On Wed, 27 Feb 2013 15:23:22 +0100 Martin Sourada wrote:
- More descriptive guidelines for projections. As creating icons with perspective is harder to get consistent than with isometric or whatever-metric projections I suggest adding a guideline on how to create near-flat icons (arrows, dialogue icons, ...). While creating a rather
big set of icons myself I discovered that this can be easily achieved by duplicating canvas size and icon front face and scaling+moving them as one. The duplicated and edited front face becomes naturally a back face and then we just proceed to pixel-snap it and to connect those two together to create 3D a object. If the canvas is scaled and moved with the same factors, than all the icons have the same perspective and share the same thickness, which is what we want. In the attached PNG image this is illustrated (only the duplication+resize and move, no pixel snapping, gradient edit or 3D-ing). The values are:
canvas W×H new W×H move X×Y
256×256 246×246 (+5)×(+12) 128×128 124×124 (+2)×(+6) 64×64 62×62 (+1)×(+3) 48×48 46.4×46.4 (+0.8)×(+2.3) 32×32 31×31 (+0.5)×(+1.6)
I've just explained this in more detail in my new (we)b(-)log post using the go-bottom 32×32 icon as an example: http://mso-chronicles.blogspot.cz/2013/02/consistent-perspective-in-group-of...
Comments and suggestions are welcomed, Martin