MichaĆ Bentkowski wrote:
Hi!
Following Hans's suggestion in bug [1], I decided to make openarena work using quake3 engine available in repo. Everything seemed to work good, I even built the package in rawhide (but it's been already untagged) when it turned out that multiplayer is unplayable . First of all, quake3's openarena doesn't look for servers on dpmaster.deathmask.net master server (which is the right one for it) but the default one *even* if I explictly set sv_master1 parameter. But it's not a big problem at all. The much worse thing is that quake3's openarena just quits when I type known IP address of a server. It leaves following messages:
Good news, I've had some time to work on this and I've made several small patches for the generic ioquake3 to make it play well together with openarena.
A build for devel is on its way here: http://koji.fedoraproject.org/koji/taskinfo?taskID=342449
Grep the srpm there and rebuild for F-8, or download the pre build rpms for devel.
The correct command to start openarena is: quake3 +set fs_homepath $HOME/.openarena +set fs_game baseoa +set cl_master dpmaster.deathmask.net
Assuming that ~/.openarena has already been created and populated by the current openarena launcher script.
Regards,
Hans