Vegastrike has been crashing on me, but I had suspected that this might be due to older hardware or open source drivers having an issue. A bug has been filed (https://bugzilla.redhat.com/show_bug.cgi?id=707165), but I am wondering of vegastrike is working for anyone in either F15 or rawhide. (Rawhide has a later bugfix release of the ogre library.)
On Mon, Jun 27, 2011 at 11:20:25 -0500, Bruno Wolff III bruno@wolff.to wrote:
Vegastrike has been crashing on me, but I had suspected that this might be due to older hardware or open source drivers having an issue. A bug has been filed (https://bugzilla.redhat.com/show_bug.cgi?id=707165), but I am wondering of vegastrike is working for anyone in either F15 or rawhide. (Rawhide has a later bugfix release of the ogre library.)
I haven't heard anyone say it works, and I found another who says it doesn't, so I am going to look at getting the beta version of 0.5.1 into rawhide. It looks like there might be an upstream fix for what is probably the problem.
Also at some point two other optional data sets were added or split out from vegastrike that we currently don't include. One is extra textures, which I'll look at adding as an optional subpackage of vegastrike-data and another is speech that I will look at adding as an optional subpackage of vegastrike-music. I need to check the licenses and codecs yet to make sure they are OK, but expect I won't find any problems.
Am 28.06.2011 15:06, schrieb Bruno Wolff III:
I haven't heard anyone say it works, and I found another who says it doesn't,
Crashes for me to. Just commented on the bugreport in Bugzilla.
Regards, vinz.
Hi,
On 06/28/2011 03:06 PM, Bruno Wolff III wrote:
On Mon, Jun 27, 2011 at 11:20:25 -0500, Bruno Wolff IIIbruno@wolff.to wrote:
Vegastrike has been crashing on me, but I had suspected that this might be due to older hardware or open source drivers having an issue. A bug has been filed (https://bugzilla.redhat.com/show_bug.cgi?id=707165), but I am wondering of vegastrike is working for anyone in either F15 or rawhide. (Rawhide has a later bugfix release of the ogre library.)
I haven't heard anyone say it works, and I found another who says it doesn't, so I am going to look at getting the beta version of 0.5.1 into rawhide. It looks like there might be an upstream fix for what is probably the problem.
Sounds good, thanks for looking into this.
Also at some point two other optional data sets were added or split out from vegastrike that we currently don't include. One is extra textures, which I'll look at adding as an optional subpackage of vegastrike-data and another is speech that I will look at adding as an optional subpackage of vegastrike-music. I need to check the licenses and codecs yet to make sure they are OK, but expect I won't find any problems.
Sounds good too, and once more thanks. I'm afraid I've been unable to give my Fedora games packages the love the deserve lately. Although that is due to working on tons of other FOSS goodness, like webcam drivers and better USB (pass-through/redirection) support for qemu-kvm based virtual machines :)
Regards,
Hans
On Wed, Jun 29, 2011 at 12:51:29 +0200, Hans de Goede hdegoede@redhat.com wrote:
Sounds good too, and once more thanks. I'm afraid I've been unable to give my Fedora games packages the love the deserve lately. Although that is due to working on tons of other FOSS goodness, like webcam drivers and better USB (pass-through/redirection) support for qemu-kvm based virtual machines :)
Overall the games list seems more quiet than it used to be. The last lively discussion was the one about scorefile standards a few months ago.
I'd like to see more happening with games. They are a few out there that look worth packaging that would help get upstreams more exposure.
I have started working on getting vegastrike updated. Other than uploading the new source files, I haven't pushed any commits yet. I think I can get it finished by the end of the weekend if its all minor stuff.
Hi,
On 06/29/2011 01:18 PM, Bruno Wolff III wrote:
On Wed, Jun 29, 2011 at 12:51:29 +0200, Hans de Goedehdegoede@redhat.com wrote:
Sounds good too, and once more thanks. I'm afraid I've been unable to give my Fedora games packages the love the deserve lately. Although that is due to working on tons of other FOSS goodness, like webcam drivers and better USB (pass-through/redirection) support for qemu-kvm based virtual machines :)
Overall the games list seems more quiet than it used to be. The last lively discussion was the one about scorefile standards a few months ago.
Yes, I've been thinking about trying to revive the games SIG, try to build a group of interested people and do monthly irc meetings or something like that. It seems that many of the people who used to be involved in the games SIG have moved over to other roles within Fedora, so I think we need to attract some new contributors for the Games SIG. I think games are a good place to start for new packagers, and people tend to like games, so it should be possible to attract some fresh blood I hope.
The first thing to do would be to write some sort of the Games SIG is "hiring" email to fedora-devel. Does this sound like a good idea?
I would be willing to help new contributors with interest in the Games SIG with the first few reviews and by sponsoring them.
Regards,
Hans
On Mon, Jul 11, 2011 at 20:13:52 +0200, Hans de Goede hdegoede@redhat.com wrote:
Yes, I've been thinking about trying to revive the games SIG, try to build a group of interested people and do monthly irc meetings or something like that. It seems that many of the people who used to be involved in the games SIG have moved over to other roles within Fedora, so I think we need to attract some new contributors for the Games SIG. I think games are a good place to start for new packagers, and people tend to like games, so it should be possible to attract some fresh blood I hope.
I agree we need more help. And there is plenty of work suitiable for new packagers to help out. I'd like to see the most experienced packagers get their time freed up to work on tasks that need their skill.
I'd also like to see more enthusiasm on this list. It seems in the past there were more discussions than there have been recently.
The first thing to do would be to write some sort of the Games SIG is "hiring" email to fedora-devel. Does this sound like a good idea?
I think we'd want to reach out farther the devel, but that seems like a good place to get a core group to get things going.
I would be willing to help new contributors with interest in the Games SIG with the first few reviews and by sponsoring them.
That would be good. My sponsor may also help as in the past they have seemed to be very good about sponsoring new people packaging games.
I am pretty sure comps could use some work as well. A couple of weeks ago I was looking at things that appeared to be games (based on desktop files and the group in the spec file) and some weren't listed in the games group in comps. There were some fuzzy issues that ended up requiring more time to finish this off than I had, so I didn't get all of the way to filing bug reports. But that is a task that someone could do without becoming a packager. Though for some of the borderline cases (game servers, language packs, etc.) it would help if the SIG provided guidance.
I think the web pages for the sig which list games to use some tweaking as well. The lists aren't complete and are probably dated. Being able to generate the list of included games based on repo data might make more sense than a manually maintained one. The wish list could use some goign over as well. Some games on that list seemed to have stalled and may not be worth the effort to package and there are new games that should probably get added.
Graphics driver support is also an issue that affects games. While the low level stuff probably isn't appropriate for the Games SIG, if there are ways we can help out the graphics driver guys, it would be good for us to do so.
Hi,
On 07/11/2011 08:31 PM, Bruno Wolff III wrote:
On Mon, Jul 11, 2011 at 20:13:52 +0200, Hans de Goedehdegoede@redhat.com wrote:
Yes, I've been thinking about trying to revive the games SIG, try to build a group of interested people and do monthly irc meetings or something like that. It seems that many of the people who used to be involved in the games SIG have moved over to other roles within Fedora, so I think we need to attract some new contributors for the Games SIG. I think games are a good place to start for new packagers, and people tend to like games, so it should be possible to attract some fresh blood I hope.
I agree we need more help. And there is plenty of work suitiable for new packagers to help out. I'd like to see the most experienced packagers get their time freed up to work on tasks that need their skill.
I'd also like to see more enthusiasm on this list. It seems in the past there were more discussions than there have been recently.
Agreed, although I think we mainly need more people on this list, then the enthusiasm will come by itself.
The first thing to do would be to write some sort of the Games SIG is "hiring" email to fedora-devel. Does this sound like a good idea?
I think we'd want to reach out farther the devel, but that seems like a good place to get a core group to get things going.
Agreed, I think sending such a mail to both the users and devel lists would be better. Do you feel up to drafting such a mail?
I would be willing to help new contributors with interest in the Games SIG with the first few reviews and by sponsoring them.
That would be good. My sponsor may also help as in the past they have seemed to be very good about sponsoring new people packaging games.
I am pretty sure comps could use some work as well. A couple of weeks ago I was looking at things that appeared to be games (based on desktop files and the group in the spec file) and some weren't listed in the games group in comps. There were some fuzzy issues that ended up requiring more time to finish this off than I had, so I didn't get all of the way to filing bug reports. But that is a task that someone could do without becoming a packager. Though for some of the borderline cases (game servers, language packs, etc.) it would help if the SIG provided guidance.
I have this dirty script, which checks all packages with a rpm group of Amusement/Games and sees if they are in comps. I've not used it for a while, so it may be broken. Also it has paths hardcoded to my system. Still I've attached it in case it is useful. In the past I used this to make sure all packages with a rpm group of Amusement/Games were either in comps, or on the blacklist inside the script.
I think the web pages for the sig which list games to use some tweaking as well. The lists aren't complete and are probably dated. Being able to generate the list of included games based on repo data might make more sense than a manually maintained one.
You mean: http://fedoraproject.org/wiki/Games
I never did much work on that, I think the idea was to have a best of list for each category. But indeed it needs some updating / loving, or we could consider abandoning it.
The wish list could use some goign over as well. Some games on that list seemed to have stalled and may not be worth the effort to package and there are new games that should probably get added.
Ack.
Graphics driver support is also an issue that affects games. While the low level stuff probably isn't appropriate for the Games SIG, if there are ways we can help out the graphics driver guys, it would be good for us to do so.
This is a tricky one. I've done quite a bit of testing and even bisecting of regressions on my r3xx card, as time allows. ATM I've a sandybridge core i3 with integrated graphics and I'm reporting bugs where I can, but indeed the gfx driver situation can be a problem from time to time. I think that the most important thing we can do is testing + filing detailed bug reports. And if it is a regression you can try to bisect it.
Regards,
Hans
On Mon, Jul 11, 2011 at 21:58:26 +0200, Hans de Goede hdegoede@redhat.com wrote:
Agreed, I think sending such a mail to both the users and devel lists would be better. Do you feel up to drafting such a mail?
I can take an initial cut at something that will probably need a lot of revision. I'll make a wiki page and ask for feedback. Probably not tonight as I hope to be testing if a patch fixes the 3.0 kernels for me tonight. I'll have something by the end of the week.
On Tue, Jun 28, 2011 at 08:06:00 -0500, Bruno Wolff III bruno@wolff.to wrote:
Also at some point two other optional data sets were added or split out from vegastrike that we currently don't include. One is extra textures, which I'll look at adding as an optional subpackage of vegastrike-data and another is speech that I will look at adding as an optional subpackage of vegastrike-music. I need to check the licenses and codecs yet to make sure they are OK, but expect I won't find any problems.
I have built vegastrike 0.5.1 beta1-2 for rawhide. There are now optional -speech and -extra packages. On my rv280 based system the game seems to play OK, though I didn't go too far. On my nv28, things crash after a bit. Live images aren't working too well right now, so testing this on an only slightly old system is difficult for me right now.
This is probably enough of an improvement over 0.5.0 on F15, that it is worth bring that to F15. However, I also might want to use this as an opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild (and update the world forge stack) stuff that uses ogre?
On Sat, Jul 09, 2011 at 22:39:09 -0500, Bruno Wolff III bruno@wolff.to wrote:
This is probably enough of an improvement over 0.5.0 on F15, that it is worth bring that to F15. However, I also might want to use this as an opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild (and update the world forge stack) stuff that uses ogre?
I have put together an update set that includes the world forge stuff, ogre stuff, vegastrike and a few other things that needed to be rebuilt for F15 testing.
2011/7/10 Bruno Wolff III bruno@wolff.to:
On Sat, Jul 09, 2011 at 22:39:09 -0500, Bruno Wolff III bruno@wolff.to wrote:
This is probably enough of an improvement over 0.5.0 on F15, that it is worth bring that to F15. However, I also might want to use this as an opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild (and update the world forge stack) stuff that uses ogre?
I have put together an update set that includes the world forge stuff, ogre stuff, vegastrike and a few other things that needed to be rebuilt for F15 testing. _______________________________________________ games mailing list games@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/games
Hi Bruno,
Thanks for your efforts, the upgrade makes me really happy but i still have runtime problems with vegastrike with updated mygui cegui ogre and vegastrike (all from koji, f15):
Fragment shader failed to compile with the following errors: ERROR: 0:242: error(#202) No matching overloaded function found GLOSS_init ERROR: error(#273) 1 compilation errors. No code generated
Fragment Program Error: Failed to compile highend Compilation of technique default failed... trying ../4_ps2.0/default Cause: Error compiling program vp:"highend" fp:"highend" Compilation of technique ../4_ps2.0/default failed... trying fixed Cause: Error compiling program vp:"default" fp:"default"
-> Segmentation Fault
kind regards, Rudolf Kastl
On Mon, Jul 11, 2011 at 11:50:38 +0200, Rudolf Kastl che666@gmail.com wrote:
Hi Bruno,
Thanks for your efforts, the upgrade makes me really happy but i still have runtime problems with vegastrike with updated mygui cegui ogre and vegastrike (all from koji, f15):
Fragment shader failed to compile with the following errors: ERROR: 0:242: error(#202) No matching overloaded function found GLOSS_init ERROR: error(#273) 1 compilation errors. No code generated
You might be able to work around that using vssetup to say not to use the shader.
On Mon, Jul 11, 2011 at 11:50:38 +0200, Rudolf Kastl che666@gmail.com wrote:
Hi Bruno,
Thanks for your efforts, the upgrade makes me really happy but i still have runtime problems with vegastrike with updated mygui cegui ogre and vegastrike (all from koji, f15):
I see the same thing on. I don't know if is due to hardware differences or something with F15. I did try turning off acceleration and the shader and still always got a crash, though with different messages. This machine has an rv530 based viedo card and I am using the free Radeon driver.
On F16, it works on an rv280 based card.
On Mon, Jul 11, 2011 at 11:50:38 +0200, Rudolf Kastl che666@gmail.com wrote:
Thanks for your efforts, the upgrade makes me really happy but i still have runtime problems with vegastrike with updated mygui cegui ogre and vegastrike (all from koji, f15):
I didn't see any signs in the forums that a beta2 is imminent. So on my end, I think I'll try to do a local svn version and see if that helps. Given that it works on at least some systems, I'd rather look at raidem next, since that seems broken everywhere. So it might be a while before I get to this. With the other libraries in place, it might be easier for others to play with this now. If so, I'd like to hear what you find.
I'd also be interested if it is working with the RPMFusion video drivers.
I'd be inclined to suspect some OpenGL support issue in mesa is related to the current problem. I think the rv280 uses a different mesa driver than the r300-r500 based cards. I'll retest mv nv28 in rawhide to see if that is showing the same problem as the rv530 was getting in F15. (I'd like to try to find out if rawhide and F15 account for the difference or if it is video driver related.)
Hi,
On 07/12/2011 08:50 PM, Bruno Wolff III wrote:
On Mon, Jul 11, 2011 at 11:50:38 +0200, Rudolf Kastlche666@gmail.com wrote:
Thanks for your efforts, the upgrade makes me really happy but i still have runtime problems with vegastrike with updated mygui cegui ogre and vegastrike (all from koji, f15):
I didn't see any signs in the forums that a beta2 is imminent. So on my end, I think I'll try to do a local svn version and see if that helps. Given that it works on at least some systems, I'd rather look at raidem next, since that seems broken everywhere.
Note that I just started a build of an updated allegro from 4.2 to 4.4 for rawhide, AllegroOGG and dumb need a release bump and rebuild (will do so tomorrow), and we may need to rebuild some other libs on the allegro stack, once that is done the first thing to do wrt raidem is build it against the updated stack and see if that fixes things.
Regards,
Hans
Hi,
On 07/10/2011 06:39 PM, Bruno Wolff III wrote:
On Sat, Jul 09, 2011 at 22:39:09 -0500, Bruno Wolff IIIbruno@wolff.to wrote:
This is probably enough of an improvement over 0.5.0 on F15, that it is worth bring that to F15. However, I also might want to use this as an opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild (and update the world forge stack) stuff that uses ogre?
I have put together an update set that includes the world forge stuff, ogre stuff, vegastrike and a few other things that needed to be rebuilt for F15 testing.
Thanks, good work! I'm very happy to see all the games work you're doing and I wish I had more time to help out myself ...
Regards,
Hans
On Mon, Jul 11, 2011 at 20:02:12 +0200, Hans de Goede hdegoede@redhat.com wrote:
Thanks, good work! I'm very happy to see all the games work you're doing and I wish I had more time to help out myself ...
Thanks! I appreciate the work other people do for other parts of the distro.
My next game related project is to look at raidem, as it is completely broken now (but maybe not hard to fix).
If there are lurkers out there, there are some interesting games out there, that would be nice to get into Fedora, that just need someone with time to do the packaging. Co-maintaining packages also helps.