On 9/25/07, Hans de Goede <j.w.r.degoede(a)hhs.nl> wrote:
> Jochen Schmitt wrote:
>> Matthew Miller schrieb:
>>> On Tue, Sep 25, 2007 at 03:44:44PM +0200, Alexander Boström wrote:
>>>
>>>> Actually, I would consider that a bug in the application/game. If
it's
>>>>
>>> Yeah, but since there's thousands of programs with that "bug",
the wrapper
>>> is a nicer solution.
>>>
>>>
>> For me, this wrapper is not a solution, because I have got a error
>> message. I'm using the
>> nvidia driver from
rpm.livna.org and stellarium is running fine with
>> this driver.
>>
>> So I was force to block BZ #304851
>>
> Ugh, I agree this is bad, but not using the wrapper is not the solution, the
> wrapper should be fixed. I naively assumed that the nvidea and fglrx drivers
> where both using dri as well (I'm pretty sure the fglrx driver is, but I'll
> give it a try).
fglrx does while nvidia does _NOT_ use dri
Are you sure? On my system with the nvidia binary drivers from livna:
$ glxinfo | grep -i direct
direct rendering: Yes
...and neverball/neverputt work fine with the wrapper.
Now, the nvidia driver does not load the dri module in xorg.conf,
presumably because the binary driver has DRI built-in.
--Wart