Hi testers and gamesers!
The latest version (1.3.1) of Red Eclipse has been brewing in testing for quite a while now (and upstream is already planning for a soonish 1.4), and I was wondering if there would be anyone interesting in poking it a bit and see if it can get pushed into updates.
I'm copy-pasting an older post with testing hints below, these should still apply to this new version.
On Sun, 2012-06-03 at 16:21 +0200, Martin Erik Werner wrote:
<snip>
There are some basic testing hints at: http://fedoraproject.org/wiki/How_to_test_updates I'm not sure what the process is with a new package, and if using a clean system is a necessity... I'm not at all very familiar with the Fedora process, as it were.
If I would do a rough checklist myself:
- Test installing and uninstalling of all packages:
$ yum install redeclipse redeclipse-server redeclipse-data cube2font $ yum remove redeclipse redeclipse-server redeclipse-data cube2font 2. Check if the game client runs, can play offline, and play on the main online server: $ redeclipse $ redeclipse -x"dm bath" $ redeclipse -x"connect play.redeclipse.net"
- Test if the game server runs and is accessible via the master
server:
- Mind that a server connected to the master (for a longer time)
should follow some guidelines, and will be community-moderated, c.f. http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/guidelines.txt
- Default ports for RE are 28801-28802
$ redeclipse-server -x"sv_serverdesc $USER testserver" $ redeclipse -x"showgui servers"
- Try to connect to your own server via the master server list
- Check that server config examples docs, and manpages exist:
$ ls /usr/share/doc/redeclipse/examples/ $ man redeclipse $ man redeclipse-server $ man cube2font
- Check that cube2font can make a font: $ cube2font /usr/share/fonts/dejavu/DejaVuSans.ttf default 3 19 1 1
49 49 512 512 32 64 packages/fonts
- Check that redeclipse has a correctly scaled icon, and a desktop
entry, as would be expected in your desktop manager.
7... Anything else you can think of that I missed ;)
<snip>
Thanks
On Wed, Feb 13, 2013 at 13:07:51 +0100, Martin Erik Werner martinerikwerner@gmail.com wrote:
Hi testers and gamesers!
The latest version (1.3.1) of Red Eclipse has been brewing in testing for quite a while now (and upstream is already planning for a soonish 1.4), and I was wondering if there would be anyone interesting in poking it a bit and see if it can get pushed into updates.
I'm copy-pasting an older post with testing hints below, these should still apply to this new version.
Note that you can manually push the package to stable if you think it has been adequately tested and you can't find anyone else to test and update karma. You just need to wait a week (or two?) after the package hits testing.
The other concern for games is the conflict between Fedora's updates shouldn't have big changes versus some games need to be up to date in order to be able to play with other remote players. This is a judgement call by the packager.
On Wed, 2013-02-13 at 10:07 -0600, Bruno Wolff III wrote:
On Wed, Feb 13, 2013 at 13:07:51 +0100, Martin Erik Werner martinerikwerner@gmail.com wrote:
Hi testers and gamesers!
The latest version (1.3.1) of Red Eclipse has been brewing in testing for quite a while now (and upstream is already planning for a soonish 1.4), and I was wondering if there would be anyone interesting in poking it a bit and see if it can get pushed into updates.
I'm copy-pasting an older post with testing hints below, these should still apply to this new version.
Note that you can manually push the package to stable if you think it has been adequately tested and you can't find anyone else to test and update karma. You just need to wait a week (or two?) after the package hits testing.
The other concern for games is the conflict between Fedora's updates shouldn't have big changes versus some games need to be up to date in order to be able to play with other remote players. This is a judgement call by the packager.
Indeed, for Red Eclipse in Fedora I've taken the approach to do full updates in most (all so far) cases.
The old client will still work with the online system provided you can find older servers and players, but there are normally few, if any, available, also upstream doesn't support older versions at all basically.
On Debian and Ubuntu which upgrading like this seems to not be an option, hence I've been using backports there instead. But since this appears to be acceptable on Fedora (and backports don't exist separately), I reckon that it's more useful to Fedora users providing the latest.