After we talked on today's IRC meeting about possible Fedora RPG, I
decided to start the ball rolling by exposing my personal vision about it.
I focused only on the "gameplay", not on the implementation details.
The Fedora RPG
The game is centered around a rectangular badge showing the "player"
status, which can be easily embedded in a website/blog/etc.
The badge layout is as follow:
at the top the user name/nick and general rank;
on one side the avatar with the current set of customizations,
customizations are enabled by *honor* points
in the middle the list of classes and levels, classes are SIGs
membership, levels are enabled by *experience* points and reflect activity
inside the SIG
at the bottom a list of medals, enabled by special quests
The name/nick is user chosen, preferable the IRC nick/FAS name, the rank
is enables by a sum of experience points, honor points and medals.
Example: Wizard Martin
As an usual Fedora contributor is member in more than one SIG, an usual
character of the game will basically be a multiclass character. The level
is determined by experience points, earned automatically from activity:
bugzilla, trac, koji etc. - closing tickets, submitting patches, creating
packages, writing wiki pages, documentation and so on.
Example: Martin is a level 2 packager, level 4 designer and level 1
The avatar is a panda, from a selection of initial shapes and genders with
customization enabled by honor points. Customization can be items like
hats, glasses, guitar, laptop, tie, can be a selection of backgrounds like
bamboo, data room, disco, or can be the color of the avatar: blue panda,
pink panda, green panda, etc. Each customization has a cost in honor
Honor points are received from another players for activity inside the
project: helping on a mailing list, writing a good blog post on planet,
delivering a cool presentation at FUDCon or being the last man standing at
the release party.
Example: Martin is a Blue Panda, wearing a pink cap, dark sunglasses and
having a telescope in hand.
The medals are received from accomplishing quests: winning the bi-weekly
Design Bounty, bringing pizza at a release party, organizing a FAD, etc.
The experience points are earned automatically from the infrastructure,
the honor points can be donated by anyone having a FAS account and medals
can be granted only by players with a certain level of experience
When a player starts the game he can choose the gender of the avatar (we
have both male and female contributors), the general shape (we should
provide at least 5-6 general body types to avoid monotony). The classes
are read from FAS group membership.
Is also possible to select the badge color and maybe the graphic style
(classic, modern, cartoon, sketch, etc.)
nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com
So, I've been working on a shirt design. In a conversation with Máirín
we came up with the idea of using a flower to symbolize how the students
taking part in this project are "growing".
Currently, I am working on the roots, I've been trying all day to get
something to work with, and it finally starts coming together, I think.
I'd like to get a little feedback from you, maybe you have some ideas
You can take a look at what I came up with here:
Thanks everybody for a great meeting!
Here's the Mo-summary:
- Alexander and Marc are kicking ass and taking numbers on the CD/DVD
label and sleeve artwork. A couple of extra things we need:
lightscribe-friendly disc labels, and a full color version of the disc
label (in addition to the flat ones) for Karlie Robinson (we can screen
the wallpaper on top)
- We're going to do an animated wallpaper for F14; the supernova in the
background will change from light to dark over the day. Mizmo will wrap
up the artwork and Martin will XML-ize and package.
- Emichan's gonna take on the F14 release poster design; it'll use the
F14 wallpaper as background.
- F14 countdown banners are done and translated, and Alexander is a
rockstar. Mizmo will pass them on to the websites team.
- Naming submissions are open! Mizmo thinks they close on Friday, so
please, get your names in and comment on names you don't think are
themeable. The link:
- Artwork process reorganization - Martin has a good idea for making
neater wiki pages for our artwork progress - he'll put together a
skeleton for F15 and mail it to this list for comment.
- Schendje, sijis, and mizmo have been hard at work on our new websites;
check out the progress in staging and let us know what you think:
- let's put together a design proposal for a Fedora RPG. We've been
talking about this idea in Fedora a lot, let's just do it!
- Spot will help us with development resources if our proposal is good
- There's a possibility of awarding real-life prizes
- We should design this so folks can also track their RPG 'levels' in
other projects, and of course it will be open source and we want other
communities to use it too. OpenHatch.org integration would be awesome.
- Nicu sent an initial proposal for game mechanisms to this list.
- Mizmo will put together a wiki page with our ideas so far
- Mizmo will send out a whenisgood.net invite to all interested parties
- The meeting notes are chock full of great information and references
and examples, please check them out for more on this topic!
- http://libregraphicsmag.com/call.html Libre Graphics Mag call for
- Get your 50-word proposal to Ginger by Oct 6
- Final article is due Oct 18
- Emichan, Mizmo, Spot, Jared, and Dave will be representin' at SXSW.
But we need to make a good impression of free software on those folks.
- Our focuses for this event: 1. design spin USB sticks, 2. impressive
free tools features/artworks and 3. how to participate in fedora design
- A lot of good ideas are in the meeting notes, check them out!
Slán agus beannacht,
I have uploaded a skirmish design for ticket #159.
After much research on mailer regulations, I settled for a 5.25"x5.25"
size mailer jacket. It might be worth it to pursue a design for a
6"x7.25" generic envelop for overprotective people ... like me (I like
to add extra padding/polystyrene to project the media). I couldn't find
much for European mailer regulations so I hope this is universal enough.
I used Bitstream Vera Sans for Addresses taking cognizance of accepted
mailer typeface (USPS). I believe the font is free from license issues.
Correct me if I'm wrong. The 'Air Mail' label employs yet another open
font - IM Fell Double Pica. I have two proposals, A & B. The variation
lies with the Logos on the Front Side. I am not sure an "Air Mail"
label placed on the right is acceptable by law -- well, my predecessor
had his like that so, ... I made a version like that too. It seems
better that way. However, all other reference materials I found, had it
on the left which would put our lovely fedora logo out of place ...
In type-B, The only place the fedora logo can fit in is between the
Return Address and the Recipient's Address (Turn on 'restrictions' layer
for further guidance'). Well, the front is encumbered by restrictions so
I couldn't do much there. The rear allowed for some innovation but I
kept it minimal as requested. Feel free to check out those designs and
critique as necessary. You might want to view some of my reference
materials ... I hope I was well guided:
http://ribbs.usps.gov/onecodesolution/SPUSPS-B-3200E001.pdfhttp://ankursinha.fedorapeople.org/mailer/http://www.baystateenvelope.com/pdfs/Postal%20Guidelines%20Primer.pdfhttp://www.siemons.com/forms/pdf/designing_letter_reply_mail.pdfhttp://xml.coverpages.org/USPS-PostalAddressingPub28.pdfhttp://pe.usps.com/mpdesign/pdf/PBRMCrd/ -->various cards with address
layout by USPS
As I was working on this, I got this crazy idea. I may be asking for
much, but what if the Addressing was automated ... just like the Fedora
Ambassadors business Cards? What if we could type a bash command and
get the code to read the Freemedia Contributor's Details, fill that in,
fill-in the supplied recipient from the freemedia form db ...and the
result is the approved design bearing all that is necessary. Just
print, fold, glue, stamp, and mail. How about that? The code could even
do the Intelligent bar coding (that thing adds another attraction to the
entire design ...you know). All details for that are contained in one of
the reference materials above -- they even added the source code (at
least it looked like it). Oops ... enough rambling. I hope I've not
been too naive
http://www.fastmail.fm - The professional email service
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In reference to the ticket below...
I had given my LUG some Fedora media which contained a mixture of 64-bit
install DVDs, 32-bit install DVDs, and Live CDs. The covers look
identical except for the small words explaining what the disk is. It
would be better if this information was brighter, larger, and easier to
read from a distance.
I thought it was a good suggestions because I had similar problems
sorting through the box of media I received.
Perhaps on the top corner of the media sleave put in a nice bold font
"32 bit DVD" or something simple like that. Just a thought.
- -------- Original Message --------
Subject: [Design Team] #162: Design the cover for Fedora media to differ
Date: Thu, 07 Oct 2010 14:40:31 -0000
From: Design Team <trac(a)fedorahosted.org>
#162: Design the cover for Fedora media to differ between architectures.
Reporter: sparks | Owner: nobody
Type: usability assessment | Status: new
Priority: minor | Component: Other Artwork
Severity: Moderately Involved | Keywords:
A Fedora user came to me at my LUG meeting, last night, and said that it
was really difficult to quickly determine which architecture a particular
Fedora DVD was from the outside cover. The wording isn't big enough.
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Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org/
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as hinted in the last IRC meeting, I organized a bit and put together
skeleton wiki pages for F15 Artwork:
We might probably want to further split out of the submissions page the
wallpaper submissions (both for default and for supplemental) as they
tend to be biggish...
The basic idea is for the pages to be cleaner, divided in a logical way
with the main one (f15 artwork) showcasing the artwork that got into the
final release, the development one for tracking progress and schedule
(like wallpaper updates, changes to splashes, etc.) and the submissions
one just for various submissions (banners, cd sleeves, wallpapers, ...).
If you have further ideas how to make the pages more clean, pleasant to
work with, don't hesitate to do changes to the above mentioned page, or
rant here ;-) Also, if I forgot some of the release artwork, or listed
something that is [going to be] obsoleted feel free to update the pages
Start End Name
Tue 28-Sep Tue 12-Oct Create DVD/CD label and sleeve artwork
Fri 08-Oct Fri 08-Oct Fedora 15 Release Name Announced
Tue 12-Oct Mon 25-Oct Polish/Finalize Release Party Posters
Fri 15-Oct Fri 15-Oct Package Final Wallpaper
Fri 15-Oct Fri 15-Oct Package Final Splash Screens
Mon 18-Oct Fri 29-Oct Create Final Release Banners
How has schedule worked out for your team during Fedora 14?
The schedule is only as good as the information I receive so if you've
noticed things that would work better for Fedora 15, please add them to
I am going to resign from my position as Co-Maintainer of the Fedora
Design Suite. Effective immediately.
There are a couple of reasons for my immediate resignation for which I
will point out in as short form as I can and without pointing fingers
and name calling. I will try to remain as clear and professional as I
Firstly, I have some ongoing health issues that are currently stopping
me from dedicating the time required to really make a difference in the
current status and direction of the Design Suite Spin.
Also, I have been generating a bitter frustration within myself for the
way things are handled within the development of the Fedora Design Suite
Spin. And I have been keeping these niggles to myself as a means of
keeping the peace. So before I blow up and say something I regret to
anyone, I feel the right thing to do is step aside from my position of
Co-Maintainer and open it up for someone else who may wish to fill the
void. With the consultation of the Spin Owner Sebastian Dziallas. For
which you can contact on sdz(a)fedoraproject.org for any more information.
One of my frustration is the efforts of communication between the three
Owners, Maintainers and Co-Maintainers. I feel there is too much in the
difference of opinion between the three of us and feel that we can not
get in agreement on the big issues on what make a real difference to the
user experience of the Design Suite.
I have a vision for the Design Suite and think it has not only great
future potential as a Fedora Spin, but also greater potential in its
current form. But that's where all the differences of opinions lie.
But without dragging this out any more than what is necessary, I
officially demote myself to a back role within the Development Team.
What that role will be, I am still yet to decide. Probably a consultancy
role of some description.
In addition to the aforementioned details, I have took it upon myself to
update the wiki and introduce a new section to the wiki under the
"Owner(s)" etc. section. You will see I have added a section titled
"Other Positions". In the near future there will be positions added here
which give a bit of an insight of who holds what position(s) within the
Development Team and what their official title is.
I think this can be a good thing, because I have been thinking about
this for quite some time. And at current, unless I am otherwise
mistaken, there's no clear indication of such users details, positions,
Please do not add yourself to this section yet as we need community
consultation on what positions we want displayed here.
And finally, I will also be updating my wiki page to reflect my
involvements and changes so nothing is misleading as such.
This is by no means good bye for me and my Fedora and Fedora Design
Suite Spin Development contributions.
It's simply a change of position to something more suited to my current
choices and availabilities.
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