On Mon, Feb 18, 2013 at 04:21:16PM -0600, Dead Horse wrote:
Any movement or thoughts yet on this one: http://gerrit.ovirt.org/#/c/11492/
It still has vdsm master broken.
Guys, I think that DHC is right - we cannot keep deliberating forever. Having a process leak is bad, but keeping master broken for so long is even worse.
So unless anyone violently objects, I'll revert the offending patch.
Dan.
Agree.. Until we'll upload better solution for the zombies issue I prefer to merge that patch.
----- Original Message ----- From: "Dan Kenigsberg" danken@redhat.com To: "Dead Horse" deadhorseconsulting@gmail.com Cc: engine-devel@ovirt.org, "Yaniv Bronhaim" ybronhei@redhat.com, "Royce Lv" lvroyce@linux.vnet.ibm.com, "ShaoHe Feng" shaohef@linux.vnet.ibm.com, vdsm-devel@fedorahosted.org Sent: Tuesday, February 19, 2013 3:33:05 PM Subject: Re: [Engine-devel] vdsm/zombiereaper
On Mon, Feb 18, 2013 at 04:21:16PM -0600, Dead Horse wrote:
Any movement or thoughts yet on this one: http://gerrit.ovirt.org/#/c/11492/
It still has vdsm master broken.
Guys, I think that DHC is right - we cannot keep deliberating forever. Having a process leak is bad, but keeping master broken for so long is even worse.
So unless anyone violently objects, I'll revert the offending patch.
Dan.
vdsm-devel@lists.fedorahosted.org