Orion Poplawski wrote:
I know there are some reviews in progress for llvm3X packages, one
of
which may be for julia.
Ewww!!!
Are you also namespacing the symbols (using C++ namespaces)? If not, this is
a surefire recipe for symbol conflicts and thus crashes! Anything that ends
up directly or indirectly (!) linking to 2 different versions of LLVM WILL
crash at runtime. And with Mesa using LLVM and with lots of stuff linking to
OpenGL libraries, it is almost impossible to escape linkage with the default
LLVM.
This is also going to become a maintenance nightmare, for the same reasons
bundled libraries are one.
Really, there is only one way forward: make your applications work with the
latest version of LLVM. This explosion of compatibility packages is a recipe
for a catastrophe.
Kevin Kofler