On Thu, Jun 18, 2009 at 11:30:19AM +0200, Erik van Pienbroek wrote:
http://svn.macosforge.org/repository/odcctools/trunk/ChangeLog.odcctools
Because of this I replaced the odcctools from the iphone-dev project
(based on cctools-622.3) with the odcctools tools from Apple (based on
cctools-698.1).
That's good - does cctools now have real 64 bit support (ie. are they
trying to make the code 64 bit clean -- previously we had to compile
the whole thing with -m32)?
- Support for fat/universal binaries
This requires multiple GCC compilers which are tied together by
a small wrapper. This wrapper (which is called /usr/bin/gcc on
regular Mac OS X environments) accepts arguments like
'-arch i386 -arch ppc' and calls the corresponding compilers
and uses lipo to merge the results together
What do we lose if we just build everything for, say, i386? PPC Macs
are a bit long in the tooth now aren't they?
- Can we regenerate the .dylib files which are bundled with the
SDK
from source code (which is a requirement for Fedora) so that we
get something like w32api?
My thought for this one is can we rebuild these files just from a
table of the exported symbols? (ie. nm *.dylib)
- End user installers
We need something like nsiswrapper for Mac OS X environments.
On Mac OS X environments, all applications are bundled in one
directory, a so called '.app'. This directory contains some
standard files (containing application information, an icon, etc)
and of course the application itself along with it's dependencies
and data files. These .app folders can be packed in a .zip file
or a .dmg file which end-users can open directly to run/install
the application
Doesn't odcctools provide something to do this?
Rich.
--
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