On 27 June 2014 17:59, Michael Catanzaro <mcatanzaro(a)gnome.org> wrote:
Appdata Complaint #1: I've found it very difficult to take good
screenshots for my applications (the GNOME games). Most are intended to
run in small windows, and do not look good when resized to 16:9. Some
are unresizable. And Richard's screenshot window sizer extension is
broken for apps with header bars, so my screenshots aren't even at
appropriate sizes. I want to do better, but I'm not sure how.
I think without making the details page in gnome-software resize and
reflow (which we don't really want to do) we really have to ask for
16:9 screenshots. I'm sure we can work on the padding+resizing
algorithm, as that does some pretty brain-dead things (like resizing a
760x431 image to 752x423) sometimes.
Appdata Complaint #2: There's no standard on when to use the
This is what we've been working on
-- it's for version 0.7 of the spec, but applies equally well on older
I use it for games with generic names, so that the
software center displays "GNOME Chess" rather than simply "Chess,"
other apps with generic names do not use it.
You mean <name> then, not <project_name>. What I would do in this case
is have "Chess" as the name in the .desktop file, and "GNOME Chess"
the AppData file.
Appdata Compliant #3: The <project_group> tag is also not used
consistently. I'm not sure how many GNOME apps actually declare
themselves to be in the GNOME project group.
Right, the metadata extractor uses a few different heuristics to
try and set the <project_group> if not already set as this is very
important so that we prioritize GNOME apps on GNOME, and KDE apps in
KDE. We've actually added a <project_name> tag if you want to show
something translatable in the software center, e.g. "The GNOME Chess
Developers" rather than falling back to the untranslated