Hi
Vavoom has already been packaged for a long time in Fedora and uses
autodownloader for enabling users to use the shareware data easily. I
have recently packaged a alternative Doom engine called Chocolate Doom
[2] which is a more conservative port that aims to be more compatible
with mods. I could package other Doom engines out there including
odamex[2], some of them unique. It doesn't make much sense to
duplicate the autodownloader related files. Debian has some guidelines
[3] What would be the best way to handle this?
References:
1.
https://bugzilla.redhat.com/show_bug.cgi?id=730851
2.
http://odamex.net/
3.
http://pkg-games.alioth.debian.org/doom-packaging/
Rahul