On Tue, May 26, 2015 at 12:41:52PM -0700, Roland McGrath wrote:
Put the limit in a macro.
Done.
As specified, there is no limit on the size of a build ID. So this
is
imposing an implementation limit. That limit is certainly going to be fine
in practice, but it is a gratuitous arbitrary limit.
Yeah. Currently all build IDs are a 160 bit (20 byte) hash. I think a
512 bit (64 byte) hash is the maximum anybody will ever realistically use.
It is more likely that the paths the build-id link files are stored at
will change before the number of build ID bytes is increased that much.
Cheers,
Mark