On Fri, May 6, 2011 at 09:02, Hans de Goede <hdegoede(a)redhat.com> wrote:
So on one hand we have this approach which looks good on paper, and
on the other hand we've this approach which looks equally good on
paper, and which is actually implemented already for a lot of
games. Which to me makes it really easy to decided which approach
to choose.
I still disagree about the relative security, but code wins, we agree on that :)
Richard