This release I have been seeing a lot of bouncing around in games spin sizes,
even when there aren't changes that would seem to explain things. Other than
one image being over the target size eariler in the process, this hasn't
broken things, but it still seems odd.
For example for RC6 the i686 image was roughly 130 MB bigger than the x86_64
image, but for RC9 things flip flopped and the x86_64 image was roughly
130 MB bigger than the i686 image.
I wouldn't have expected any significant size change for the games spin
between RC6 and RC9. So I think something weird is going on. I don't have
a lot of time right now to figure out the root cause of this, but I'll keep
a lookout for it in F24.