lincity-ng-devel Digest, Vol 7, Issue 2

Heikki Ketoharju heikki.ketoharju at gmail.com
Mon Nov 26 21:56:48 UTC 2012


So: who makes the roadmap and writes the code? ;-)

I'm personally interested about more aesthetically pleasing
models/sprites, better GUI and better/wider soundtrack. I have no
experience on writing a simulation engine...

    -Heikki

2012/11/22 michael siddon <hexdef101 at gmail.com>:
> this is the reason for the standard simulation files, so that the simulation
> can be changed on the fly rather then having to have the coders go in and do
> it.
>
> as for some being 4.0 or 5.0 well OK maybe i went a little overboard, but
> when coming up with ideas, its always best to use a shotgun instead of a
> derringer.
>
> in fact some of these ideas would work better with a minimal simulation as
> many of them are just there to bring in monies to the simulated city. all
> they really need is an initial cost to build and revenue generated stat. a
> few affect happiness, or like the schools/universities already there how
> quickly your tech level improves. such minimal city improvements should only
> require minimal coding to implement. traffic lights of course can allow
> power lines to go over roads and maybe a bridge to allow them over water.
> the trailer parks thing is just a pet peeve of mine as i made the graphical
> change myself, but the stats remain the same so its moot
>
> easier ones should be done for 3.0 harder ones could wait... of course, but
> in the best case, the code should be written in just to make things easier
> for when implementation actually occurs.
>
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-- 
http://heikki.ketoharju.info


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