Unrelated to what was said but back to possibly bringing unreal in to be packaged, Unreal is a great engine for game development but also 3D animation and cinematic. It would be cool to offer something like this for say the design suite, I could be wrong but that's what I see this as. I dont know of any distros that pack and ship the engine in repos for easy access.

With the rise In games being published to support the linux platform it would be cool for me personally to see a distro that is so supportive of development and design foster the growth of that. :)

~Zach

On Mon, Sep 25, 2017 at 8:28 AM, Máirín Duffy <duffy@redhat.com> wrote:
Hi Zoltan,

On 09/25/2017 05:56 AM, Zoltan Hoppar wrote:
> I think we can create more interesting Fedora desktop if we use
> something that not "fully" 3d and resource hungry.

I think Enea was suggesting to use actual 3D though.

> I suggest that we can
> maybe pimp

Please, let's not use this word.

> up our desktop if we combine isometric/anamorthic artwork
> based on svg. I suggest something similar that Victor Vasarely made in
> his marvelous paints

Vasarely's artwork is interesting, but I am concerned because a lot of
it creates visual movement / interference which on a desktop is pretty
distracting. The desktop should fade into the background, not draw
attention to itself. Having movement of this type of the screen can be
distracting and disorientating; it can make a user feel dizzy.

I do not think we want those effects from our background.

>, or VamosArt creates online and combine with our
> fade thing.

I think these are neat but am not 100% that the mechanics would work on
a screen. These kinds of images rely on physical space that we don't
have - we have a flat screen. E.g., here is the intended viewing angle
of one:

http://i.huffpost.com/gen/683946/thumbs/s-CHALKSNAIL-large640.jpg?4

But change angles and it looks like this:

http://i.huffpost.com/gen/683947/thumbs/s-CHALKSNAIL2-large640.jpg?4

We don't have angles within the desktop to make an illusion like this
work, as I understand how this works. Part of the illusion is the
juxtaposition of a drawn object with correct shading / lighting /
perspective in a real environment. I suppose we could mimic the effect
by drawing/modeling a 3D like object within a photograph using the same
perspective lines as in the photograph; I can't think of any other way
of acheiving something like this. If you have more concrete ideas on how
this would be possible in the context you're suggesting, I would be
interested to see them.

For the specific idea above, we'd need some theme / ideas / content that
would fall along the lines of the themes we pursue in Fedora's artwork
(generally relating to technology and nature.)

~m
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