On Mon, Feb 01, 2010 at 09:28:34AM +0200, Nicu Buculei wrote:
On 02/01/2010 07:28 AM, Máirín Duffy wrote:
>
> I spent some time this weekend working on another iteration of the
> Fedora rocket lines idea [1]. Tatica put together a 3D rocket in Blender
> [2], so I used this rocket to make a new composition roughly based on
> the rocket lines sketch:
>
> Do you have any ideas for improvement or how to work this more? I think
> it may be too literal, and by default maybe we should take the rockets
> and stars out or something and just work with the trails only for an
> abstract pattern. Not sure though. What do you think? Critique
> please! :)
I see two problems with the design, probably both are solvable:
- to me the rockets look pretty much like some big white blobs. I
understand you had to make them white, since the 3D model looked pretty
much like a rocket *toy*, but I think it should be also be simplified.
Space rockets are not that big compared with their trails and their
wings are definitely not that big.
- the sky/space is a bit too dark and too plain and the white mist at
the bottom is somewhat unrealistic. Maybe we can add some colors and
make it not that dark.
I don't want to pile too many ideas into one piece of art. But
there's something I really like about the "flying forward in space"
picture here:
https://fedoraproject.org/wiki/File:Fedorasky.jpg
(Yes, the logo is unwanted, understood!) :-)
I do like the idea of the stars providing that element of light that
we've used in other backgrounds. And it seems dynamic with all that
motion, although I worry that maybe it's *too* much motion.
Could this be combined in any meaningful way with rocket trails?
("No" is an acceptable answer, you guys are the artists.) :-)
--
Paul W. Frields
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