Jon Ciesla wrote:
It builds with these patches, but when I run it from a directory
containing a known working AGI template game:
[limb@fawkes agigame]$ ~/fedora/nagi/bin/nagi
New Adventure Game Interpreter (NAGI) v2.07 beta
Copyright (C) 2000-2002 Nick Sonneveld & Gareth McMullin
Author: Nick Sonneveld (sonneveld(a)hotmail.com)
Linux port by RaDIaT1oN (g_mcm(a)mweb.co.za)
Based upon the Adventure Game Interpreter (AGI) v2.917 and v3.002.149
Copyright (C) 1984-1988 Sierra On-Line, Inc.
Authors: Jeff Stephenson & Chris Iden
Initialising Simple DirectMedia Layer (SDL)...done.
Initialising SDL video subsystem... done.
font_init(): Unable to find appropriate font for current resolution.
Segmentation fault
Found it, that is because the 00_xxx debian patch makes it look for font files
under /usr/share/nagi. So the trick is to copy the font files in the bin dir of
the nagi source tarbal to /usr/share/nagi. Also you should install the ini
files in the bin dir under /etc/nagi. For me it works well then, atleast with
the link you send.
In my previous mail I was talking about using sgml2man to generate a manpage,
then I thought the docbook file was part of the nagi sources, but its a debian
add on I've attached it for your convenience.
Regards,
Hans