I learned recently that the Java SIG has a tracker bug that's intended to
be a list of all Java packages in the review queue (as I learned recently,
when submitting one): https://bugzilla.redhat.com/show_bug.cgi?id=652183.
Does it sound like a good idea to make such a tracker bug for the Games SIG?
I was thinking of going through the review queue and trying to identify any
package that is either a game or something related to a game (like a
library) in preparation for this, over the next few days.
Currently there are some lists on the wiki, notably a "games in progress"
but my suspicion is that it doesn't get updated that often.
Odds are that a tracker bug might get out of sync with reality too, but if
we want to improve the state of gaming in Fedora, a good place to start
might be to identify all current games related packages stuck in the queue
and do our best to get them out of the queue?
I am Erik Schilling, 21 years old and studying computer science in
Germany. I do not maintain a lot of packages really... But all of my
packages are gaming related.
I currently maintain Flare, Valyria Tear and Tiled. I do not have a lot
of time currently (finishing my bachelor thesis at the moment), but I
just rejoined the IRC (I am Ablu) and will hang around a bit.
My name is Alexandre Moine and I'm a young french student in math and
I currently maintain Rogue, wastedge, adonthell and opencity in officials
Fedora repos and I have submitted HyperRogue (
I also maintain openMw in rpmfusion (I seen the question on another list,
and if someone ask itself: openMw cannot be included now in Fedora because
it has dependencies in rpmfusion-free)
So, I can help in all packaging things. I'm not really an experimented
programmer, but I have some knowledge in python, C and C++.
I'm also an ambassador, and I will be happy to say that Fedora can be a
gaming station. There is a lot of people that don't want Fedora for gaming
To sum up, I can do simple things, and I will be happy to learn if someone
doesn't know how to use his time :)
I've used Red Hat/Fedora for a long time. I've been attempting to
become a packager but something more needs to be setup still. My
btbuilder is one of those package tickets that has been sitting for a
long time. I have a spec file all set to package ostrich riders as well
but have been waiting for btbuilder to get in. (Also I've unbundled
plume-creator to get it included but that isn't a game.)
Including some minetest mods would be nice but minetest isn't conducive
for that. It requires mods be installed per user. Also some mods
conflict with each other.
Roon's Raccoon Sprintladder: https://ideas.lego.com/projects/126010
I'm interested in helping with the group, as I mentioned on IRC.
I used to be a Fedora infrastructure apprentice (before other commitments
got in the way) and have an interest in games. My `day job` is a phD
student researching creating believable characters. I've created some
Fedora packages in the past and happy to help where I can :).
Seeing the recent activity on this ML, I'm joining in.
My name is Rémi Verschelde, I'm French and living in Germany, and have
been using Linux and playing libre games since 2005 with the last
Mandrake (10.2) and the Mandriva/Mageia.
I'm likely one of the black sheeps here as I am neither a Fedora
packager nor a Fedora user :-)
I am however a Mageia packager and user (another RPM-based
community-driven distro , for those that don't know it) and believe
in cross-distro collaboration on packaging, so I often try to reach
out to Fedora and Debian maintainers to share developments.
In Mageia, I'm likely the most active packager of games and
game-related tools (currently registered as maintaining 300+ packages
, though I tend to effectively maintain a few other games
registered to other less active contributors).
I'm also involed in Mageia's QA and Atelier (artwork, marketing and
communication) teams, as well as co-leader of the packaging team
(we're a small community of developers, so multitasking is needed ;)).
More recently, I also got involved in upstream development of various
games and tools:
* Godot Engine , where I helped build a true free software
community of co-developers using my experience contributing to and
leading libre communities. I'm now one of its main developers (though
clearly not the most technically competent, I still dabble at C++).
* OpenDungeons , a Dungeon Keeper-inspired libre 3D game using
OGRE/CEGUI/SFML and C++. I'm less active there now due to some loss of
momentum and Godot Engine + Mageia taking all my free time.
* Various projects from KOBUGE-Games , an amateur game development
"studio" focusing only on making libre games (GPLv3+ for most of them,
some MIT) using Godot Engine.
That's it for an already too long introduction, looking forward to
working with you on games packaging so that both Fedora and Mageia can
benefit from it.