On 09/03/2012 07:56 PM, Pedro Francisco wrote:
On Sat, Aug 25, 2012 at 9:49 PM, Sandro Mani
<manisandro(a)gmail.com> wrote:
> On 08/25/2012 10:08 PM, Pedro Francisco wrote:
>> On Fri, Aug 24, 2012 at 2:48 PM, Sandro Mani <manisandro(a)gmail.com> wrote:
>>> On 08/24/2012 10:40 AM, Pedro Francisco wrote:
>>>> On Fri, Aug 24, 2012 at 12:00 AM, Pedro Francisco
>>>> <pedrogfrancisco(a)gmail.com> wrote:
>>>>> On Thu, Aug 23, 2012 at 6:53 PM, Sandro Mani
<manisandro(a)gmail.com>
>>>>> wrote:
>>>>>> It happens both with and without compositing (actually issues are
much
>>>>>> more
>>>>>> visible without compositing, possibly due to the fact that
various
>>>>>> compositing effects trigger more screen redraws).
>>>> Have you ever hit the bug after a system start? Yesterday I couldn't
>>>> trigger it, today after suspend I can...
>>> In my case it is hard to reproduce. The issue starts occuring without any
>>> particular reason after some time, though sometimes I have the feeling
>>> that
>>> it is more likely to happen after some heavy openGL load. At the moment I
>>> am
>>> testing with xorg-x11-drv-intel-2.20.0-2.20120718.fc19.x86_64 (rebuilt
>>> for
>>> new libxcb), and have so far not encountered the issue (uptime 15h).
>> Can't reproduce it since my last email... grunf...
> More or less safe reproducer for me: run a graphics-intensive 3D application
> in windowed mode, and work normally with 2D applications for 10-20 mins in
> the meantime. Though still not 100% reproducible....
I've given up trying to reproduce this. Anyway if the bug still is
present, it's a bug common to UXA and SNA so if it happens again, I
think it's better to start a new thread with a new title (and add me
in CC if you do, please).
P.S.: do you have any kind of powersave enabled? I had
«pcie_aspm=force i915.i915_enable_fbc=1 i915.lvds_downclock=1
i915.powersave=1» on GRUB and I removed them for further testing,
unfortunately that was around the time I started to being unable to
trigger it. I'm readding them just in case it's related.
No, stock options
everywhere. I still manage to hit the bug
occasionally, always apparently caused by heavy 3D load, though never
reliably ...