Currently, when local port state become DEFAULTED, its Partner_State
field is set to 0x00
Bit 1 in Actor_State and Partner_State field is for LACP_Timeout. When
set, it means LACP fast is used.
If teamd_runner_lacp receives an LACPDU with Actor_State field bit 1
set, it transitions local port to CURRENT, and transmits LACPDU
If teamd_runner_lacp receives an LACPDU without Actor_State field bit 1
set, it transitions local port to CURRENT, but does not transmit LACPDU
The second scenario results in teamd starting data transmission when
partner port remains in either Defaulted or Expired state, causing
packets to be dropped by partner
This is fixed by setting Partner_State field to 0x02 on the local port
when local port state transitions to DEFAULTED
Signed-off-by: Meng Koon Lim <mengkoon(a)live.com>
---
teamd/teamd_runner_lacp.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/teamd/teamd_runner_lacp.c b/teamd/teamd_runner_lacp.c
index 7b8f0a7..555aa06 100644
--- a/teamd/teamd_runner_lacp.c
+++ b/teamd/teamd_runner_lacp.c
@@ -965,7 +965,12 @@ static int lacp_port_set_state(struct lacp_port *lacp_port,
case PORT_STATE_DEFAULTED:
teamd_loop_callback_disable(lacp_port->ctx,
LACP_TIMEOUT_CB_NAME, lacp_port);
- /* fall through */
+ memset(&lacp_port->partner, 0, sizeof(lacp_port->partner));
+ lacp_port->partner.state |= INFO_STATE_LACP_TIMEOUT;
+ err = lacp_port_partner_update(lacp_port);
+ if (err)
+ return err;
+ break;
case PORT_STATE_DISABLED:
memset(&lacp_port->partner, 0, sizeof(lacp_port->partner));
err = lacp_port_partner_update(lacp_port);
--
2.14.3 (Apple Git-98)