On Thu, 2009-06-18 at 09:55 -0400, Máirín Duffy wrote:
We still need a default. We could pick one of the ones we select to
the default one, but have others along the same theme available as
options. Adding another dialog I think isn't a good idea.
Think of Live CDs. We
don't have the space to ship more wallpapers in
our default install...
> Honestly, I am not a big fan of this approach, is like us
> ball and acknowledging we are not able to create ourselves something
> good enough.
Well it doesn't mean that we couldn't, for example, take a
we decide should be the default and manipulate it or make some changes
to it. Also, we'd still have to create from scratch all the various
banners and splashes, etc. Or it could even be we select something we
think is awesome and openly-licensed and use it heavily as inspiration,
but we can still create an original work.
Yeah, we could do that, but are we really that desperate to take our
default artwork from outside our team?
To be honest, I'm just really exhausted having everything be
and involve so much effort in a short-notice period of time. The problem
is, right now, as team lead the buck stops with me so if we're not ready
it's my responsibility to drop everything in my life and spend late
nights coming up with something. If we didn't have Samuele helping out
the past couple of releases we might have something horrible like the F9
background again - but at the same time we can't lean on Samuele all the
Hm... honestly I think the F9 wallpaper turned out pretty well after
all, but there was the issue of us working with two themes at once which
didn't work very well - we already had the waves theme and added the
sulphur which didn't turned out well, so we reverted back to waves only
last minute... The problem with F10 and F11 for me is that it was
basically photo manipulation. Huge files with any sort of editing in
gimp taking up significant amount of time...
I say it once more, but since I am with the art (now design) team, I
consider the Infinity theme the best one. We should go with something
simple and abstract for F12 again. It would be much more likely to
finish that in time -- and probably even more people could have directly
contribute (not everyone wants to download 100MB xcf which takes 1min+
to open and 30s+ to hide/show a layer...).
It seems like it would be nice, at least for just one release, to
breather, try out an approach like this, and if we decide we don't like
it then there is no reason we shouldn't abandon it.
Yeah, we can try it, but I am already tired of having to adjust to
different approaches in each release. I've had hard time to follow even
the F11 process... We should really select two plans and stick to those
for much longer time than one release. And have them properly documented
on wiki. One would be the main one, the second one fallback, if
something goes wrong. I think the fallback one could be your proposal of
basing our work on already finished images taken from outside the team.
The main problem for me is that every time the topic of release art
comes up, I don't think 'fun' and 'cool', I think 'pain' and
feeling of dread and despair :( And that's not cool. And after going
through all that hard work and time, still we get negative comments (and
I understand we can't satisfy everyone, but that on top of having to
work so hard and not have much fun, makes it even less enjoyable.) I
feel that this problem should be addressed so we can make theming fun
again, but I'm not sure how. This was the idea I came up with but I'm
very open to other proposed solutions.
Is this fair or am I being overly dramatic?
What I feel when I think about fedora
themes is high entry level and
confusion about the process.
We don't have to have so many. We can aim for, 2 general-purpose,
pink-pony lovers like me, and 1 to appeal to children. Three personas,
four images, to me this seems quite do-able?
Again. We could have those on DVD
install, but definitely not on Live