--- Comment #12 from Michael Schwendt <mschwendt(a)gmail.com> ---
Which is what I've just tried, because I was curious to figure out how much
effort would be needed to adhere to the Games SIG's packaging guidelines.
I had started with adding
to the cmake invocation in the spec file. Then I built locally with "rpmbuild
-bi pentobi.spec" to check what of the %files section would need to be
For subsequent tests I've modified the files directly in the builddir and ran
"rpm --short-circuit -bi pentobi.spec" to reinstall without recompiling.
had to modify these
in trivial ways in their "install …" lines, since they contain hardcoded paths
and don't use the PENTOBI_* variables defined above. One also cannot install
into /usr/bin instead of /usr/games without patching out a hardcoded "games"
destination value. Finally, I had to modify the spec to use
instead, because the cmake files install a full directory "manual" into that
directory and ended up with a double "manual/manual/".
Shipping a patch upstream for the four CMakeLists.txt files is a package
maintenance task that will need to be handled.
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