On Thu, 2015-10-29 at 14:23 -0500, Bruno Wolff III wrote:
This release I have been seeing a lot of bouncing around in games
even when there aren't changes that would seem to explain things.
one image being over the target size eariler in the process, this
broken things, but it still seems odd.
For example for RC6 the i686 image was roughly 130 MB bigger than the
image, but for RC9 things flip flopped and the x86_64 image was
130 MB bigger than the i686 image.
I wouldn't have expected any significant size change for the games
between RC6 and RC9. So I think something weird is going on. I don't
a lot of time right now to figure out the root cause of this, but
a lookout for it in F24.
We've seen this on a smaller scale when looking at blocker images very
close to the size limit, they seem to flop around a bit. It's probably
something to do with the nitty gritty details of squashfs'es and ISO
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