }
+ this.half = this.knob[offset] / 2;
+ this.full = this.element[offset] - this.knob[offset] + (this.options.offset * 2);
+ this.min = $chk(this.options.range[0]) ? this.options.range[0] : 0;
+ this.max = $chk(this.options.range[1]) ? this.options.range[1] : this.options.steps;
+ this.range = this.max - this.min;
+ this.steps = this.options.steps || this.full;
+ this.stepSize = Math.abs(this.range) / this.steps;
+ this.stepWidth = this.stepSize * this.full / Math.abs(this.range) ;
+
+ this.knob.setStyle('position', 'relative').setStyle(this.property, - this.options.offset);
+ modifiers[this.axis] = this.property;
+ limit[this.axis] = [- this.options.offset, this.full - this.options.offset];
+ this.drag = new Drag(this.knob, {
+ snap: 0,
+ limit: limit,
+ modifiers: modifiers,
+ onDrag: this.draggedKnob.bind(this),
+ onStart: this.draggedKnob.bind(this),
+ onComplete: function(){
+ this.draggedKnob();
+ this.end();
+ }.bind(this)
+ });
+ if (this.options.snap) {
+ this.drag.options.grid = Math.ceil(this.stepWidth);
+ this.drag.options.limit[this.axis][1] = this.full;
+ }
+ },
+
+ set: function(step){
+ if (!((this.range > 0) ^ (step < this.min))) step = this.min;
+ if (!((this.range > 0) ^ (step > this.max))) step = this.max;
+
+ this.step = Math.round(step);
+ this.checkStep();
+ this.end();
+ this.fireEvent('tick', this.toPosition(this.step));
+ return this;
+ },
+
+ clickedElement: function(event){
+ var dir = this.range < 0 ? -1 : 1;
+ var position = event.page[this.axis] - this.element.getPosition()[this.axis] - this.half;
+ position = position.limit(-this.options.offset, this.full -this.options.offset);
+
+ this.step = Math.round(this.min + dir * this.toStep(position));
+ this.checkStep();
+ this.end();
+ this.fireEvent('tick', position);
+ },
+
+ scrolledElement: function(event){
+ var mode = (this.options.mode == 'horizontal') ? (event.wheel < 0) : (event.wheel > 0);
+ this.set(mode ? this.step - this.stepSize : this.step + this.stepSize);
+ event.stop();
+ },
+
+ draggedKnob: function(){
+ var dir = this.range < 0 ? -1 : 1;
+ var position = this.drag.value.now[this.axis];
+ position = position.limit(-this.options.offset, this.full -this.options.offset);
+ this.step = Math.round(this.min + dir * this.toStep(position));
+ this.checkStep();
+ },
+
+ checkStep: function(){
+ if (this.previousChange != this.step){
+ this.previousChange = this.step;
+ this.fireEvent('change', this.step);
+ }
+ },
+
+ end: function(){
+ if (this.previousEnd !== this.step){
+ this.previousEnd = this.step;
+ this.fireEvent('complete', this.step + '');
+ }
+ },
+
+ toStep: function(position){
+ var step = (position + this.options.offset) * this.stepSize / this.full * this.steps;
+ return this.options.steps ? Math.round(step -= step % this.stepSize) : step;
+ },
+
+ toPosition: function(step){
+ return (this.full * Math.abs(this.min - step)) / (this.steps * this.stepSize) - this.options.offset;
+ }
+
+});
+
+/*
+Script: Scroller.js
+ Class which scrolls the contents of any Element (including the window) when the mouse reaches the Element's boundaries.
+
+License:
+ MIT-style license.
+*/
+
+var Scroller = new Class({
+
+ Implements: [Events, Options],
+
+ options: {
+ area: 20,
+ velocity: 1,
+ onChange: function(x, y){
+ this.element.scrollTo(x, y);
+ }
+ },
+
+ initialize: function(element, options){
+ this.setOptions(options);
+ this.element = $(element);
+ this.listener = ($type(this.element) != 'element') ? $(this.element.getDocument().body) : this.element;
+ this.timer = null;
+ this.coord = this.getCoords.bind(this);
+ },
+
+ start: function(){
+ this.listener.addEvent('mousemove', this.coord);
+ },
+
+ stop: function(){
+ this.listener.removeEvent('mousemove', this.coord);
+ this.timer = $clear(this.timer);
+ },
+
+ getCoords: function(event){
+ this.page = (this.listener.get('tag') == 'body') ? event.client : event.page;
+ if (!this.timer) this.timer = this.scroll.periodical(50, this);
+ },
+
+ scroll: function(){
+ var size = this.element.getSize(), scroll = this.element.getScroll(), pos = this.element.getPosition(), change = {'x': 0, 'y': 0};
+ for (var z in this.page){
+ if (this.page[z] < (this.options.area + pos[z]) && scroll[z] != 0)
+ change[z] = (this.page[z] - this.options.area - pos[z]) * this.options.velocity;
+ else if (this.page[z] + this.options.area > (size[z] + pos[z]) && size[z] + size[z] != scroll[z])
+ change[z] = (this.page[z] - size[z] + this.options.area - pos[z]) * this.options.velocity;
+ }
+ if (change.y || change.x) this.fireEvent('change', [scroll.x + change.x, scroll.y + change.y]);
+ }
+
+});
+
+/*
+Script: Accordion.js
+ An Fx.Elements extension which allows you to easily create accordion type controls.
+
+License:
+ MIT-style license.
+*/
+
+var Accordion = new Class({
+
+ Extends: Fx.Elements,
+
+ options: {/*
+ onActive: $empty,
+ onBackground: $empty,*/
+ display: 0,
+ show: false,
+ height: true,
+ width: false,
+ opacity: true,
+ fixedHeight: false,
+ fixedWidth: false,
+ wait: false,
+ alwaysHide: false
+ },
+
+ initialize: function(){
+ var params = Array.link(arguments, {'container': Element.type, 'options': Object.type, 'togglers': $defined, 'elements': $defined});
+ this.parent(params.elements, params.options);
+ this.togglers = $$(params.togglers);
+ this.container = $(params.container);
+ this.previous = -1;
+ if (this.options.alwaysHide) this.options.wait = true;
+ if ($chk(this.options.show)){
+ this.options.display = false;
+ this.previous = this.options.show;
+ }
+ if (this.options.start){
+ this.options.display = false;
+ this.options.show = false;
+ }
+ this.effects = {};
+ if (this.options.opacity) this.effects.opacity = 'fullOpacity';
+ if (this.options.width) this.effects.width = this.options.fixedWidth ? 'fullWidth' : 'offsetWidth';
+ if (this.options.height) this.effects.height = this.options.fixedHeight ? 'fullHeight' : 'scrollHeight';
+ for (var i = 0, l = this.togglers.length; i < l; i++) this.addSection(this.togglers[i], this.elements[i]);
+ this.elements.each(function(el, i){
+ if (this.options.show === i){
+ this.fireEvent('active', [this.togglers[i], el]);
+ } else {
+ for (var fx in this.effects) el.setStyle(fx, 0);
+ }
+ }, this);
+ if ($chk(this.options.display)) this.display(this.options.display);
+ },
+
+ addSection: function(toggler, element, pos){
+ toggler = $(toggler);
+ element = $(element);
+ var test = this.togglers.contains(toggler);
+ var len = this.togglers.length;
+ this.togglers.include(toggler);
+ this.elements.include(element);
+ if (len && (!test || pos)){
+ pos = $pick(pos, len - 1);
+ toggler.inject(this.togglers[pos], 'before');
+ element.inject(toggler, 'after');
+ } else if (this.container && !test){
+ toggler.inject(this.container);
+ element.inject(this.container);
+ }
+ var idx = this.togglers.indexOf(toggler);
+ toggler.addEvent('click', this.display.bind(this, idx));
+ if (this.options.height) element.setStyles({'padding-top': 0, 'border-top': 'none', 'padding-bottom': 0, 'border-bottom': 'none'});
+ if (this.options.width) element.setStyles({'padding-left': 0, 'border-left': 'none', 'padding-right': 0, 'border-right': 'none'});
+ element.fullOpacity = 1;
+ if (this.options.fixedWidth) element.fullWidth = this.options.fixedWidth;
+ if (this.options.fixedHeight) element.fullHeight = this.options.fixedHeight;
+ element.setStyle('overflow', 'hidden');
+ if (!test){
+ for (var fx in this.effects) element.setStyle(fx, 0);
+ }
+ return this;
+ },
+
+ display: function(index){
+ index = ($type(index) == 'element') ? this.elements.indexOf(index) : index;
+ if ((this.timer && this.options.wait) || (index === this.previous && !this.options.alwaysHide)) return this;
+ this.previous = index;
+ var obj = {};
+ this.elements.each(function(el, i){
+ obj[i] = {};
+ var hide = (i != index) || (this.options.alwaysHide && (el.offsetHeight > 0));
+ this.fireEvent(hide ? 'background' : 'active', [this.togglers[i], el]);
+ for (var fx in this.effects) obj[i][fx] = hide ? 0 : el[this.effects[fx]];
+ }, this);
+ return this.start(obj);
+ }
+
+});
\ No newline at end of file
commit 79470812f74ebe31a192d49d0fec17bab04aef16
Merge: df1bccc... bdc0667...
Author: Luke Macken <lmacken(a)redhat.com>
Date: Tue Jun 30 23:30:58 2009 -0400
Merge branch 'master' of git+ssh://git.fedorahosted.org/git/moksha
commit df1bccc20b123567f08cec39f84a7d83c4dbd95b
Merge: caa38fa... 154fe2a...
Author: Luke Macken <lmacken(a)redhat.com>
Date: Fri Jun 12 17:13:49 2009 -0400
Merge branch 'master' of git+ssh://git.fedorahosted.org/git/moksha
commit caa38fa7031eb7ebdd65cdd66460bed2a6efe862
Merge: 2261aa2... 767aa35...
Author: Luke Macken <lmacken(a)redhat.com>
Date: Tue Jun 2 20:56:04 2009 -0400
Merge branch 'master' of git+ssh://git.fedorahosted.org/git/moksha
commit 2261aa2ae0978f75bb5457ceceaab43b77e2c4b7
Merge: b75a5f0... c8c5b99...
Author: Luke Macken <lmacken(a)redhat.com>
Date: Thu May 21 23:21:48 2009 -0400
Merge branch 'master' of git+ssh://git.fedorahosted.org/git/moksha
commit b75a5f0c44477b9c7d7628fe792277f20fc6a846
Author: Luke Macken <lmacken(a)redhat.com>
Date: Thu May 21 23:21:40 2009 -0400
We're no longer using the flat-file feed cache, and link to the TG2 fedora wiki page
diff --git a/docs/main/GettingStarted.rst b/docs/main/GettingStarted.rst
index e76d1f7..ebcae16 100644
--- a/docs/main/GettingStarted.rst
+++ b/docs/main/GettingStarted.rst
@@ -7,16 +7,17 @@ Getting Started
This guide will help quickly get you up and running with a local copy of
Moksha. It will run the Moksha WSGI application using the Paste threaded http
server, a single orbited daemon with an embeded MorbidQ stomp message broker,
-flat-file feed caches, SQLite SQLAlchemy databases, and an in-memory cache.
-
-This setup is meant to be dead-simple to get up and running, and is not
-designed for production deployments.
+SQLite SQLAlchemy and Feed databases, and an in-memory cache. This setup is
+meant to be dead-simple to get up and running, and is not designed for
+production deployments.
At the moment, all of Moksha's dependencies are not all in Fedora. They are
all currently under review, but in the mean time these instructions will run
Moksha within a virtual Python environment, without changing your global
site-packages.
+You can track the progress of getting TurboGears2 into Fedora `here <http://fedoraproject.org/wiki/TurboGears2>`_.
+
Installing the necessary dependencies
-------------------------------------
14 years, 10 months