Reviews of agistudio and nagi are submitted. Thanks to all for the
assistance and input.
So, essentially, I totally misunderstood the AGI file format. :)
Oops. :)
I'll get reviews ready.
(goes off to read RTFM)
> Jon Ciesla wrote:
>> Open the template game.
>> Resource->Add.
>> Select the VIEWDIR file.
>> Choose VIEW, and an unused view number.
>> Click Ok.
>> Click the new view.
>> Click Edit.
>> In the new window, Click File->Save to Game.
>>
>> This can be worked around by extracting and re-importing an existing
>> view.
>> I think the new empty view is corrupt by default.
>>
>
> The problem is that you're opening the viewdir file as if it were a
> view,
> but
> it is not, its some kinda dictionary file containing views, it is not a
> "view"
> file, hence you also need to change the file type before you can open
> the
> viewdir file. I admit that agistudio should complain that viewdir is not
> a
> valid view file rather then try to read it and create an invalid view
> (looking
> empty, but take a look at the number of loops and cells!)
>
> The correct method to add a new really empty view is to go to
> tools->view
> editor, which will give you an editor with a truely empty view. Then you
> can
> save this with "file->save to game" in the view editor
>
> Or you can copy an existing view by first editing it from the resources
> window
> and then choose "file->save to game as"
>
> Regards,
>
> Hans
>
--
novus ordo absurdum
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